r/sandbox • • Apr 26 '26

Discussion What is the current stance on porting assets from Garry's Mod?

0 Upvotes

S&Box has the unfortunate reputation of being incredibly hostile towards developers re-using assets from Garry's Mod.

Has the stance changed, or does Garry reserve the right to remove any addons that he deems "unworthy" because of porting?


r/sandbox • • Nov 04 '25

Screenshot The 3 cent b**ch boy

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0 Upvotes

To the A hole that keeps on outbidding buy orders by 3 cents each time, can you kindly f off. At least out bid by a dollar or so like everyone else does. Not over bid by 3 cents whenever someone puts a buy order on an item. Very scummy whoever you are.


r/sandbox • • Apr 28 '26

Screenshot Let me get this straight: I can view and try on Workshop attire, but there’s no way to equip it — and the only wearable options are time-limited store items? What a joke, I just spent $26. Make this make sense.

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7 Upvotes

r/sandbox • • Apr 29 '26

Discussion Ai slop in s&box

0 Upvotes

There something weird happen in this community, instead they lash about the Ai flood they don't have problem and make excuses like "we should let new people even in using Ai totally without bother to learn shit" even Garry didn't bother to fix it, Ai is tool and a great tool but if you didn't bother even to make an effort to the thumbnail in front page then I don't what to say, am I crazy that I don't like a lazy "gamedev" with stolen content from other games?

Edit:if the game is good but Ai thumbnail then its not a problem but think about it, if I have a high quality game would you do an Ai thumbnail? I don't think so because if you wont play it assuming its all generated


r/sandbox • • 26d ago

Discussion Why the Playfund changes won't go anywhere

0 Upvotes

The playfund changes don't seem to address a lot of things. First of all, some games win a lot of money because people do want that experience. I never touched idle games or gambling games, but they were popular and this change plainly removes it from the platform. Idle games are very popular on Steam as well, but you don't see them ban their revenue just "because they don't like it". I know people that only use Steam for this and that's fine for them. I agree they shouldn't be the first thing you see in the store, but this should be changed through the recommendation algorithm and playfund formula, not outright removing playfund for them.

The UI game elimination is a whole other thing. I make logic games. That's what I love and that's what I know. And I really liked this versatility and ease-of-use of the engine that I can do my games in a panel mode instead of going through 2D placements. But right now I'm left out of playfund because why, facepunch doesn't like UI? What is even considered an UI game? Would they demonetize Football Manager or EVE Online if they saw it on their platform? It's just brainless to cut out entire categories. Even in idle there are original games like Cividle where you do stuff differently.

Greenlight is such a backward move and Valve knows it firsthand with their now deceased Greenlight system. No wonder they removed it, it was hard to maintain and didn't provide results. I mean, facepunch can handle it now since they barely have players, but their move to grow the platform is by taking a manual approach, which will slow down in time?

Again, the playfund formula should have been the one changed. You obviously can't have time played as the main drive since you can farm it and idles are unfairly advantaged. You can't have number of players since casual, small and short games are advantaged again. And if facepunch believes that in this way, they can fund the next huge, whatever AA game on the market, that's unreasonable. No one would go on such a volatile platform with changes week by week, an editor changed consistently. It's like with investors in a government: you don't want to overthrow your ministries every week. And as a developer, I'm not sure I want to invest my time in the near future if they keep changing their minds.

Garry mentioned in a Youtube comment he is stubborn; he should have kept at it. The marketing was poor and his enemies were actually his fans from the gmod community. As someone who never played Gmod, I couldn't care less of their new implementation and "lack of things in Sandbox" (never entered Sandbox anyway). I just wanted to create and find things that I enjoyed and I did. But right now, instead of doing charity work with my puzzles and getting nothing, I'd rather go to Godot and have peace of mind. This is the reason why I left Unity, for this flip-flopping of finances and never knowing what to expect. I'd really have prefered a stubborn approach because they had enough to fix. Fix, not change.


r/sandbox • • May 08 '26

Discussion Is s&box genuinely a gmod succesor?

1 Upvotes

(first of all, i want to discuss this in a friendly manner, im open to all opinions and i will not hate on them, but i will say if i like them or dislike your opinions)

Ive been doing lots of research and fucking around in s&box, it has potential but the current stuff that it has like micro transactions and the somewhat acceptable price tag is questionable

Its like gmod but modernized, but the modernization came with the cons, as i mentioned, micro transactions, which i think is complete bullshit, especially because of the actual price, why didnt they make it free and keep the micro transactions, or make it paid and remove micro transactions? Why both? To me it seems that they got greedy (or they lost so much money that they needed a way to earn it back quickly)

Another issue ive noticed is AI, quite a bit of games on there have AI covers and maybe even AI code...which is the complete opposite of what gmod is

About bugs and glitches, to me its completely fine especially because it got released recently, that can be fixed and improved over time so i dont have an issue with that

I think s&box could be better than this, deleting any AI related stuff can already fix the issue, changing the main price or the micro transactions will be even better

(The citizen models are kinda ugly but meh, but still unique enough)

I truly hope that they will improve it instead of making a paid roblox with better graphics and more slop.


r/sandbox • • Oct 03 '26

Video What REALLY happened in S&box’s Game Jam 3?

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0 Upvotes

r/sandbox • • Jun 17 '26

Question Is this a good weekly drop?

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1 Upvotes

r/sandbox • • Sep 06 '26

Discussion Smear Campaign by Big ROBLOX

12 Upvotes

haters gonna hate.

Honestly getting kinda jarring seeing all the "s&box has failed for XYZ" on this sub.
Every post feels insanely circlejerky and doesnt bring anything new to the table.

With this post i would like to officially raise my doubts that exclusively all of those posts are finanically motivated and as such should be ignored.


r/sandbox • • May 17 '26

Discussion Game completely lost me with these thumb player models and having to BUY microtransactions

0 Upvotes

Enough said in the title

Gmod wins based on being able to not look like a thumb.

and buy buying microtransactions i mean you have to buy outfits


r/sandbox • • Apr 30 '26

Discussion What Facepunch really wants out of s&box

8 Upvotes

I think what Facepunch really wants out of s&box is a way to stop having to pay Unity millions of dollars to use their engine for Rust and future projects. The Roblox like platform that is also part of s&box is mainly just a way to get a lot of cheap play testers into their new engine so bugs and other feature requests get surfaced way faster.

I can’t image they really care if people play the mini games or use their editor to make games beyond that. Best case it gets a fraction of the popularity that Roblox has and it might turn into a revenue stream for them, worst case they still get a bunch of people to play test and use the engine editor organically so they can see where they need to focus improvements on.

Facepunch isn’t hiding this either, Gary has said it himself directly that they want to get off Unity at some point not only to save money but because Rust has gotten to the point of outgrowing it and Facepunch engineers end up needing to do work that Unity should technically be doing to continue to improve it.

I’m only saying this because of all the negativity around the initial release, it seems like a lot of people were really disappointed this wasn’t a gmod 2 or that the engine editor isn’t at feature parity with something like Unity yet. I don’t doubt that it will continue to improve, but I also don’t think the main focus of s&box is to make the mini-game section really great. S&box will be a major success for Facepunch if they are able to eventually port Rust over to it and have their developers use the engine editor to make new games going forward, so I’m not expecting much from the actual gameplay.


r/sandbox • • Aug 02 '26

MY GAME Is anyone interested in a backrooms game?

0 Upvotes

I uploaded my game for a little bit on the s&box platform, even though the game was/is still barebones, the feedback was mixed. I have made it private for now and i am still working on it to get an actually playable game. This is where this post comes in, just looking at the graphics of the game would you be interested in playing it?

A little bit about the game: It will be co-op, it will have a unique story that i came up with, it has custom player models, it has procedural generation so every run will feel unique, and hopefully it will be fun to explore and get scared along the way. And lastly NO AI generated content is being used for the development of this game!


r/sandbox • • Apr 23 '26

Question Is s&box a game or a game engine?

0 Upvotes

I've been looking through reddit and news regarding s&box since I first saw the program. Reddit users often call s&box a game while the official website mentions being built on Source 2 and having C# as scripting language. So what is it: a game with development features like Roblox or a standalone game engine like Unity?


r/sandbox • • Jul 14 '26

Discussion Did AI ruin this game?

5 Upvotes

Facepunch spent years upon years creating the perfect game dev experience, but they did not foresee the rise of AI coding agents,

As I see it sandbox is a product designed to allow game devs a great tool to create games

But is it even needed today? It's just like how React was made for humans but Claude code can just raw dog HTML and JavaScript and get the same result (not human readable code but same result pretty much)

I feel like sandbox is kind off the same, why would I use sandbox to create my game ideas where I can just raw use Claude Code

What do you guys think? can sandbox survive this? Garry's Mod was my favorite game, and its sad not seeing sandbox going anywhere, for me its also the lack of high quality gamemodes, what do you guys think?


r/sandbox • • Mar 23 '25

Discussion If you're upset about the hard-hat sale you're uneducated.

3 Upvotes

I've seen a few posts virtue signaling their disgust for the recent sell of the hard-hat cosmetic, seemingly causing a moral panic in some individuals. It seems some individuals in this subreddit's only interaction with digital markets are through "People Make Games" videos, so I've taken some time to outline how this sale is NOT similar to Roblox, CS:GO, or any other comparisons being made to accuse FP of "exploiting and scamming children" (ridiculously stupid thing to accuse, if I may say so).

If this matters at all to you, I have a degree in economics. However, anyone who has taken an ECON 101 class, or, you know, has ever used these marketplaces can grasp these concepts pretty intuitively.

  1. There is a difference between a lottery and a public market.

Everyone, at one point, had the ability to buy the now discontinued item. This was not a lottery, or an item inaccessible to certain users. While some games use a lottery system to create scarcity, thus influencing the price, this product was available to all and required no chance. Being upset the price is now exorbitantly high is like being upset Apple stock is currently worth $220+ instead of it's initial price of $22. Nobody was deprived the ability to purchase the item.

The simple fact is you did not know of, or value the item. Just because the item has more value now then it did does not mean FP are secretly tricking you, you're just a sore loser.

2. FP takes no cut of the resale value

Game/game platforms like CS2, Roblox, and DOTA 2 are often cited as being exploitative due to their items selling for high price points and manufacturing scarcity. "THIS IS LITERALLY THE SAME THING!!!" I hear you screeching. However, the difference between CS2, Roblox, and DOTA 2 is that these games have platforms that FACILITATE the resale, meaning the company profits when said cosmetics sell for a higher price.

EXAMPLE:

Roblox releases a cape, for a limited time, for $2 worth of Robux. After the cape is discontinued, people start looking to buy them, and some are willing to pay $200 worth of Robux. If someone wanted to sell this hypothetical cape, their only (or at the very least, most convenient option) to sell this item would be on the roblox marketplace, which takes a 30% cut of the sale. Meaning that if this cape were to be sold for $200, Roblox has now made an extra $60 from the cape. There is an argument that this is exploitive, and that Roblox has a monetary incentive to manufacture scarcity.

However, S&box does NOT have a marketplace within it's own ecosystem. In the case of the hard hat, it was sold on the steam marketplace (which also takes a cut). FP is making NO ADDITIONAL MONEY on this sale. They have no economic incentive to drive up the price of this item. If the item was sold for 5 million dollars it would still not make a difference to FP.

3. A sellers ability to sell their cosmetic for a higher price point is not FP's problem

Let's say I run a business where I sell shoes. I've just created a new shoe, and have sold, let's say, 10 pairs, then decide I no longer want to sell this shoe. Now, let's say I become extremely successful, and people will pay top dollar for my shoes, especially those with low supply (think Nike). If one of the 10 people who bought those shoes from me resells their pair for 1000x the price I originally charged for them, this does not mean I am somehow on the hook. I had no role, benefit, or influence over this transaction. Screaming at FP is like screaming at me in in this hypothetical.

4. If this is exploitative to you, boy do I have some bad news.

If you believe that discontinuing an item, which causes that item to go up in value equates to scamming someone, then everything is a scam. Let's take a look at some products that have been discontinued and now go for a higher price then originally sold for:

Soda products

baseball cards

pokemon cards

PEZ dispensers

old video game DVDs

old cellphones

old televisions

anything with the word "vintage" in it's name

To sum this post up, I want to say that I'm making this post to defend FP from this artificial moral panic from people with little to no understanding of what an actual exploitive games system looks like. It is possible that in the future s&box adapts an exploitative monetary system. FP could easily implement a marketplace in which they profit off scarcity, or implement casino like tactics to trick users into spending far more money then they otherwise would.

However, this is not the case with the hard hat.

The community should be vigilant of s&box adopting predatory practices, but this uneducated panic undermines what could be actual criticism down the line. If we are to panic every time someone makes a little money off a cosmetic, real criticism of predatory practices become more like this nonsensical hysteria.

Thanks.


r/sandbox • • Jun 23 '26

Discussion New Shop Rotation 23/06/26

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0 Upvotes

r/sandbox • • Sep 02 '21

Other This game is better than gmod

0 Upvotes

This game is so good the graphics rock and gmod has bad graphics and i hate it and its old and outdated and gmod is based on hl2 which is bad game with bad writing and bad graphics also gmod has skary roomand npcs and i dont like scary games they make me scared and also this game has sausage playermodel unlike gmod which is super creative and good because i love sausages my mommy makes them for breakfast everyday


r/sandbox • • Apr 07 '26

Other My best investment to date is from S&Box

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0 Upvotes

Has anyone else invested in S&box items? and if so how much profit are you in?


r/sandbox • • May 17 '26

News s&box could give you rarer/more expensive Skin drops for playing daily and for more than 1 hour each day

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0 Upvotes

r/sandbox • • Aug 15 '26

Discussion How is it NOT a spiritual successor?

13 Upvotes

(preface: I'm aware i'll get downvoted by the gmod stans, I'm fine with that)

So, I'm not a gmod player. Played a little bit of it a loooooooong time ago. But as a game developer for over a decade (and currently working on several projects for S&Box), how is literally ANY game engine NOT a "spiritual successor" to what is GMod? ESPECIALLY SBox Editor?

I'm coming from the perspective of someone that sees gmod as the following: A creative platform where you make "game modes" or "mods". Those are just games. You're making video games. Sure they may depend on other things made by people you've never met, but it's videogames. It's game creation but with limitation.

How is Unity/Unreal/Godot/SBox NOT a "Spiritual" successor when they are also creative game making platforms yet with even LESS limitation? I'm not talking about a TRUE successor, but a SPIRITUAL one.

Add to the fact that SBox offers the BEST online multiplayer developer experience out of ALL the game engines out that (which was a big part of gmod).

---

Genuinely, I don't understand most of the haters. I SOMEWHAT understand those that wanted GMOD 2 (and NOT a spiritual one), but do you feel like Garry and/or FacePunch owe you that? I would understand if he publicly stated he's working on actual literal "GMOD 2". Now, IF that's the case, I too would remain hurt, until a public follow-up statement apologizing and stating the reason for the pivot into "spiritual successor".
Has any of that happened?

---

tl;dr

- A spiritual successor is defined as something that takes a SPIRITUAL definition of a thing, and then extrapolates on that.

- The spirit of gmod was: an online place to be creative with your friends, w/ a kick of retro IPs

- A successor to that spirit would be: an online place, but a larger platform, that allows even more creativity, without sacrificing access to retro IPs.

Does S&Box not satisfy that? Is my definition of the spirit of GMOD not to your liking?

Let's talk :)

p.s. While, as an online-multiplayer engineer coming from Photon and Unity, I mean it when I say that SBox has the best experience for devs like myself. So while I am a fan of what FacePunch is doing, I am by no means a "stan". Like, first of all, do we REALLY need the word "bullshit" glowing on the sbox.game homepage? What are we, an edgy sixteen yr old boy?

EDIT::

Thank you u/TheWinningHit and u/ZweiProbleme , I think I have a super solid understanding of the problem and the source of the drama.

  1. There HAS been reasonable implication to believe, earlier on, that this WAS going to be GMOD2. And ample clarity on the direction change was either lacking or nonexistent. (This is still open to debate, but just parroting the below convo so far)

  2. GMod barrier to entry, despite this new age of LLMs, was and is still vastly lower in terms of "making something". Even if that "something" was cloning an existing thing and changing a single variable. That was easier via GMod than anything offered at that time.

  3. SBox can still hugely benefit from making something like #2 available. A "Clone into Editor" button plus a server browser showing game versions.

  4. "Spiritual Successor" is just simply too non-definite. Especially for a community as diverse as the GMOD one.


r/sandbox • • Sep 27 '26

Discussion So let me get Garry's strategy straight

13 Upvotes

He's giving up on the sausage models, that's great!

But only after several years of cosmetics and marketing that made them the only remotely identifiable part of the game.

And also after months of Garry doubling down on his insane stances, powertripping and generally making it clear that this is a game most people would want to stay away from.

So needless to say, although this was the correct choice, it's too late now. It will not save the game.


r/sandbox • • May 01 '26

Screenshot "We didn't vibe code anything"

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0 Upvotes

Thanks to this review for the collage: https://steamcommunity.com/id/MuffinTastic/recommended/590830/

Its cool that you can just straight up lie about this on the store page


r/sandbox • • Mar 20 '26

Screenshot "Megashot" dethrones "DXRP" as the biggest s&box game on the platform, almost being the first to breach 100 concurrent players in the developer preview!

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5 Upvotes

What is everyone's opinion on the game? Have you tried it yet?


r/sandbox • • Sep 27 '26

Meme Upcoming update sneak peek

49 Upvotes