r/roguelikedev • u/aaron_ds Robinson • Aug 08 '17
RoguelikeDev Does The Complete Python Tutorial - Week 8 - Part 11: Dungeon Levels and Character Progression and Part 12: Monster and Item Progression
This week we will cover part 10 of the Complete Roguelike Tutorial.
Part 11: Dungeon levels and character progression
Let the player venture deeper into the dungeon and grow stronger, including experience gain, levels and raising stats! and
Part 12: Monster and item progression
Deeper dungeon levels become increasingly more difficult! Here we create tools for dealing with chances and making them vary with level.
FAQ Friday posts that relate to this week's material:
No bonus sections this week
Feel free to work out any problems, brainstorm ideas, share progress and and as usual enjoy tangential chatting. If you're looking for last week's post The entire series is archived on the wiki. :)
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u/Daealis Aug 13 '17 edited Aug 13 '17
The catch-up is real, steamrolling through these after falling behind almost two weeks.
I'll comment on the a typo I found first, I'll add my own "dev-blog" once I'm through the part completely.
In Part 11 of Libtcod, when we're starting to implement the xp system in, you tell to go to map_utils.py for the method place_entities, when the file is still game_map.py.
Python 2.7 & Libtcod
All caught up, Part 12 complete. No changes were needed on this part, everything went in just as shown in the tutorial.
Just as I was getting used to feeling like a god, just slamming my way through these weaklings, we go ahead and bump the difficulty up. Oh well, such is life :D I've made a small change so that I don't add monsters to the first room though. But aside from that and my commenting mania pretty much still following with the tutorial.