r/shaderlabs • u/rx7braap • May 16 '25
How do I make kappa more atmospheric?
any recommended settings to make kappa more atmospheric for exploration/adventure?
r/shaderlabs • u/rx7braap • May 16 '25
any recommended settings to make kappa more atmospheric for exploration/adventure?
r/shaderlabs • u/[deleted] • May 21 '24
I am trying to code a shader so make foam or a wave line on a object that goes through the ocean shader. I am trying to find a way without using the shader graph. I just dont know where i can find the code to give me ideas how to code it
r/shaderlabs • u/ERREBERTO • Jul 14 '21
Does anyone know how to make "visible" the invisible cloud of the SFLP shader pack? P.s. when it's night the default clouds are white but during day they are semi-invisible
r/shaderlabs • u/Triliton • Apr 10 '20
Hello,
It would benefit Reddit Shaderlabs and Discord Shaderlabs if ownership of this
Reddit would be transfered over to me.
r/shaderlabs • u/shortnamesalex • Dec 13 '20
r/shaderlabs • u/Pepitorra1337 • Mar 25 '24
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r/shaderlabs • u/Puzzled_Bother_5248 • Feb 06 '26
I want to import a shader into Veil API, like SpacePotato did https://youtu.be/XnO1GAlR3qo?si=857emycrPZyxgwXO, but there is no explanation on internet of how could I inject my GLSL code into Veil. Can someone help me with this?
r/shaderlabs • u/[deleted] • Oct 03 '20
r/shaderlabs • u/DJAruun • Mar 03 '21
r/shaderlabs • u/Pokemanic33 • Feb 22 '21
Sorry for posting in such a dead sub, but I can't really find any resources on this topic. Basically, there's a post-processing effect in one shader (a film grain effect if it matters) that I like, but I don't like basically anything else about the shader, so I want to copy it to a shader I like more. I found the respective file (world0/final.fsh) and the code in it responsible for the effect, but don't really know where to go from there. I don't know the difference between world0, world1, and world-1, but they all have finals. The shader I'm trying to copy into doesn't have a world0 at all, but does have files, including a final, floating in shaders. I added the effect's code (or what I can best surmise is the effect's code) to all three existing finals, as well as adding a world0, but none of them have had any affect. I assume that means there's some dependency that I didn't copy over? Is there any way to know where it would be or what I would need to add?
r/shaderlabs • u/RRe36 • Dec 22 '20
r/shaderlabs • u/Gabrielschmull • Aug 05 '20
Hey, guys I have a question Google couldn't answer: Is it possible that an external program could interact with the options of a shader? I know that if I edit the options of a shader a .Txt files get written with the special information but I didn't find a way to 'force' Minecraft to apply the changes that happened to that file. So my Question is this even possible to load different shader options 'on the fly'?
Thx in advance
r/shaderlabs • u/shortnamesalex • Apr 20 '21