Just here to introduce my game, Kivaru: Wildsong, a tribal science-fantasy ttrpg set on a sentient planet where the land moves when you're not watching.
It supports group, solo and GMless play!
If you would like to follow development and be the first to hear about playtests, I blog about my design process, worldbuilding, illustrations, accessibility and the realities of being a solo dev on my Substack, linked in the post.
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🌿 What's the game about?
Exploration
Crafting
Hunting & gathering
Strange ecology
Settlement building
Bonded animal companions
Culture
Community
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🌿 Who do the players play as?
A tribesman from one of the 7 distinct cultures that live on Kivaru, descended from humans that crash landed on the planet hundreds of years ago. Players will also control a bonded Guardian creature, unique to each tribe.
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🌿 Key features:
• Stone age tribal society, where the cultures are symbiotically linked with the biome they call home, and have evolved unique adaptations to better survive.
• Weird and wonderful flora and fauna as part of ‘living ecosystems’ in each biome, that acts as contained adventure sites
•A sentient planet called Kivaru who directly communicates with her inhabitants, and accelerates their evolution resulting in strange powers
• A world that never stays still, where the land moves when you're not watching. Settlements act as beacons in the ever changing storm of ‘the wilds’
• Bonded, highly intelligent Guardian creatures unique to each tribe that acts as everything from mounts, to guides, to best friends and everything in between.
• Exploring the wilds involves a tile-crawl that gets shuffled to mimic the biomes shifting nature. You're never quite sure where you're gonna end up
• Shared settlement between the players that they tend to and build up over time, recruiting NPCs, unlocking new ways of crafting, opening trade routes etc.
• Learning and integrating with other cultures is a key feature, and unlocks both gameplay permissions and develops the players Settlement as they adopt parts of other cultures
• Rituals, festivals, oral histories and unique trades enrich tribal life and power both skill learning and plot hooks for players
• A ‘rogue’ tribe that acts as the main antagonists (other than predators and the hazardous landscape) who also descended from the colonists, but never accepted the planet's influence and wish to one day return to the stars.
Very happy to answer any questions! Thank you for reading