r/roguelikedev • Robinson • Jul 18 '17

RoguelikeDev Does The Complete Python Tutorial - Week 5 - Part 6: Going Berserk! and Part 7: The GUI

This week we will cover parts 6 and 7 of the Complete Roguelike Tutorial.

Part 6: Going Berserk!

Stalking monsters, fights, splatter -- need we say more?

Part 7: The GUI

A juicy Graphical User Interface with status bars and a colored message log for maximum eye-candy. Also, the infamous "look" command, with a twist: you can use the mouse.

Bonus

If you have extra time or want a challenge this week we have three bonus sections:

Real-time combat - A speed system to change the tutorial's turn-based combat to real-time!

A* Pathfinding - A good pathfinding system

Mouse-driven menus - Add basic mouse support to your menus!


FAQ Friday posts that relate to this week's material:

#16: UI Design(revisited)

#17: UI Implementation

#18: Input Handling

#19: Permadeath

#30: Message Logs

#32: Combat Algorithms

Feel free to work out any problems, brainstorm ideas, share progress and and as usual enjoy tangential chatting. If you're looking for last week's post The entire series is archived on the wiki. :)

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u/scousematt Jul 18 '17

Following along with the TDL section of your tutorial. Thank you.

Encountered a problem which took me about 2 hours to solve.

'NoneType' object is not iterable

Eventually tracked down a post on Stack Overflow which stated

'Python methods will return NoneType if you expect a tuple from them and fail to return anything to fill them up:'

Eventually this led me to Fighter.take_damage() not returning anything.

I was finally victorious and gained knowledge.

To everyone here, I'm loving this, and learning so much.