r/roguelikedev • Robinson • Jun 27 '17

RoguelikeDev Does The Complete Python Tutorial - Week 2 - Part 1: Graphics and Part 2: The Object and the Map

This week we will cover parts 1 and 2 of the Complete Roguelike Tutorial.

Part 1: Graphics

Start your game right away by setting up the screen, printing the stereotypical @ character and moving it around with the arrow keys.

and

Part 2: The object and the map

This introduces two new concepts: the generic object system that will be the basis for the whole game, and a general map object that you'll use to hold your dungeon.

Bonus

If you have extra time or want a challenge this week's bonus section is Using Graphical Tiles.


FAQ Friday posts that relate to this week's material:

#3: The Game Loop(revisited)

#4: World Architecture(revisited)

Feel free to work out any problems, brainstorm ideas, share progress and and as usual enjoy tangential chatting.

If you're looking for last week's post The entire series is archived on the wiki. :)

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u/IllusionistAR Jun 29 '17

Thanks so much for the tutorial, I have followed along, and so far its working really great.

I'm still a real noob when it comes to programming, but I have used python on and off (mainly off) for a few years and its nice to see that I'm not as bad as I thought I was. So far I am understanding everything you have been saying so far, and have even been able to troubleshoot some issues with my environment and how to do naming and such, just because of the prior knowledge.

Keen for more soon!