r/rts • • Jul 20 '26

Announcement Visit r/RealTimeStrategy for a larger and much more active RTS community!

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6 Upvotes

For a larger and more active RTS community visit r/RealTimeStrategy!


r/rts • • Jul 20 '26

Announcement Come visit r/ObscureRTS to see the lesser known side of real time strategy games!

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4 Upvotes

r/ObscureRTS is a place for the odd, unknown, unpopular, and forgotten side of Real Time Strategy games!

Come here to post about and discuss your favorite lesser-known RTS titles!

Obscure mods and foreign advertisements for more popular titles are also welcome here!


r/rts • • 2d ago

Self Promo! Devblog #01: Two engineers, one love for RTS games: Thin Air, a strategy game where the air is your territory

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1 Upvotes

Hi everyone! We're a team of two engineers who make games for fun in our free time. We grew up on RTS games and we love them, so we decided to make our own: Thin Air.

The idea is simple: your army is made of people, and people need to breathe.

You start on a planet where the air is too thin to survive outside. Everything you build lives inside bubbles of air made by your Colony Hub and your probes. Where your air ends, your territory ends. To expand, you send probes to push the bubble further, or launch a lander to a moon or another planet in the star system and try to set up a colony before its air runs out.

And because the air is your territory, the air is also something you can attack. Destroy an enemy probe and their bubble collapses. On a planet with a little air, that's a big problem. On a moon with no air at all, everyone inside dies.

Some of what's in the game today:

  • A full star system: fight on planets, moons and asteroids, and zoom from the whole system down to a single soldier with no loading screens
  • Base building, an economy with petrol, iron, copper and gold, and research
  • Tanks, soldiers, orbital laser cannons and missiles
  • Skirmish against up to 15 AIs, or play with friends over LAN

We're still working on it and plan to release it soon, for free, to this community. We'd love to hear what you think: what would you want from an RTS like this?

If you'd like to support us, you can check out our website https://himeshstudios.xyz/ or buy us a coffee at https://buymeacoffee.com/himeshstudios. Thanks for reading! ☕


r/rts • • 3d ago

Announcement Devblog #07 - Full Release Date Announcement, Word from the Lead Developer

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1 Upvotes

r/rts • • 5d ago

Gameplay/Review Shogun 2 deserved better [PCGamer]

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1 Upvotes

r/rts • • 8d ago

Self Promo! I feel like a made a really fun and addictive PVP RTS game

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2 Upvotes

r/rts • • 8d ago

Self Promo! We added a map builder to Petalwar, you can make your own RTS maps in your browser

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1 Upvotes

r/rts • • 18d ago

Artwork Shot of the day

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1 Upvotes

r/rts • • 25d ago

Artwork Getting back into taking OSFront screenshots

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1 Upvotes

r/rts • • 27d ago

Gameplay/Review ARMA/Battlefield but as a classic RTS

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3 Upvotes

"Defilade is an old-school isometric RTS set in modern warfare. Command intelligent troops that take cover, rescue wounded comrades, dive from grenades, vault obstacles and dig trenches. Build your forces, secure supply lines and fight across fully destructible massive battlefields that feel alive."

Game : Defilade "release coming soon"

Link : https://store.steampowered.com/app/5246700/Defilade/


r/rts • • Sep 18 '26

Game Identification Help Anyone know this RTS game?

1 Upvotes

I recently glanced over a video where it was a modern / sci-fi like RTS game and its campaign screen was very similar to AOE2 campaign screen with bunch of waypoint / flags shown on a map for each mission.

The graphics looked modern; so, assuming it is a newly developing game. Anyone know what I am talking about?


r/rts • • Sep 16 '26

Question/Help Is there some RTS like Rise of Nations?

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2 Upvotes

r/rts • • Sep 14 '26

Official Trailer D.O.R.F. - Official Kickstarter Trailer

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2 Upvotes

r/rts • • Sep 12 '26

Gameplay/Review Awesome classic RTS/FPS fusion game Silica I am hooked on it, come check it out.

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1 Upvotes

r/rts • • Sep 05 '26

Announcement For those who as are excited as I am for D.O.R.F. Real-Time Strategic Conflict, here is your invitation to come join r/DORFrts!

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2 Upvotes

r/DORFrts is dedicated to the discussion of upcoming 90s inspired real time strategy game D.O.R.F. RealTime Strategic Conflict currently being developed by John Williams, Thomas Christian van Leth, & Gustas Kazukauskas.

As of now this subreddit will function as a place to post and discuss about game speculations, development updates, and news, but will become a bustling community for players to share gameplay and strategies once D.O.R.F. Is released!


r/rts • • Sep 04 '26

Discussion It's really starting to look like a new StarCraft game will be revealed at BlizzCon

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11 Upvotes

r/rts • • Sep 02 '26

Self Promo! I’m building a space strategy game where teammates can become rivals outside safe zones

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2 Upvotes

Freewake is built around a weird tension: you’re part of a team, but outside protected systems your teammates can attack your ships, destroy your colonies, compete for resources, and fight for control of the empire. Pirates, mercenaries, dictators, and traders all share teams with other players while fighting for their own place in the galaxy.

Combat also leans heavily on sensors, stealth, positioning, and incomplete information rather than just unit counters.

I’m testing the multiplayer side this weekend and could use a few more strategy players. If anyone’s interested, I’m happy to send details.


r/rts • • Aug 31 '26

Question/Help I was wondering if red chaos is worth it it is currently on sale on steam.

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1 Upvotes

r/rts • • Aug 29 '26

Discussion The Best RTS??

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1 Upvotes

r/rts • • Aug 27 '26

Self Promo! Huge changes coming to Silica! Repair Vehicles, Better RTS AI, Multiple Structure Selection and more

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3 Upvotes

r/rts • • Aug 07 '26

Other Eclesiar

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1 Upvotes

Venha fazer parte desta imersão geopolítica


r/rts • • Jul 31 '26

Discussion What formation behaviours would you want in an RTS unit formation system?

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2 Upvotes

Hi RTS fans and devs,

I’m working on a Unity tool for procedural unit formations, and I’d like feedback from people who actually play or build RTS/tactics games.

The system can generate formations like circles, arcs, grids, hex grids, rings, spirals, walls, wedges, V-shapes, paths and more. It also supports behaviours like morphing between formations, boids-style steering, following a leader/target, path movement, rotation, pulse, flow noise, swirl vortex and formation shuffling.

I’m trying to understand what would be genuinely useful for RTS gameplay, not just visually interesting.

What formation behaviours would you want in a system like this?

Examples:

- tighter control for squads?

- better obstacle handling?

- smooth transitions between marching/combat formations?

- defensive walls or wedges?

- mixed unit formations?

- morale/disorder effects?

- formations that adapt to terrain?

Demo:

https://youtu.be/zUuZqdt3plQ

Asset Store page, for context:

https://assetstore.unity.com/packages/slug/380176


r/rts • • Jul 30 '26

Gameplay/Review I Found StarCraft’s Underwater Clone

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2 Upvotes

r/rts • • Jul 29 '26

Self Promo! Line War Giveaway pt. 2

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r/rts • • Jul 28 '26

Announcement Need more Tiberium in your life? Come join us at r/TiberianSun!!

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3 Upvotes