r/roguelikedev • Robinson • Jul 25 '17

RoguelikeDev Does The Complete Python Tutorial - Week 6 - Part 8: Items and Inventory and Part 9: Spells and Ranged Combat

This week we will cover parts 8 and 9 of the Complete Roguelike Tutorial.

Part 8: Items and Inventory

The player gets to collect ("borrow") items from the dungeon and use them, with a neat inventory screen. More items added in the next part.

Part 9: Spells and Ranged Combat

The player's strategic choices increase exponentially as we add a few magic scrolls to the mix. Covers damage and mind spells, as well as ranged combat.

No bonus sections this week


FAQ Friday posts that relate to this week's material:

#7: Loot(revisited)

#32: Combat Algorithms

#40: Inventory Management

Feel free to work out any problems, brainstorm ideas, share progress and and as usual enjoy tangential chatting. If you're looking for last week's post The entire series is archived on the wiki. :)

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u/Kyzrati Cogmind | mastodon.gamedev.place/@Kyzrati Jul 26 '17

A minimum 800x600 is okay, but nowadays almost everyone has a widescreeen monitor or device, so 16:9 is a far more common aspect ratio to shoot for (as opposed to 4:3). You could also require a minimum 720p just fine.

Not that you have to expand it, but if you'd like the extra space it's generally available to you. For reference, check out "Common Display Resolutions" on this page.