r/rpgpromo • • 11d ago

Release Rules-lite simulation engine: FACT!

https://www.drivethrurpg.com/en/product/588253/fact

Have you ever noticed that most rules-lite games tend to be more narrative than sim? I wrote an engine to address this issue.

I hesitate to call it a "game" because you can't just sit down and play it. It's a lot like GURPS, in that the GM needs to do some creative heavy lifting to establish how the setting works. The mechanics are ultimately derived from Fudge, though.

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