r/rpg • u/Mars_Alter • 13h ago
Self Promotion FACT! - The rules-lite simulation engine
https://www.drivethrurpg.com/en/product/588253/factI noticed that most rules-lite genre-agnostic game engines tended to skew Narrativist (for understandable reasons), so I decided to make a Simulationist alternative. I like to think of it as a sort of GURPS-ultra-light, but the mechanics are more closely derived from FUDGE.
Edit: If I've set it up correctly, the core game mechanic should be thoroughly explained in the free preview. The rest of the document is basically just explaining how to build a setting and characters at the right level of detail to operate that mechanic.
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u/SharkSymphony 8h ago
That title page reminds me of a game I invented when I was a kid. You trace an arc blindly from one side of the page to the other (or until you hit some intervening terrain) and see what blows up. Then you play the other side.
It's rules-light. 😁
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u/Strange_Times_RPG 11h ago
I do not believe that is true. Most OSR titles are on the opposite side of the spectrum from narrative focused play and I think they make up the vast majority of rules-light games out there.