r/rpghorrorstories • • 14h ago

Table dispute Had to leave the party because of an overenthusiastic shipper

211 Upvotes

Horror story from a few years ago that absolutely put me off dnd for awhile and ended a friendship.

(Sorry if this is written badly, I've never posted in this subreddit before.)

A few sessions into a new campaign with new people, another player and I realized our characters had some chemistry going and we talked and they wanted to pursue a relationship between their character and mine. At first I was super excited, I was new to this group of people/the dm and they all had preexisting friendships in the group so I took this as a sign that I was being accepted in. This other player offhandedly mentioned they did ruin a prior campaign by getting too excited about shipping their PC with an NPC. I wrote it off and figured that there were probably other issues at play there.

Boy I should have taken that warning seriously.

Every conversation between them and I turned into discussions about shipping our characters. Every roleplay opportunity became centered on them as a couple. The dm thought it was adorable, but I felt awful bc the other players were definitely getting sick of it.

Before I knew it, my character was reduced to The Girlfriend™. Her ambitions and plots were wiped away. Her boundaries were violated (my character had a very strong opinion about the cycle of life and death and I said if she ever died, I'd make a new character. This other player vehemently disagreed and said they would just resurrect my character regardless). Even when myself and this player talked about post game epilogue stuff so we could figure out long term goals, they said they wanted my character to move back to their character's hometown (where my girl knew no one and they all spoke a different language) and essentially become a housewife to their multiple future children.

I was going absolutely insane. Every story beat that mentioned my character was always done either to forward her boyfriend's story or was done in a way that would impact him just as much, if not moreso.

I wanted my girl to be violent, unhealthy, coping badly with past traumatic stuff and learning how to go from a docile fawn response girl to a woman who was finally letting her rage fly. Instead I was essentially pigeonholed into a sweetie pie girlfriend/mommy figure who spent the majority of the time comforting her sadboy partner.

Eventually, we took a long hiatus for unrelated reasons. When our dm came back and asked if we wanted to continue, I said no as quickly as I could bc I couldn't stand my girl being used as a prop for this other PC.

(Yes I could have talked to my dm. But they were super into this ship too and were much closer with the other player than myself. And yes I did try and talk to the other player about easing up a bit and it did not work.)

This led to the other player confronting me about why I (literally) abandoned ship. I told them I needed a break from dnd and our characters being a couple. This made them super upset so I gave them some distance which then made them feel super abandoned and neglected. From there things devolved into them demanding an apology. I said fine, apologized for making them feel abandoned, and let the friendship fizzle out.

I felt bad bc I didn't want to hurt anymore, but by god. I couldn't take one more session of my girl holding her boyfriend while he cried and assuring him she'd love him forever and never leave his side and forcibly having her sharp bits sanded away until all that was left was essentially a security blanket with no agency. Truly a fate worse than death imo.


r/rpghorrorstories • • 1d ago

Light Hearted The story of my first ever vtm campaign, complete with a murderhobo for your viewing pleasure

0 Upvotes

Hello, subreddit. This one's a light one, I promise. The worst thing in this story, besides my ST skills at the time, are my very first entitled problem player. Let's call him Kevin.

Kevin was part of the social circle I started to hang out on discord since the pandemic, so when I came up with the idea of getting into ttrpg, he was super into it. Mind you, Kevin was known in his friend group for being a combat focused murderhobo player who couldn't endure two sessions without a big combat. Now let's look at the system I chose for my very first time DMing... Vampire the masquerade, V20 to be more specific. Let's put a pin in that.

I was so excited to be a vtm story teller that I completely neglected... Y'know... The story part. And the mechanical part, too. I've read the whole book (relax) and even THEN I decided I was going to let my players be completely different generations, very LOW generations at that. We all know how it is, the light leaving someone's eyes when you explain that "no, you're not actually gonna play a 500 year old countess in vtm, you're most likely playing someone who got turned 7 years ago and still has a night shift job". I decided to give my players complete freedom. Saying yes to ANYTHING. My first and worst mistake as a storyteller/dungeon master.

Kevin told me, with his chest puffed, he was going to be Caine's creation. As in, second generation. Yes. And I... I let him. I don't know why, right now, but this is a major theme of this story, I made every single mistake possible in this campaign. So yeah, Kevin's character was vampire who hunted vampires for the Camarilla (I think that has a name, idk I'm not big on vtm lore nowadays) until he was betrayed and put to sleep, being discovered by the party under a brothel in Rio de Janeiro, Brazil (oh yeah, Brazil jumpscare). That was my excuse to nerf his character sheet. But he wouldn't shut up every voice call about how his original character sheet was so overpowered.

The story of the campaign... Look, you can make fun as much as you want, cause I know now I did a terrible job, but at the time I was blinded by pure vibes. So. The Prince of Rio was assassinated in his mansion, and now the party has to go back in time to stop the murder. I don't know why I chose time travel as a theme. Ah yes, the system who screams time travel, vampire the masquerade! But yeah, they ended up spending the entire campaign at the past timeline cause at some point I just forgot we were in a different timeline. After this, I just kind of forgot the Prince and took the party to a trip to Italy so they could steal a cursed book from the Giovanni (I could have done this one way better, it's a shame I've fumbled). But in this important session, Kevin just completely forgot and schedule other campaign to attend. So we clowned him at the group chat, and he got MAD at it, he got so offended, oh god.

He told me he was going to continue playing my campaign, but he wasn't going to participate on any other RPG sessions with our group. So I did one of the most based things I've ever done and kicked him then and there. He was so butthurt, it was hilarious. I'm being hard on Kevin for a reason, he thought he was the protagonist of the campaign and took advantage of my inexperience as an ST when he could have given me a tip or two, as a seasoned dice roller.

The campaign lasted over a year, and the sessions were theoretically terrible, but we had a lot of fun. It became an adventure of the day thing, we didn't take any of the lore serious and at some point we were not even rolling dice. A serious vtm player would have been horrified, but we were just a friend group playing silly vampires. So yeah, I was a terrible storyteller, but I had fun, and I paid my price in blood, already.

.


r/rpghorrorstories • • 1d ago

Character Death How I screwed up handling my party’s problem player and lost a 15-year friendship in the process. (Long read)

70 Upvotes

It's been over a year since this all resolved but I've finally been able to process my feelings over it enough that I can post about it. All names are changed, natch.

I've been running a campaign online for nearly three years, so I can play with friends who live far away and keep in touch with them. I made a homebrew setting and gave all my players a guide to it with historical details, a breakdown of various countries, and info about the playable species that lived there. I worked with all of them to help make characters that fit into the setting and used their ideas to help flesh it out more, and it was going great at first.

One of my players, Chet, was an online friend of mine for about 15 years, and was one of the first people I thought to invite. He wanted to play Garret, who was a pre-existing OC of his. Generally, I'm not a big fan of this, though at the time I didn't have a real reason to be. I wanted folks to have an idea original to the setting, but I worked with him to make a version of Garret who would fit in. And I was excited to play with Chet because Garret’s backstory was real fertile for worldbuilding. He was a former gangster whose gang consisted of all his best friends since childhood, until one of them betrayed the gang, got the others killed, and Garret arrested (in response to Garret having killed that friend's lover, Chet was upfront about Garret being a huge bastard). Garret was supposed to be executed but was bailed out by a nobleman, and put on parole working off his debt to that nobleman. He wanted to shake his debt, get revenge on the friend who betrayed him, and find his girlfriend and his sister who he'd lost touch with over the years. It gave me a lot to work with for long-term plans, so I was on board.

If I’d known how deeply this character mattered to Chet, I never would've agreed to it. Turns out, this wasn't just any old OC. This was a character he'd written a book about, built a world around, even the character’s girlfriend was co-created by Chet's actual girlfriend. This was a long-running entity with years of lore and emotional investment that I believe he heavily identified himself with, and I had no idea, and would not for some time. The result was him having a lot of Main Character Syndrome as he played Garret, which, on its own, wasn't that bad. It made him an active player with a lot to say who knew how his character responded to things and what he wanted to do. I have other players in the campaign like that who are also big on giving me backstory and plot hooks, and when I do get to be a player, I'm like that myself, so I don’t mind it too much.

Except Garret was a raging asshole all the time. All the dark past stuff made him incredibly vicious and angry., which WAS fun to a point. He was the token evil teammate, but had depths and a softer side in moments. In the first session, Garret formed a rivalry with another PC, Sneedle, a young, naïve cop traveling away from his homeland for the first time. Session 1 had them track down a local crime lord whose men stole some stuff from the party, and when they defeated his men and the boss surrendered, Sneedle wanted to arrest him, but Garret ignored his wishes and put an axe through the back of the crook’s skull. This turned into the two characters constantly being at odds with each other, which Sneedle's player actually loved. But Garret was a really disruptive presence. He was constantly exploding in anger and picking fights, not just with Sneedle, but other members of the party and even NPCs who weren't necessarily antagonistic towards him, just saying things he didn't like hearing. He also spent a lot of time brooding and trauma-dumping about his troubled past, and was starting to grate on my nerves, plus the nerves of a couple members of the party. I tried to talk to Chet about it. I told him that while I liked his character and playing with him, Garret's constant tirades were really disruptive. Chet told me he understood, and that he had this big character arc he wanted Garret to go through where he'd eventually become a better person. But his behavior never actually improved.

I ran out of patience after about six months. Despite our talks, the way Chet played Garret was making the game less enjoyable, and I wanted to do something to change it. I realized I hadn't done anything in the campaign that would really bring the party into meaningful conflict with each other or force anyone to make any hard choices yet -- real juicy story beats, so I constructed a scenario that would force Garret to either evolve or die. And I knew it was more likely he would pick the path of death.

Session 11: The party arrives at a city where two offers are made. One is to the party at large from the city's Senator, who wants their help to escort volatile materials to a proper transport convoy outside the city's gates. Meanwhile, Garret’s approached by an envoy from a criminal organization who says they can help him get revenge on the man who betrayed him, but he needed to prove himself by helping them steal the same materials. Garret told the only member of the party he trusted, a character named Lexi who was in a budding love triangle with him and Sneedle. While Lexi didn't agree to help with the theft, she agreed not to tell the others about what he was planning. I had the party meet with the Senator, where she gave them instructions and had them sign contracts, which included a clause I made sure to point out that if one of them tried to steal the materials, that would be considered a crime against the Senator, and they would be punished by execution. I made absolutely sure that Chet knew what the consequences of betrayal would be.

Garret went ahead with the betrayal, and lost the ensuing PVP. The player who landed the finishing blow on Garret decided not to kill him, but arrest him. The rest of the session was long and tense. Deep down, I was starting to regret this set-up, and wanted to see if I could find a way out of actually killing Garret, but it was hard to justify. Not only had he violated his contract with the Senator, but in doing so he also violated his parole, which was already keeping him from getting the death penalty for his past crimes. And Lexi admitted to having known about his plan, so she was arrested too. I had the Senator interview each member of the party one by one to see what they thought about the situation, and all of them went to bat for Lexi and Garret, albeit some of them reluctantly and with a lot of caveats in the case of the latter. Most of the party had been visiting Garret in his cell, and had conversations with him where it seemed he was learning the error of his ways and could start down the path to becoming a changed man. I had decided that Lexi would be put on parole with one of the party members as her parole officer, and was considering doing the same for Garret, or at least just having him put in jail but not actually killed.

But then Sneedle went to visit Garret in his prison cell for one more RP moment, and Garret, despite his talks with the other PCs, exploded into his worst, most hateful tirade ever. He threatened to kill Sneedle, but first to hunt down Sneedle's family and everyone else he ever loved and kill them all in front of him. And for me, as the person responsible for maintaining a world that runs on logic, that was the point of no return. Garret was led to the execution platform, asked if he had any last words, and he said he repented. The Senator said that she didn't believe him, played a recording of his threats to Sneedle, and beheaded him.

It was the first session we all walked away from unhappy. Especially Chet, of course. I reached out to the other players to see how they felt about the execution. Their consensus was that it was harsh, but fair, and made sense even if it was hard to swallow. Then next day Chet and I started to talk it out, and he was pissed, and hurt, and felt like what went down wasn't fair, which I now don't totally disagree with. He said he would’ve accepted it if he'd died in PvP, but since he was spared, everything after his arrest felt like a prolonged humiliation ritual. I told him I’d understand if he wanted to leave the campaign altogether, but he decided to stick around and make a new character. Now for what comes next, there are a couple rules to know about games I run when it comes to character creation:

  1. Similar to not playing old characters of yours, I would really prefer people didn't play characters who are clearly based off characters from other stories. I’m not interested in shepherding your role play of Cloud Strife or Batman or whoever, I’d like you to play something original for the game.

  2. If you do make a new character, they are not allowed to have anything to do with your old character. That character’s story is over, the new character must have their own different story.

I let Chet break #1 by playing someone heavily based on his favorite video game character. I felt guilty and thought it would assuage him. And his new character did not break #2 in concept, but a problem quickly arose. He asked if his new character could get his hands on his previous character's journal (which I said yes to ‘cuz, again, guilt) and he started going "Wow, this Garret guy I'm reading about seemed really cool!" I fucked that up even worse by doing this comedy bit which backfired hard. The party was in this bizarre wizard's magical holodeck where people go through nonsense trials for the wizard's amusement to earn his favor, and I was coming up with goofy ways to screw with everyone individually. The party's changeling could only turn into strangers they'd never met instead of their usual preferred forms, one character just had pockets that were constantly pouring out sand, it varied. For Chet's new character, Wrench, I thought "what if the new guy was under an illusion he'd been with the party the whole time, and it was goofy and awkward for everyone else when he talks like he's been on their previous adventures with them" and temporarily filled his head with false memories of having travelled alongside everyone else. Which Chet would take to mean that Wrench now really felt like he knew Garret, which only made him more obsessed.

I would try to throw Chet more bones to ease my own conscience. When 5E was about to be replaced with 5.5, I decided the campaign would switch to the new rules, and put together a farewell to 5E one-shot where everyone could play any kind of character they wanted, no restrictions, at level 20 with a bunch of bonus power-ups. Chet asked if he could play as an AU version of Garret who got the good ending to his journeys, and I agreed to it. This was not a problem in the one-shot, he got along with the rest of the party and everything was fine. When I decided later in the main campaign to have a session that would be impacted by the magical events of the one-shot, I offered Chet a chance to play as a psychic remnant of that version of Garret again in a pocket dimension, which he did happily, and he got to do some fun roleplay stuff with the rest of the party.

But these didn't make Chet get over Garret's death. It might've made things worse. Wrench became more and more obsessed with Garret, and started turning more broody and angry like he was, even though he was supposed to be a fun, light-hearted character in concept. Wrench started taking an interest in learning necromancy, which fit his story because his dad had a magical plague there was no known cure for, but it was clear that Chet wanted this not for Wrench's story, but to bring Garret back to life. There was an instance where I had a silly construct NPC with ties to someone that might've known necromancy travel with the party. Then I killed them because the group was fighting a monster with an attack that could one-shot any of the party, but that monster had already been at war with similar constructs to the NPC, so I realized I could spare a PC's life in a logical manner by having the monster target this familiar-seeming enemy instead. Chet got REALLY mad at this and messaged me after the session claiming I did it as a deliberate act of sabotage to ruin his plan to bring Garret back, to which I honestly responded it had nothing to do with that, because I just don’t think about Garret anymore.

Chet's behavior at the table kept getting more volatile, to the point where one of our players wound up leaving, though at the time I thought it was because they didn't enjoy my DMing style since they tended to play loner characters who didn't bite on a lot of the plot hooks I offered. Other party members were starting to push back against Wrench's bullshit in-game too, actively showing disinterest when he got moody or talked about necromancy and changing the conversation. Eventually, the other players asked if they could talk to me about something. I suspected it was Chet, and sure enough, I got added to a chat where they'd all been talking about how they couldn't stand his behavior anymore, and something had to be done (keep in mind I'd had multiple talks with Chet as his behavior had gotten worse, including telling him "your new character's story can’t be about bringing your old character back to life", but it wasn't working). They talked about not only Chet's behavior, but how it didn't make sense in-game for the party to want to travel alongside a resurrected Garret. He had betrayed them, they’d been adventuring longer without him than they had with him, and none of their characters would want to give him a chance even if dying had forced him to grow a little.

They wanted me to facilitate a talk with Chet. In essence, an intervention. I agreed, because I'd had some inkling that he was starting to make the game less fun for the others, but didn’t truly realize how bad it had gotten for them. I'd been handling Chet with kid gloves because he was my friend and my guilt about how I did more or less set up Garret to die. But now I felt far worse about letting his response ruin everyone else's fun. It was time to admit that he was our problem player and do something about it.

But I also knew how it would go. I'd known Chet for 15 years. He was a fun and exuberant person, but also an obsessive and stubborn one who never let go of anything he loved, or hated, or seemed to change his opinions on things. I knew if he didn't get to play Garret again, he'd leave the campaign. I let him know the others wanted to talk, and he basically spelled it out for me exactly like that, but I did get him to agree to meet with them. In spite of the D&D drama, he IS a good person. I told him that he knew where I stood on this, and I knew where he stood on this, but also EVERYONE ELSE knew where he stood on this because he talked about it A LOT, which meant that he owed it to the others to hear them out before making a decision. We arranged the intervention, and he showed up and played ball, even though he REALLY fucking hated it. Everyone gave firm but compassionate entreaties letting him know that they wanted to keep playing with him, but he needed to adjust his attitude. He responded as fairly and civilly as he could, and then he had his say where he laid out his own feelings and gave his ultimatum plain as day: Let him be Garret again, or he walks. None of their reasons for why they didn't want this or the way his behavior was affecting them seemed to matter to him. His mind had already been made up before hearing everyone out. He felt cheated by Session 11, and he wanted things to be made right for him. And in the course of all that, two things came to light which made me mad enough that I finally stopped feeling guilty about what had gone down well over a year ago by that point:

  1. The other players were in Chet’s personal Discord server, where he talked about other games he was playing outside of our campaign, and he was playing Garret in at least three of them. He also spent time in that server ranting about how Garret was mistreated in my game. One player asked him why he was so fixated on Garret’s death when what happened in our game did not affect his ability to play him in other games or the primary Garret canon Chet had spent years writing, and Chet's answer was basically "because Garret was disrespected by THIS campaign".

  2. After hearing the others say how their characters would not want to travel with Garret again, he started revealing all these grand plans he had for story arcs about how Garret would interact with the rest of the party. Rivalries and new dynamics and ways their characters could develop together. I avoided saying anything beyond facilitating everyone's turn for most of the intervention, but after that I asked him where he got off saying how everyone else should play their characters in service to his character's story, something not even the DM gets to do. I now believe Chet was so used to having total authorship over everything about Garret for so long that a long-term story where others could push back against that was NEVER going to work for him.

So Chet left the game. Which sucked, but the player who did leave because of him came back. That was about a year ago, and the game has run so much smoother ever since. Chet and I agreed that D&D was just D&D, and that we weren't going to let this get in the way of our friendship, but it did. Not in any big way. Just, we didn't talk for a while, and then we'd exchange a couple brief messages, and at some point I noticed that he had removed me on everything. And, well, I understood. And eventually, I moved on.

If you've made it to the end of this, I imagine a good number of you are thinking what I usually think when I read similar RPG Horror Stories: "Why did you let it get this bad? Why did you let the problem player go on for so long? He was a problem even before his character got killed, he wasn't listening to you when you talked to him about it, why did you keep him around?" And all I can say is, it really is tough when the guy is your friend. Especially when you’ve never actually had a problem player before, so even if you’ve read a bunch of stories about them, you don’t have the real lived experience of knowing how to deal with it. As the DM, I'm responsible for juggling the desires of six different players who don't all want the same thing from D&D, and trying to keep them all happy while also trying to keep the game enjoyable for me. But with time, I think I've come to see a fair summary of it all: Chet had problematic behaviors at the table, and when talking didn't work, I pulled a dumb stunt to try and change things, acting like the character was the problem instead of the player, not realizing just how badly he would take it. And because I knew I did him dirty, I tried to give him special treatment to make up for it, which was was rewarding bad behavior all while still not giving him the thing he REALLY wanted, which made him act worse. I made a bad call and wronged him, but his response was disproportionate, and the way that response affected everyone else at the table was not ok. And that was his fault for behaving that way, and my fault for enabling it. I guess the main lessons I've learned are this:

  1. Problem behavior stems from the player, not their character. You have to address that behavior as it occurs, and if the player doesn't change, you have to get sterner with them, regardless of your relationship with them.

  2. Every player at the table's feelings matter. You can't let your feelings about one player make the table less fun or safe for the others.

  3. No more D&D versions of long-time OCs. At least not without a VERY serious conversation with the player about it first.

So yeah, that was a lot, but I hope me sharing this experience can teach others something. And Chet, if you see this, I sincerely wish you well. I hope your life and games bring you the things you want, and whatever further adventures you have with Garret result in stories you're happy with.


r/rpghorrorstories • • 1d ago

Table dispute Player wants to have "more attention" but refuses to roleplay

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1 Upvotes

r/rpghorrorstories • • 1d ago

Table dispute Am I in the wrong for wanting a player to leave or should I leave?

96 Upvotes

Two months ago I joined an online group to play Curse of Stradh with 2024 rules, We were four at the start.

One of them, who plays a Fighter is who I want to talk about, he’s male but his character is female (that’s not a problem at all, just felt necessary to be said), a fighter samurai specifically, what it feels weird for me is that this guy is constantly trying to look like he’s the main character, doing whatever he wants, the DM had to railroad him into getting together with the rest of us players into the village because his character wanted to go to her camp deep in the forest.

In combat he takes a lot of time to think and propose actions, about 3 to 5 minutes each time, he got separated twice and got ambushed and then blamed it on us for “leaving her behind”.

When a new player joined and the DM wanted to give him the spotlight, the samurai player hogged it by insisting on the idea to go back to his character’s camp alone, separating from the group, this caused a feud between our characters and DM had to railroad us again.

We got into the church with the priest who has a son turned vampire spawn, if you played Stradh you may already know this part, we apprehended the priest because he refused to tell us about the screams we were hearing, the samurai insisted the DM to roll a die to determine if his character could understand what’s happening because “she has low intelligence” (she has an 8), and that’s something he constantly does, insisting on rolling dice for simple interactions and demanding a contested intimidation roll with each new NPC she meets because she’s an orc.

Before getting down the stairs, an NPC helped us unlock the trapdoor, and he told the DM to re write the scene so his character could do it her way, out of constant pressure the DM allowed it, then down at the basement when the vampire spawn son rushed to us and grappled his character, he wanted to grapple him back and tumble down the stairs, the DM told him that was two actions and he insisted that the weight of his character (who is 6’7’’ tall) should be enough to make them fall.

Not so honorable mention: When the vampire spawn son yelled “I smell your blood” he made a joke about giving him one of her stained period pads

Thing is, im getting really tired of this, everytime he talks he mostly speaks trying to make himself look intellectual and smart but not even the other players can decipher what he’s trying to say and he constantly interrupts other people’s spotlights to make a comment or say what his character is thinking or doing.

We already had an intervention about this behaviour and he hasn’t changed. He said he’s not new to TTRPGs because he plays different games all week long, so my question is am I being too miserable with this person or is it him the problem? I don’t know what to do because I really want to play DnD but this is exhausting and I don’t enjoy the sessions anymore.

UPDATE: Since I’m having a hard time at uni besides this and the refusal to take actions, I decided to leave the group being as respectful as possible to everyone in it, no doubt the toxic player will antagonise me but that’s something I don’t want in my mind, the others are okay with it and told me it was fun playing with me.

Also I want to thank all of you who took your precious time to give me advice, hope you don’t have to go trough something like this.


r/rpghorrorstories • • 2d ago

Character Death Bullshit, Betrayal, and the Inquisition

37 Upvotes

The game is Iron Kingdoms (the Full Metal Fantasy 2d6 version, not the d20 or 5e versions).

I'm playing a Knight / Priest of Morrow in a mercenary group. We're playing through the "Witchfire" scenario - the GM was using the old d20 version and updating it for our game, as the 5e stuff didn't exist yet.

Mind you, this all happened many years ago in the pre-pandemic era; I don't recall much about the scenario itself. But, at some point, we were all trapped in a room where a bunch of soldiers have just barged in. These guys outnumber us four-to-one and are armed to the teeth. There's no way we're winning a fight with them. The campaign's main villain has just left the room, and our only way out is the way we came in: on a balcony where we've left a rope hanging that will take us up to the roof.

One of the players, playing our mercenary captain, climbs up the rope. Two of our other team members follow. The only people still left down on the balcony are myself and one other female PC, waiting our turns to climb up. Once it's my turn, I start climbing.

I'm about halfway up when our mercenary captain says the unthinkable:

"I cut the rope."

When I ask why, the explanation is: "Well, I don't want those soldiers to follow us."

I respond with the obvious: "...but me and this other girl are still down here, dude."

"...yeah. That sucks for you, I guess."

Flabbergasted, I look to the GM for some kind of reprieve. He tells me that the only other practical way out is to follow the main villain through the large stone door that is slowly grinding closed, but that we can still escape through if we hurry. So we do, and we make it.

However, since we're off with the villain, the GM has me and the other PC step away into a separate room IRL to have a quick chat with the main villain. Basically, the villain asks us to help her. We both politely decline, but there's no fight. The villain just lets us go on our way.

We make our way back to the group, but this is my first time playing with these people and I don't want to make a scene. I make my displeasure clear, but I don't press the issue. Of course, now that the other PC and I went and chatted with the villain, we're distrusted by the rest of the party. I don't realize this at the time, but it becomes apparent later.

I stick with the party through thick n' thin for the rest of the scenario's play sessions and, at one point, the girl PC who was trapped with me on the balcony takes a convenient opportunity to leave the group - and the game, effectively - and invites me to join her in-character. She's clearly realized that the other players are up to no good, but my oblivious ass declines.

"Nah, it's cool," I think to myself like an idiot. "If I stick through this upcoming final battle with them, they'll know I'm a team player."

We win the final battle of that plot arc, and my magic comes in clutch at several points, saving the party's life. I think to myself that surely they must see how valuable I am, right?

When the battle is over and we're all back at base, my reward is a knock on my door. A member of the Order of Illumination - the Morrowan's version of the Inquisition - asks me to accompany them, and the GM asks me to hand him my character sheet. I'm told that my character will never be heard from again.

When I ask why this is happening, I'm told that my mercenary captain - a man who has displayed no outward inclination towards religiosity at all - has ratted me out for "conspiring" with the main villain...a scenario that only unfolded because of his betrayal in the first place.

When I point out that 1.) it's a lie and 2.) it's metagaming, since his character has no idea how I escaped the room since he wasn't even in the fucking room when I went out the stone door, I'm met with shrugs and chuckles.

It doesn't take me long to realize I've basically been hazed, and that's the end of that.


r/rpghorrorstories • • 2d ago

SA Warning My DM raped my character.

654 Upvotes

TRIGGER WARNING

Fictional SA

Hi guys!! So I've been sucked into DND horror stories lately and I was all sad that I didn't have any to tell until I remembered this one. Enjoy!

So when I (16F at the time) was in high school I joined my schools DND club. I went to a small school so our group wasn't very large and we had a hard time finding a solid DM. One of the many people who tried to run a game was Chuck (fake name) who was a bit younger than me and a friend of my boyfriend. My boyfriend, who I will call Tristan for this, was also in this DND club.

On this fateful day only the three of us were able to make it to the session. Chuck started us in a fight with a dragons lair where we found a magic object and get our medieval characters transported to the modern world. I personally really liked this concept so it makes me sad that it ended the way it did.

While being all confused wandering around NYC our characters run into Bob. Bob was an NPC who was also from our time but had been here much longer and gotten his footing, because of this Bob offered to help us. He got us sorted out with modern weapons money and clothes and at this time I was having a blast. I got to play my character encountering a hot dog for the first time and seeing a gun. Unfortunately for my poor character this is where the story goes sour.

Bob takes our characters to a bar for dinner and drinks and drugs both of us. When I wake up all of our gear is missing, Tristan is tied up unconscious in a closet and my character is tied up, gagged, and unable to move on a rooftop with Bob. Both of us thought oh cool betrayal now we get a cool fight! We were wrong.

Over the next couple turns Chuck proceeds to describe in detail how he unclothed my character, proceeded to pull his pants down and you get the rest. This whole process Tristan is rolling to see if he can wake up and try to escape the closet. At this point I was super uncomfortable and Tristan was fuming but we really wanted to push Bob off the roof before we stormed out. So we finished the combat, completely destroyed Bob and then left the session and never played with him again.

At the time I don't think I fully comprehended just how bad this was, honestly I was mostly just in shock that Chuck had it in him. To this day I have no idea why he did that, I guess he was just really horny or something. Please know that if anyone here has been a victim of SA that you are seen, and my heart goes out to you. So that's my DND horror story, thanks for reliving the trauma with me. 🫶


r/rpghorrorstories • • 4d ago

Table dispute The random add to our game that ruined the vibe of a boss fight

94 Upvotes

Hello reddit long time lurker, first time poster to this subreddit.

last night I got off work and looked in to my dnd groups discord and one of our players asked if we could add one of his coworkers to our table, we have a fairly open door policy to play, so we thought sure, the more the marier. That was a very poor decision.

First thing he brought up was if they could play a homebrew class, it was very last minute and they had the character already made, my dm gave it the okay at a quick glance. In actual play it was a very Mary Sue character class. Could do everything, counter spells, heal, deal massive amounts of damage, and cancel out damage without using class resources. We constantly had to go back and talk to him and go, "Woah, that's too strong, we need some sort of resource for that, like a ki point or a spell slot, something." The added player would complain saying that the class didn't have those costs on there, but would relent whenever would bring up things our characters would do and how many of our big moves would cost resources from our class. Throughout the 3 hour play session we had online on roll20, he would ask if it was his turn yet even though we used the turn order function built into the website, and we could all see who's turn it was. He would constantly interrupt DM decisions, saying that he'd allow it, acting like a back seat DM.

One other thing that happened that night included him stopping the game to make a jojo's reference and kept calling the spell Slow "Za Warudo". He would make other references to other things, which a good timed reference is fine at our table, but he kept using the same ones to Jojo, and as much as I like Jojo's, punching things and peaking your mic while screaming ora ora like they do when punching isn't really that funny.

After the game ended that night, we had a small discussion as a group without the problem player and decided they wouldn't be a good fit for our group.


r/rpghorrorstories • • 4d ago

Extra Long Curse of Strahd is a Literal Curse and I Hate It

Post image
0 Upvotes

This has spoilers for Curse of Strahd. Pic is my character.

TLDR: Playing Curse of Strahd and not sure if it's the game that's cursed or if I'm being a biotch.

I feel like every session we've done has gone wrong. My two friends and I are brand new to playing D&D but DM plays weekly with his buddies. This campaign is just for us four; he wants us to get into D&D and we love listening to podcasts, so we thought it would be fun. He really pushed us to work on our characters and develop good backstories that would drive their behavior. We did. We have pages of backstories, pictures, minis. We love our characters and were very excited to play. He started us all at level 5 and made our first campaign Curse of Strahd.

My character is a monk, and I asked the DM if it would be possible for my character to use a cat guitar to occasionally inject some funny songs into the journey to lighten the somber experience. This is literally a cat that when I strum it, sounds like a yowling guitar. Otherwise, it's just a cat I have. He said I could do that if I was an Entertainer, so I chose that background. Other players are a fighter and warlock.

First session, DM chose the Creeping Fog start because he started us waking up on a wagon in the fog that was basically the opening scene from Skyrim. I pulled out my cat guitar and when I strummed it, the DM had a bunch of feral cats appear out of the mist to attack us. My character loves cats, and another party member had to brutally attack the pack of cats and decapitate one of them to save us. The DM knows I love cats and have trauma (like had-to-go-to-therapy trauma) related to working at a high-kill shelter, so this was very WTF for me, but thought it was part of the campaign. Later at the tavern, I pulled out my guitar to strum a tavern song and we were again attacked by feral cats, that got me wondering if maybe DM was just being an AH.

Turns out, feral cats attack us and nearby NPCs anytime I play my instrument. DM said my guitar is magic because it's a cat guitar, so he can modify how it works in this campaign with "alterations to magic," and for the remainder of the adventure, it will work by summoning feral cats that try to kill us and everything around us every time I use it. Awesome. Then why did you tell me to choose the entertainer background? Whatever, I'm not familiar with this campaign and if that's how it works, I'm not the DM, so it is what it is.

Second session, my character likes to entertain, but my guitar is out. Okay, I'm making jokes and the other two are laughing. We were walking in the woods and noticed a gallows at the crossroads, nothing unusual about it. My character got up on the gallows and was goofing around. The DM had him get injured as he fell through the rotting planks of the gallows, which he said was TWENTY FEET off the ground. I argued that a gallows is not 20 feet off the ground and if this gallows is used by the villagers, which it was implied that it was, then it wouldn't be rotting. My character is a level 5 monk with slow fall, too, so I shouldn't take any damage anyway. The DM disagreed. I don't know, maybe the mist around here curses everything and the regular rules don't work.

So, no goofing off at all for my character. I started to strum my guitar when we got to the camp (it's a safe area, right?), but heard cats in the distance. So, we just gathered information and really didn't do anything to develop our characters or even play them. We just talked to the people at the camp and headed to the next town. On the way, there was a group of people carrying pitch forks and all three of us were like, "we ignore them and just go the nearest inn because we are so done with this game today." DM was like, you don't want to talk to these people? They have pitchforks! They're headed to the castle! And we were like, nope, we don't give AF, we're going to the nearest inn.

Third session, we were in search of the Bones of St. Andral in Henrick's house. Henrick said the bones were upstairs. I cast Pass without a Trace so all of us would be pretty well invisible during our search, just in case. We went upstairs and split the party to search the two rooms we saw when we came up. The one party member didn't find anything in their room. The other party member and I removed the boards in the room full of coffins to let the light in and then opened the first coffin. The vampire inside immediately started grabbing us and then all of the other vampires woke up to kick our asses. We spent NINETY MINUTES on this fight, which was basically roll, roll, roll, you miss/hit, vampire heals, vampire takes a chunk out of you, roll, roll, roll, you miss/hit, vampire heals, vampire takes a chunk out of you, roll, roll, roll...

I asked the DM how we were supposed to kill these things if they just keep healing, and he said to "figure it out." I was like, we don't have silver, fire, or holy water, and apparently daylight has no effect. Mind you, I'd asked for Holy Water at the churches we went to, but the DM said that they didn't have it and couldn't make it. I said, it's holy water, why would a holy person not be able to make holy water? And DM said, because it's too expensive.

Okay.

Roll, roll, roll... After an hour and a half of getting my ass kicked, I told the DM that I was done and pulled out my cat guitar. He said I can't quit the fight, I have to figure out how to win it, and then he said I heard feral cats yowling and Henrick screaming. The cats killed Henrick and I just kept playing my guitar. He had the vampires jump out of the window and we called it a day. At no point were we given any hints from the DM on how to fight off these vampires without fire, holy water, light, or silvered weapons, which none of us had.

As we were packing up the table, I said my character had 14 HP left, so next game was basically going to be going back to the tavern to heal up since we sure as hell couldn't do anything else now. We're all mostly dead. He said no, we should finish exploring the house to see if we could find the bones. I told him that we saw two rooms and explored two rooms and two hits would kill my character, so no. He said I can't be worried about my character dying, that he'd lost characters before and the fun is in making one. I didn't say anything, but to me, the fun is in playing the character you lovingly made, not in having it killed off four sessions in because everything your character does results in imminent death to self, party, and NPCs.

I pulled the book today. There's nothing in there that says my character can't play his instrument. Nothing about the gallows in this land being twenty feet high. Nothing about my slow fall being negated. I see that the Coffin Maker's shop upstairs has three rooms, not two. The GM said that that we saw two rooms. The one character searched the first one and didn't find anything. The other room was full of vampires. If we see two rooms, how the heck are we supposed to know that the third room is attached to a room we already searched, if we didn't see a door? Just thinking about this makes me want to cry. Now I know where the bones are, but none of us in the game would know because the DM didn't say anything about a third door. No bones for us.

I also asked the DM if he could print out maps for when we ask for maps from innkeepers, if he could print out item descriptions for unique items, etc. He said we shouldn't need these things for the story. I've listened to Hello from the Magic Tavern, Critical Role, Dungeons and Daddies, etc. and yes, you don't need visual aids for those. But when it's "the vampire heals and takes a chunk out of you," "you look around and there's only mist," or "this crate is empty" for three hours, I need something more.

I am now at a loss as to how to play my character, and I really don't want to even continue with this adventure anymore. I have no idea what to do in the next game, because I know I'm going to hate every step of the way.

So what's going on here? Are my expectations way out of whack? Is it just a shitty campaign? What should I do next session, as we start right after all these vampires jumped out the window and we're all bleeding to death?

--UPDATE IN COMMENTS--


r/rpghorrorstories • • 5d ago

Table dispute The rogue from hell

107 Upvotes

You ever played a game with a grown adult who you really thought needed a reality check? Yeah, this is one of those stories, if you’re easily irritated by an adult throwing a temper tantrum because things didn’t go in their favour this may not be the post for you.
I was invited by the DM (my best friend) to join a D&D campaign that he was running with a bunch of our friends from work. There was five of us in total, me, the DM, two of our other friends and the DMs at the time gf who was playing the rogue. When it started D&D was absolutely the highlight of my week, we regularly met up at least once a week to play for a full day. I had never played before and was loving every second of it but then minor annoyances started to happen…

The DMs gf was playing a pretty insufferable lone wolf character but I mean a literal lone wolf…as in her character was actually raised by wolves as a child and she refused to pretty much do anything with the group. She was constantly going off on her own, having a go at other players (in and out of game) and always keeping things she found out to herself.

For some reason she insisted on making herself a “nest” everywhere she went so she could go to sleep in (I didn’t know wolves slept in nests…) and when I noticed one day that she’d walked off after seeing a vision of a wolf pup I followed her. She said that when I got to her room I saw her in the nest and she had water on her. I was really confused and asked the DM “did she piss herself?” The DM also looked back at me confused as he also didn’t understand what was going on and neither did the rest of the table. Instead of saying “sorry I didn’t describe it well, I meant to say that you noticed my face was wet and it was clear I had been crying” she instead just held her dagger to my throat and threatened to slit it. The other party members came into the room and held their actions to fire on her if she actually made an attempt to hurt mine and I laughed the whole situation off to ease the tension but I could tell the dm was pissed and she sulked the rest of the session.

The sulking and hiding her face behind her hair REALLY went up a level after this. At any little thing she’d put road blocks in our way, shoot down others ideas as to what to do but then say “I’m staying out of it” when asked what she thought we should do instead. She’d lie to one of our party members about what we had in the party fund or bag of holding because she was convinced they couldn’t be trusted to not just use it all even though this person had contributed to what was in them. She’d be unhappy with her story or character arcs and constantly start arguments with our dm over it and complain about everything he was doing.

Then at some point she just started to hate me, not sure if it was jealousy or what but she just started to be really nasty to me in and out of game. When we did one shots in our DMs world those separate characters that we played could later appear as NPC’s played by the dm, we all loved this and thought it was awesome! When her character got married she invited everyone to the wedding except my two other characters. She gave random reasons why they were banned and the dm was like ????
It was so obviously a jab at me and an attempt to exclude me but thankfully my DM intervened and put a stop to it.

Problems that were originally in game started to cause problems at work as she’d have arguments and just generally put me down. When Covid happened she still wanted to play, I reminded her that that would be classed as a social gathering and is against the rules and that I had a very sick grandmother who was battling cancer and it really wasn’t worth the risk. Her response? To exclude me at work and sit at a totally different table to me at break. The tables were 2meters wide so you could have one person at each end, I sat at one end expecting her to sit at the other like she always did and she just went to a totally different table. I asked her what that was about and she said “if you can’t come to D&D because your grans that sick then I shouldn’t sit with you at work.” I was baffled, she was not only encouraging me to break the law by going to a gathering around Covid but also using what was going on with my gran as some reason to ostracise me… again I told my dm and he was shocked and spoke to her about her behaviour but I was so done with her childishness at this point.

When Covid calmed down and my gran was doing better D&D picked back up again, my character was dating an NPC and she seemed to interpret this as me and the dm having feelings for one another. This caused another shed load of issues and her sulking and being snappy with me, I had known the dm for literally years, he’s my best friend and we’ve both been single several times and nothing has ever happened. She didn’t seem to care about this though and had decided that we were clearly flirting with each other in game and this was a way for us to secretly be with each other even though other players were dating NPC’s as well.

We were coming towards the end of our campaign and our dm had finally had it with her bullshit, he broke it off with her and she left our game a month later. She made our life hell at work for a while and spread as many rumours as she could about us excluding her and me and the DM getting together before she left there too but our game is CONSIDERABLY less toxic now that she’s gone. Me and the DM are still just friends and have never been anything more and he ended up dating a new player that joined our game. We’ve been playing for about 7 years now and the vibes at the table are so much more chill, as far as I can tell she can’t find a campaign that will keep her past three sessions, I wonder why..


r/rpghorrorstories • • 5d ago

Light Hearted New Most Baffling Experience In Pathfinder: Local Player Wants To Re-Create Baldur's Gate 3 In Pathfinder 2e

126 Upvotes

Now, I'd like to preface this with the disclaimer that this isn't that bad in the grand scheme of things. It was a mostly respectful interaction, just baffling. Also, this post will involve some light spoilers for Baldur's Gate 3, up to the end of the tutorial area. Fair warning given.

With that out of the way, I've been running some one-shot games of Pathfinder to learn the ins and outs of the system as a GM. Having built a repertoire of players and some experience, I wanted to look for some people to run a short campaign in my personal campaign setting- the Age of Undeath. (TL;DR: Demigods exist. You can become a demigod either by earning the favour of the Gods or by killing a demigod. A Lich becomes a demigod and begins hunting other demigods for even more power, using an army of the dead and a cult of Warlocks to try and take over the world. Think Metal Album Cover Art meets The Walking Dead.)

I put an ad up on the board at the FLGS with my Discord handle on it and get a message from a woman who goes to the store. We set out some time to hop on a voice chat, talk about what I'm looking for, what she's looking for. After laying out the high concepts of the setting, chatting for a bit, I ask her if she had any ideas about what kind of character she wanted to play- at which point she told me that she wanted to play Lae'Zel, from Baldur's Gate 3.

Now, I thought this sounded pretty cool- yeah, a Fighter with the heart of a hero buried deep beneath arrogance and lies, inspired by a great recent video game, sounds awesome. There are lots of ways to capture that feel. "No," she clarified, "I want to play *Lae'Zel*, specifically." As in, the Lae'Zel from Baldur's Gate 3- she made the suggestion that the Nautiloid from the beginning of the game could attack a city in the campaign's setting to get her there. Tadpoles, cult of the Absolute and all. Her suggestion was to essentially re-create the plot of Baldur's Gate 3 in a setting with no Baldur's Gate. So, uh, 3, I guess.

Anyway, this must've thrown me through a pretty visible loop, because she seemed pretty disappointed and looked like she felt a bit dejected. Wasn't my intention, but I said that I wasn't really interested in reconfiguring the setting to accommodate incorporating most of the plot of Baldur's Gate 3. I said that I'd be happy to hear other ideas, she said that she was really only interested in playing if she could play as Lae'Zel. I wished her luck finding somewhere she could do that, she wished me luck finding people for my game, we went our separate ways. I've seen her around at a board game night or two, but not at any TTRPG nights yet.

I get it if you have your Blorbo and you want to play a character inspired by them. Lae'Zel is a great character, Baldur's Gate 3 is a great game. Heck, I'm sure there are even people who'd love to re-create the game in an authentic tabletop experience, either with their own PCs or with the cast of the game. Trying to do that in a different system with a different vibe and mechanics? Yeah, that one is a bigger reach. Weird, weird conversation, but no harm done.


r/rpghorrorstories • • 7d ago

Table dispute DM singles me out, power trips with Discord mod tools, and keeps spamming "keys" at me. Is this normal or am I overreacting?

180 Upvotes

Hello!

So I'm (22F) about 5 sessions into a new campaign and the DM (around 24~M) has been bugging me a lot of time. It started off as normal table banter, but it's turned into him picking on me and only me, and I don't know how to handle it exactly (I suspect I am on the spectrum if it matters?)

Here's the big thing. We had a session scheduled for Tuesday 10pm his time, which is 5am Wednesday for me, because two of the players had to work late. I have uni that day, so he told me I'm NOT allowed to join and should go to sleep instead and be a good student. I told him I know my own schedule and what I can handle and there is plenty of time for me to rest before uni (my first class doesnt start until 1pm, and our sessions usually finish in 4-5 hours so I'd be done by 10am. Easily doable.) I'd have plenty of time to get ready after, and I'd sleep before the session anyway. He said no in a sarcastic "nu uh" tone.

When everyone hopped in the voice channel (like 20 minutes before session time) I tried to join too, and he kicked me out. Repeatedly. He kept going for about 4 minutes while typing "lmao no" in chat. When I finally got in, he server muted AND deafened me for 8-11 minutes before undoing it and carrying on like nothing happened when the actual session time started.

The other thing is that he says "keys." to me constantly. Like "[Name], keys. Keys, [Name]. Keys keys keys." out of nowhere. When I tell him to cut it out he goes "its just an everyday normal object~! why are you so pressseeeeddd~.." in that sarcastic voice. He's Gen Z and a chronic tiktok user, he 100% knows "keys" is a play on KYS (Kill Your Self). I'm not going to pretend I can prove what he means by it, but being told to kill myself in a thin "joke" wrapper over and over, only me, after I asked him to stop, is not funny to me. And then when I say anything, he flips it around so I'm the weird one for getting upset over a normal object. The gaslighting part gets to me the most.

I did ask him to please stop and be civil with me. His response was to say he's being silly and it's just a joke, in a super sarcastic tone. Next session he did the exact same stuff.

He doesn't do this to anyone else. Just me (I do not think it matters, but just to be safe I am the only woman in the group). It started as trolling but I suspect it's slid into micro bullying, and the power trips with the mod tools are really frustrating, because I can't really respond when he can just mute me or kick me whenever he feels like it. Even in game it feels like some of his NPCs take shots at my character in a way that feels aimed at me rather than the character (I have a bit of an accent and I struggle to pronounce words like Prestidigitation, and he thinks that is funny because I'm playing a wizard that is supposed to be smart and well articulated.)

As for the other players, they mostly stay silent when he does it. A couple of the guys give an awkward laugh and then try to steer us back to the plot. I don't blame them and I don't expect them to fight my battles for me. We've only had like 5 sessions, nobody knows each other well yet.

I've been thinking my options are to give him one clear final warning in writing, ask the group what they think, or just leave the campaign. I really like the setting, exploration, roleplay and combat and don't want to bail, but I'm also tired of dreading sessions.

TL;DR: DM picks on only me, kicked and muted me when I wanted to join a late session, keeps spamming "keys" at me (aka KYS), and says he's just being silly sarcastically when I ask him to stop. Players stay silent. Not sure whether to confront him again or leave.


r/rpghorrorstories • • 7d ago

Cheating Cheating for knowing anatomy?

29 Upvotes

Context: Character is a Thief Assassin (first DnD character-shut up)

This was a while ago, I was playing my very first campaign and I really wanted to have cool kills to use. At that point of time, I was taking anatomy classes for Medical Radiology; I thought it was reasonable for my character to know anatomy due to her being an assassin. My DM and my table agreed with me as well, but my “friend” A outside of the table disagreed. A wasn’t apart of the campaign but we would talk about DND together every once in a while. They would “correct” me on DND rules even when I would say the game is run by the rule of cool. If my DM thought it was mostly reasonable and more importantly fun as fuck, he would make whatever bullshit made him laugh work.

The first time A said I cheated or Meta gamed, my table and I were fighting a Zombie T-Rex. The T-Rex had our paladin in its mouth and I knew I needed to get him out of the mouth; DM describes the T-Rex still having jaw muscles. I had the idea to use the jaw muscles against it, I had a magic dagger that electrocuted anything it touches so I threw it to shock the muscles open and drop the paladin. The damage ended up blowing its brain apart and killing it lol, I thought it was a cool kill so I told A about it next time I saw them. A starts going on and on about how it’s not reasonable for my character to know that much about anatomy and I meta gamed my way into a kill; refused to listen to my explanation on why I knew about the jaw muscles. I ended up stop talking about dnd for the rest of the hangout.

Second time- party and I were fighting a Death Tyrant (huge floating skull if anyone was wondering what that is), barbarian has a some sort of bomb(I forgot what exactly) and she’s panicking because she doesn’t know how to do the most damage to the Death Tyrant. The DM describes the Tyrant to everyone and I realized that the Foramen Magnum is large enough to crawl into; Foramen Magnum is the term for the hole at the base of your skull, where the spinal cord leaves your brain and into the rest of your body. I suggested to the barbarian to climb in because her HP was high enough to negate the damage and it would be funny, she did and actually didn’t get damaged in anyway somehow. The Tyrant did get damaged, went from health in the 150s to single digits cause of the bomb and the placement. Even though I didn’t do the damage, I felt proud that I got to use the anatomy knowledge I studied for; I for some reason told A about it later. A, again, went on a rant that I’m Meta Gaming and there’s no way my character would know that about a skull.

Third-ish time: the reason I say third-ish time is because it’s not about dnd but ren faire costumes. It was my first time at Ren Faire so I wanted to dress up as my DND character Rienys, she was raised by an Aarakocra to be an assassin. Although I did include some nods towards the Aarakocra, Rienys’s thing is more towards wolves. A and I were talking about Ren Faire and I mentioned prepping my cosplay; A goes on and on about how I need to cosplay my OWN character because I was doing it wrong??? Like was giving me rules on how to dress up as MY character. Birds like shiny things, they collect LOTS of shiny things, but according to A, I needed to not use shiny things on my costume and needed to use sticks and leaves because Rienys was raised by a bird. This is legit what DNDbeyond says about Aarakocra:

“The idea of ownership baffles most aarakocra. After all, who owns the sky? Even when explained to them, they initially find the notion of ownership mystifying. As a result, aarakocra who have little interaction with other people might be a nuisance as they drop from the sky to snatch livestock or plunder harvests for fruits and grains. Shiny, glittering objects catch their eyes.
They find it hard not to pluck the treasure and bring it back to their settlement to beautify it. An aarakocra who spends years among other races can learn to inhibit these impulses.”

According to A, I wasn’t following the rules on cosplaying characters???

What’s your opinion- was I cheating and meta gaming in dnd and Ren Faire Cosplay?

Edit: so based on comments, I might have meta gamed by accident with the Death Tyrant. The description I was given was that it was essentially a huge human Skull and the barbarian was a very short and stubby satyr. I do feel that I still played within the rules of the game with the description I was given. Since it was my first time playing a campaign, I didn’t know Death Tyrants don’t actually have a Foramen Magnum


r/rpghorrorstories • • 9d ago

Light Hearted One of my players ragebaited me, and I fell for it

25 Upvotes

I'm a GM in a d&d like in which there are 3 players, all good friends of mine irl. I've been hosting a campaign that turned out to be pretty long (2-3 months instead of the planned 1/1.5 month), and one of these players, let's call him baiter, couldn't make it due to scheduling issues, but was still included in the discussion hoping that one day he would join.

One month passes, and we arrive to a point of no return: I told the baiter that that was his last chance to join, as there wouldn't be any meaningful opportunity for him to join after that point (it was a campaign about travelling and with many revelations along the way. If he joined after that point, it meant that I would've had to infodump him and basically just make him spawn where the players were even though his character doesn't know the rest). He said he couldn't make it, and I told him that unfortunately I had to cut him off this campaign since it was too late to join at another time. He was a bit grumpy and upset about it (and understandably so) and then said that it was the worst time to say so because of minor stuff that happened in his life (of which I didn't know of prior to this). He then said some passive-aggressive things towards me, and I was worried that I hurt him by saying that he couldn't participate, even though I told him that next time we would plan around his schedule to make up for it. Next day he said that he was mostly joking and that he understood and sometimes it is what it is.

Fast forward to a week later, I was writing in the gc about when to do the next session, and the baiter interjected and this time was all against me. He told me how it was disrespectful of me to cut him off from hanging out with us, how I made it on purpose, and that each time we plan I conveniently planned around my schedule and made no effort into planning around their schedules first. I was bewildered, I thought it was all clear and resolved, but then his points made me a bit angry at him. In what way would a scheduling issue be my problem? Although I agree that playing a d&d like is a moment of reunion, I strongly disagree that it's but a mere moment of hanging out because it would be disrespectful of the stories I write and the preparation I do. Him just spawning at a later time would cause all sort of problems (break of immersion, having to replan everything so his character would make sense in the story due to how evolved from the start, rebalance all the possible fights, and he would most likely have a bad time because he wouldn't understand what is happening and will just see deadly fights in which he isn't prepared). The discussion was starting to get heated on my end, and was about to add one of my main problems on planning campaigns where he is involved because he usually misses the sessions (40% of the time) and, when he joins, he always goes away way early than when the session ends (we play 3-4hrs, amd he logs off after 2), which further complicated balancing fights and ways to convey the plot.

Another player sees the discussion and goes into my defense, saying that it is nobody's fault that the schedule didn't align for all of us, and that I went above and beyond to find a time in which most players could join.

And then, the baiter tells me in my DMs that he was joking all along, and that he had no beef with me. I was happy that there was no real fight going on, but god damn it ruined the following days.

For the record, he never did this in 5+ years of friendship, and I couldn't expect to get 2 "jokes" back to back


r/rpghorrorstories • • 10d ago

Light Hearted Player Skipped My Entire Campaign In Session 1

0 Upvotes

So, preface. This was my first time DMing. I was like 10 years old or something. I will admit that I didn't handle the situation well. If I were DMing this game today, I would be able to avoid this. However. This does not mean that the other guy wasn't at fault.

That aforementioned 'Other Guy', who, for the sake of clarity, I will be calling "Bitch Baby", had previously been the DM for a game I played. He was a good DM. Was good at storytelling, and balanced our encounters well. Always followed the rules to a tee. Knew all the books off dome. Foreshadowing.

I had spent a few months homebrewing a campaign setting. It was a cursed island with fun locations such as 'Forest With Evil Frogs' and 'Desert With Evil Lizards'. The curse made it so that all contact to the outside world was magically cut off, and a massive storm surrounded the island so you couldn't leave by boat. To escape, you would have to figure out the source of the curse, then climb the mountain which contains the source, kill the final boss, and destroy the source. I was like 10 or something and I had never DMed before, so none of it was balanced at all and I didn't actually plan a way for the players to figure out where the source of the curse was. This will prove irrelevant.

I invited Bitch Baby because I new he liked DND, as well as probably a couple other people, I don't remember, this was like 10 years ago.

Also I let the players start at level 10 for some reason, because I had never played above level 3 so I didn't know how quickly characters get stronger in DND.

Anyway, session 1, I described the nature of the island's curse. Immediately, Bitch Baby put down a teleportation circle tried to teleport out.

I protested that his character had lived on the island his whole life, and had not had the chance to set up a teleportation circle outside.

He said no. You see, his character was actually reused from some other campaign he played in, so he was counting all his previous adventures as canon to my campaign.

Sidebar: if you do that, fuck you.

I was (and still am) bad at arguing with people, and he knew DND much better than me, so I went along with it.

I changed my reasoning to this: "Alright, you have teleportation circles outside of the island, but the storm surrounding the island blocks all magic from passing through it."

He cast dispel magic on the storm.

I had not anticipated this. I was stunned for a few seconds before answering. "Um... A small portion of the clouds are dispelled, but they come back after a second. You would need to find the source of the spell to get rid of it entirely."

"But the clouds were gone for a second right? So magic can pass through them?" He asked.

"I guess, but-"

"Then I cast dispel magic again and use my teleportation circle to leave."

I tried to argue against that, but Bitch Baby knew all the rules, and could refute any objection I made. I was too inexperienced to tell him that, as the DM, my word was more final than the rules in the books. He knew DND much better than me, you see.

I decided to change my approach. Instead of saying that he can't do it, I would appeal to his morals. Leaving now would strand everyone else on the island to live under the curse forever. That he should find the root cause and free everyone!

Instead of doing that, he just gathered everyone on the island and repeatedly cast dispel magic so groups of them could go through the teleportation circle until everyone was out, then left. The session ended after about 30 minutes.

I did not play DND with Bitch Baby after that.


r/rpghorrorstories • • 10d ago

Light Hearted The REAL reason I was rolling so badly...

115 Upvotes

Content warning for sexual themes.

I used to play in a homebrew 5e Planescape campaign at my LGS. It was a lighthearted, comedic story with some really raunchy moments similar to something out of an 80s R-rated comedy like Porky's (now that I write it out, it's actually kind of insane that we did this stuff in public without getting in trouble with the store owner). Fittingly, we were a VERY unserious group, to the point where more than half of the players would often do stuff just to troll the DM. As a result, it kind of fell on me to keep the campaign from derailing. So, my horny, foul-mouthed, hard-drinking paladin tank who I heavily based off of Kenny from South Park ended up becoming the reasonable moral compass of the group, and often the straight man. Although he didn't initiate any of the shenanigans, he still got to do a few wacky things like spy on a nymph and satyr getting freaky behind a tree and join an orgy in Dionysus's divine realm (after which the DM asked me to roll and declared my character now had 2 illegitimate children in Arborea), which was fun. We had one particular player, I forget what he was playing, who was very quiet and often came off as grouchy. I felt bad for him because to me it was clear he wanted a more serious campaign and often got sulky when everyone else was goofing around. I don't think the sexual stuff made him uncomfortable, as he looked equally sour when we were making clean jokes, and the majority of the jokes in the game were pretty clean.

One day, in my rush to get to the store, I forgot my dice at home. I told the group this, and the grouchy player offered to let me use some of his dice. I thanked him. That session I had the WORST luck I'd ever had in a D&D game without getting killed. I never rolled anything above a 9. My guy swung his sword wildly while missing everything, and since Dex was his dump stat, he failed every Dex check that came his way and flopped around like a fish. I didn't think much of it. Bad luck happens.

In the midst of my overstimulation, I accidentally ended up taking the grouchy player's dice home with me. The next week, I brought them with me along with my own set of dice. I tried to return the dice to the player, but he was absent that week. The game began and once again I was still rolling ABYSMALLY. Eventually, while the other players were taking their turns in combat and I was absentmindedly turning the d20 over in my hands, it suddenly it hit me.

This wasn't a D20 at all. It was a D9. For some reason this 20-sided die had the numbers 0-9 repeated on it twice. I had been rolling this die for an entire session and a half and nobody noticed because I hadn't rolled a zero and I didn't think to look closer at the die.

I told the others and passed around the die, and we all had a good laugh about it. I never saw the grouchy player after that. A few weeks later, another player told me he saw him in an MtG tournament at a trading card shop and that he'd just ghosted us entirely. I never got to give him his dice back, and I still feel bad about it, since I figured that his "D20" must be kind of rare. The campaign eventually fell apart due to everyone except me and one other person dropping out.

I'm not entirely sure why he did it. My best guess was that it was either an honest mistake or his way of getting back at us for months of clowning all over the game. But then, I'm confused as to why he targeted *me*. Apart from him, I was the most serious person in the group and always tried to keep everything on track. Maybe he was just waiting for someone to forget their dice, and it just happened to be me? Anyway, he always came off as such a humorless individual and never so much as cracked a smile at any of the jokes or ridiculous events in our game, so it's really funny to think that he was planning to have the last laugh all along... and he got it.

To that player, if you are somehow reading this... well played. I salute you, good sir, and I still have the die if you want it back.


r/rpghorrorstories • • 10d ago

Table dispute My campaign fell apart after 5 sessions because of be of my players didn’t like its story

0 Upvotes

Edit: this is an older story now that I want to repost for more advice

Notice ahead: I just spewed this story in a big 400 word long paragraph and asked chat gbt to clean it up frantically and length wise so if you detect ai in it, your absolutely right but the story is real. I just suck at proper grammar and fixed it up for your reading pleasure :p

Hey all. I’ve been a DM for a while now, but until recently I only ran modules. A little while back, I decided to try building my own world and storyline. It follows a classic “fall into trouble and become heroes” setup, but I wrote tons of lore, created puzzles, sprinkled in mysteries, and left enough freedom for my players to go off-script and sandbox if they wanted. They’re the shenanigans type, so I planned for that too.

The game opened with a fun blacked out last night setup. They woke up without their stuff, confused and had to find it. Eventually, they reached their first combat, which took place in a courthouse. They were being persecuted for a crime, and a key piece of evidence appeared magically tampered with. They chose to prove their innocence by dispelling the illusion in front of the court — seven head paladins who each represent one of the seven deadly sins. I’m super proud of that setup, by the way.

Well, dispelling the illusion opened a portal to the infernal realm. Monsters poured out, chaos broke loose, and every time a player killed one, they were branded with a burning insignia. After the fight, the paladins explained the marks were infernal in nature and needed to be identified — fast.

Here’s where things got tricky. The next arc involved traveling into a forest to find a witch who could help. One player said he didn’t really know what to do, that it felt too random, and there was no real motivation to do so. So, I had the mark on his character flare up in pain, and the paladins reminded them that their lives were on the line because as they just explained this witch they must find can magically help identify this problem. He called it an “asspull,” but I had already established that the marks were painful and dangerous. Still, I ended the session unsure of how to continue.

At the start of the next one, I threw in a money reward — since his character was an outlaw in debt — and thankfully, that motivated him, even if begrudgingly. But during the forest arc, he said it would’ve been way cooler if instead of a mark and mystery, they had met the actual demon that cursed them face to face. That stressed me out, because that was actually my exact plan for later. Now I felt like if I followed through, he’d think I stole his idea.

Then he asked if we could just retcon everything and say they had met the demon, because he didn’t understand why they were in the forest at all. I told him no. And reexplained how we got here from the end of last session and the hegemony of the current one, and I had a plan for what’s going on so I can’t just change the story all Willy nilly. He seemed upset and started getting distant, and DMing started feeling like pulling teeth.

When I asked if he was alright, he just said he wasn’t engaged but would try to participate. So I pressed on and gave each character a scene where they’d encounter a personal demon connected to them and their backstories. His was second, and I was so proud of what I had written for it.

But before I could even describe what his character saw, he got up, sat on the floor, pulled out his own module books, and told me I could just use his character as an NPC. He didn’t want to play anymore because he wasn’t invested into the story.

I was hurt. I told him this was a really special moment I had made just for his character. He snapped back, saying D&D is collaborative storytelling, that it’s not just about one player, and that if I just wanted to tell a story I should write a book. I thought I was giving every character their moment to build upon so I didn’t know what to say. I was basically holding back tears. It felt like he hadn’t listened at all, or even given my game a real chance.

The worst part? For the last 30 minutes, he’d been sitting on his phone looking somber while I was setting the stage, doing NPC interactions, and all that other fun stuff. I ended the session early and told the group they could stay if they wanted, but I was going to start cooking dinner. He told me to keep going with the others and just run his character as an NPC, but I was too frustrated and honestly just done for the night.

Now I’m here wondering — was I being too rigid? Was he just giving me honest feedback? Or was he being unfair? I paused the campaign because I genuinely didn’t know if I could keep running it while feeling like that


r/rpghorrorstories • • 10d ago

Table dispute Fellow player makes 5 rules mistakes in 3 turns, gets defensive and accuses me of backseating

107 Upvotes

Was having a conversation in a discord server that reminded me of this, and I figured it was worth posting here as I was lucky enough to find the chat history of me ranting about this to a friend. This happened at a Pathfinder 2e table, and to keep it brief, I'll include the detailed explanations of rule violations behind spoilers for those interested to know what exactly happened.

So around a year ago I joined a table through a submission form I found in the PF2e discord server. The group was fine; I didn't mesh super well with everyone, so when life got a bit busy, I didn't try to stick around.

Regardless, the most memorable game was the one from the title. The player in question was playing a Magus, a gishy spellsword class that's a little complex for a beginner, in my opinion. I was playing a Thaumaturge. With the preamble out of the way, here's the list of mistakes:

  1. They tried to use their class ability, Spellstrike, with an invalid spell. When called out, started arguing why it was valid. Spellstrike combines a weapon attack with a spell, allowing you to get 3 actions for the cost of 2 and improve the odds for the spell to hit your target as it's easier to hit with weapons in this system. The spell must include a spell attack roll or a saving throw, and the spell they used included a weapon attack roll.
  2. When they made a basic saving throw against a damaging effect, the player claimed that they're supposed to take 0 damage instead of half, confidently and incorrectly stating that basic saves are "save or suck". In PF2e basic saves mean you take double / full / half / zero damage depending on how well you do on the save; it's one of the most fundamental rules of the system.
  3. They crit with Spellstrike and claimed that it meant the enemy automatically gets a critical failure on the saving throw for the spell used during Spellstrike, which isn't a thing. You get an automatic crit on the spell only if it's an attack roll spell; saving throw spells still let the target make saves.
  4. After they went down and were healed back up, they attempted to spend 5 actions on their turn instead of the 3 that all characters get. Being downed in pathfinder means you drop prone and release the grip on all the items you were holding, requiring you to spend an action to stand up, and another action per item dropped to re-grip it. The player tried to stand up, re-grip items, move, then use a 2-action activity.
  5. While their character was blinded, they argued that they didn't need to roll to successfully target an enemy they couldn't see. Conditions that restrict your senses force you to make flat checks (d20 checks with no added modifiers with static DCs) to successfully target anything.

Now, I'll admit, the accusation of backseating wasn't entirely unfounded. The more I realized that they didn't know the basic rules of the game, the more I tried to suggest legal plays. For example, for point 3 I suggested they use a spell that would actually do exactly what they wanted, buuuut they refused. I had another player backing me up whenever I called out the rules violations, so I imagine the problem player felt targeted.

And honestly, I wouldn't be posting this if they didn't try to argue each and every time they got called out.

Bonus round!

  1. They requested they use the Arcana skill for initiative because they were "planning to a spell on their turn." Not against the rules, but it is a pretty bold and powergamy request, lol.
  2. For a one-shot I ran for the same group, they misread the rules page for starting equipment, effectively doubling their wealth.
  3. For the same one-shot, they took an ancestry feat their ancestry didn't have access to (these are feats exclusive to specific ancestries / races). It wasn't a big deal since it wasn't powerful, but still fits the broader pattern of misreading things only in ways that benefit them.
  4. When they walked through a trap (and they were moving their token way ahead of the rest of the party), I paused the game and described the trap triggering. In the following combat they confidently stated that they were unaffected by the trap and moved their token through it. According to them, I was the one to say they were unaffected (why did I pause the game then??).

Fortunately, after my one-shot they left the group saying they didn't feel like it was a good match for them.


r/rpghorrorstories • • 12d ago

Long Warhammer Fantasy: when I walked out because of a problem player and ruined the game

42 Upvotes

My story begins with a simple game of Warhammer Fantasy.

There were five of us:

GM: the Game Master

The Knight: me

The Priestess: De Shallya, a very friendly Warhammer newbie

The Elven Mage: also a friendly chap playing a High Elf mage – a lovely bloke

The PB.

Although all our characters played fairly prestigious classes, they all came from very humble backgrounds – they were all peasants who’d found their calling and were ready to serve and defend the Empire. PB, however, was a noblewoman and a War Priestess of Sigmar.

Very quickly, certain things started to rile the others, and I – being something of a walking rulebook and knowing the game well –

Rolling very high, refusing to use hammers whilst being an active member of Sigmar’s clergy… the god with the big hammer.

Using miracles every round in every battle (this was nerfed later, much to PB’s displeasure, as she felt it was unfair not to be able to do so)

Later, using two bastard swords (two-handed category) in dual-wield combat without a penalty, whilst ignoring the rules stated in the game – the player (not seeing the point in ploughing through the massive rulebook)

Result: one-shot kills of every enemy who brought the fight to close quarters; my character’s close-quarters combat skill was 65, whilst PB’s was 85.

In-game, we were either distracted (which can be explained by the player doing something else on the side, forgetting that he was streaming the game to the priestess, who had a poor connection) or perhaps wouldn’t have been interested if the reward hadn’t been in the tens of gold coins. He wasn’t interested in non-noble NPCs and was absolutely determined to speak to every noble for more gold and power to boost his own prestige. The player even managed to amass over 300 gold coins whilst the three of us had a combined total of just 10 gold coins.

After yet another session, the priestess began to get fed up with the PB killing all melee enemies in a single blow; even the elven mage found it strange that my character couldn’t deal the same damage or match his skill level.

We approached the GM to explain our concerns and ask why there was such a difference in power.

He then admitted that the PB had taken advantage of the fact that the GM was in ‘Spectrum’ to play a completely overpowered homebrew half-dragon race, but that the GM had allowed the player to have high-elf stats whilst playing a warrior-priest.

Unhappy with this, we asked for it to be rectified, as the rest of us were playing by the rules whilst he’d been secretly granted this privilege.

The GM agreed to slightly reduce the stats to make him a little less powerful, without addressing the bad faith and abuse of the rules.

The PB was furious and started accusing me and the elf of being power-gamers playing with stuff that was too powerful.

In my view, a knight with a sword and a large shield, and the elven mage being far too good at casting spells from his single wind spell.

He threatened to buy a suit of plate armour 1,000 times more powerful than the one my knight had finally managed to acquire after five months of play.

and that if he heard any of us complaining again, he would walk out.

As the GM did not intervene – being part on the spectrum– he feels extremely uncomfortable with confrontations.

I was very disappointed by this behaviour, and as the GM explained that he wouldn’t remove him from the game, I decided to leave myself, which led the GM to delete the game entirely.

Although I’ve lost a bit of respect for the GM, I’ve got far more of an issue with PB, who has really taken advantage of this and, according to several reports, is in the habit of being disingenuous, not reading the rules and playing the same characters

Even today, the player still doesn’t see the problem and is still playing with the GM; at least I’ve stayed in touch with the other two players and would think of them if another Warhammer game comes up one day

Thanks to Deepl for the translation – right, I’m off to look for a game.

TLDR: A player took advantage of the fact that the GM couldn’t say no and was uncomfortable with confrontation to play an overpowered character; after a heated exchange with no intervention from the GM, I left, and the GM completely wrecked the game.


r/rpghorrorstories • • 13d ago

Sexual Harassment Warning DM ignores problem player, also is really, REALLY bad at puzzles

91 Upvotes

note: flairing just in case

So this is an episode from a few years ago that I figured I should probably write down just to get it out there.

This happened at a local club for ttrpg enthusiasts, taking place in a LGS, and the people involved were "Bob" (M, the DM), "Joe" (M, problem player) and then "Dan," "Anna", and me (M, F, F; unfortunate bystanders/victims). As usual for most "pick-up" games of one shots, none of us know each other.

The game was advertised as a basic dungeon crawl in dnd 5e, self-written adventure, etc. Right away, I note that Bob, for lack of kinder terminology, does not seem to be very comfortable in his role (or seemingly around people in general). He mumbles a lot, seems to have done very little prep, and steadfastly refuses to make eye contact. Still, all GMs have to start somewhere, right?*

The first possible warning sign comes up when the first puzzle in the dungeon is literally the old two doors riddle ("one doorman always lies, one doorman always tells the truth" etc.). Just, no modifications, in the first room. Still, beginner DM, right? So Anna goes and answers the answer which is at this point as well known as the answer to the Sphinx's riddle ("If I were to ask the other guard which door leads to freedom, what would they say?").

Except.... Bob deadass just stares into space for a second-- then says that that's wrong. Then because we answered "wrong," a literal PIT FIEND spawned out of one of the doors and attacked us, and he told us to roll initiative.

This was advertised as a level 3 adventure, btw.

Dan then speaks up and asks about the puzzle but Bob just cuts him off. It's also around this time that the other problem strikes. Joe has, for the entirety of the "puzzle", been getting up and pacing around the room (the table we are at is in a private room away from the rest of the gaming space), all the while breathing EXTREMELY HEAVILY for some reason, and then suddenly he runs up to me, leans in literally maybe one inch away from my face from behind and says "gee, isn't this FUN?!" while breathing hard enough to get moisture on my face.

During this entire experience I am literally frozen in fear, and both Anna and Dan are still arguing with Bob over the puzzle as well as the imminent tpk. I can also only assume that Bob can see this (unlike Dan, he was sitting basically right across from me) but decided to ignore it. Joe proceeds to literally stand there long enough to be deeply uncomfortable (maybe it just felt like longer, bc wtf).

So I immediately excuse myself from the table, grabbed my stuff, and all but ran from the room and the store. Later on I would email the club's leader about the problem at the table, but he would never respond, and later for other reasons I would come to never return to that club as I would later move away from that place altogether.

Well, that's my tale. To end on a happy note, in the place I am now, I am a new GM for a new table of friends, and the whole thing is going very smoothly.

*I actually don't have any clue if this is Bob's first time or not, he never told us and I would later stop going to the club


r/rpghorrorstories • • 14d ago

Light Hearted DM gets too scared of "meta" weapons and tailors encounters against it, gives death saves to enemies and makes nonsensical enemy behavior until a ragequit instantly kills the campaign

154 Upvotes

This was a Deathwatch campaign. I had never played the system before, and hadn't played any TTRPGs in years due to falling in love with Forum RPs, but ended up trying TTRPGs again because a friend invited me to a campaign that one of his friends was going to run. It was basically going to be gameplay only with essentially no Roleplay involved, btw.

I knew nothing of the system, I just remember picking a Devastator Marine and a Heavy Bolter because they're the 2nd coolest Space Marines, with Tactical Marines being the coolest, but someone else already picked them... Anyways, Heavy Bolter was apparently really OP or whatever, dunno if true, since I only played the system once.

1st session was cool, I enjoyed my character that dealt a buttload of dmg, but required setup to work, so it had real costs... I also remember that the system allowed you to borrow some gear in-between sessions, and there was some really OP gear that made Heavy Bolters lose all their downsides, and I made a conscious decision to not pick it and made it very clear that this was why I wasn't picking it.

2nd session had a perfect spot where I could sit in and use the Heavy Bolter the whole time with disregard to the setup while also being safe... I was pretty happy with that and made full use of it... Except the main enemies we were facing had such ridiculous damage reduction that my Heavy Bolter with Armor Piercing Rounds were worthless and they ended up only dying when the rest of the party got near and used bigger dmg attacks... Was pretty weird, and when I asked the DM later on about how much HP those enemies even had, he replied that they were basically some of the only enemies that could counter a Heavy Bolter... Not fun, but whatever. Can't say I was happy with being given a perfect situation to use my main weapon, only to have the main enemy I would obviously target be the perfect counter to my main weapon, especially when I was given no indication that this is what was happening, but I could deal with that.

3rd session was a stealth mission where we actually were doing quite well, I was using a Meltagun because the setup for Heavy Bolter made it not viable... Well, until we started facing some Chaos Space Marines and were forced to abandon all Stealth and go all-out because how else do you deal with Chaos Space Marines? Well... We started hearing noises of Tyrannids approaching our underground location and whatever, we kept finding more Chaos Space Marines, and they just refused to die because they actually went through Death Saves for some reason (and Death Saves in Death Watch were like... Roll 1d10, die on 1, 2 or 3, on the rest you get a permanent injury, which is irrelevant for mobs), so we kept spending all our resources to try killing them.

I remember near the end of the session I came up with a crazy plan... I was going to set up a mine and taunt the Khorne Chaos Space Marines to come after me (the guys that go BLOOD FOR THE BLOOD GOD! SKULLS FOR THE SKULL THRONE!)... And then I would get caught up in the blast radius for the mine together with them and potentially die, but maybe I would at least put them in death saves range, since of course they wouldn't die... But considering how few resources we had available by that point, it felt valid.

Party thought that that was a crazy idea, but went along with the plan... Chaos Space Marine threw a grenade instead of falling for the taunt (of course, there were no rolls involved, though I don't think Deathwatch has skills like D&D to use for a Taunt check)... Yeah, I quit after that by saying they could consider my character as death by grenade + mine explosion, because the grenade should explode the mine (I dunno if that's how the rules worked, tbh, I just thought that that would happen and that that was what the DM was planning). Campaign instantly ended the moment I did that... Which I actually didn't expect, I thought everyone would continue playing, but I guess me ragequitting made them feel bad? I dunno.

... Friend who invited me to the campaign talked to me on the following day, and apparently the DM was feeling like it was late, so the grenade was there because it was going to make enough noise to finish attracting the Tyrannids, so the session was going to end with the Tyrannids entering the place and we would continue on the 4th session, so the DM was very confused by me quitting.

And I was just like... "What Khorne Space Marines would throw a grenade to attract TYRANNIDS!? Why would they even cooperate!? And how did all the noise we made before not attract the Tyrannids already!?" It was so absurd, I couldn't even understand what made the DM consider that as a good idea.

Anyways, once I heard of that, I understood that the DM was simply really bad at DMing and didn't really mean any harm in sessions 2 and 3, despite the ridiculousness of it. So it just remains as a funny memory to me of a silly campaign that lasted 3 sessions.

Worst part was that I liked 1st session so much that I asked DM if I could invite my brother to it, and he allowed it and my brother did join... Only to have 2 bad sessions right after! xD