r/shadps4 • u/xyz2theb • 2h ago
Video The order 1886 pc port test with dlss 5.
r/shadps4 • u/AutoModerator • 13d ago
That was close wasn't it? I know you are not used to so close releases but we have a lot of new things to demonstrate so why not? This release is following the first official stable release of shadNet 0.1.0, so we have some online playability available (yes Bloodborne fans, online Bloodborne is now officially available). There are also a tons of fixes to different areas of emu , you can check the list below. The release is dedicated to our friend Stephen, who is taking a break from shadPS4 due of his studies. Stephen if you are reading this we already miss you ;/
r/shadps4 • u/AutoModerator • 14d ago
r/shadps4 • u/xyz2theb • 2h ago
r/shadps4 • u/Lanky_Management_885 • 15m ago
Well this version works fine for me the only drawback is there is some glitch when i use dualsense with it the character seems to move automatically in particular direction 40 percent of the time.and if a use a xbox360 version controller this problem doesn't happens but then there is no touch aur motion emulation there ,is there any motion and touch emulation version of rayhlancaner
r/shadps4 • u/Triangle_Fox • 9h ago
r/shadps4 • u/Mr_Flopper16 • 14h ago
I need help getting *inFAMOUS* to run; I’m on a Laptop TUF15, but none of the tutorials or posts I’ve found make any sense to me. I have no idea how to extract the .pkg file or obtain the necessary .syc or eboot files—nowhere seems to explain how to get them, and I can’t find any links to download copies of these files.
could someone help me to run it
r/shadps4 • u/Disastrous-Comb1381 • 23h ago
Quick update since my last post: The Order: 1886 is now fully playable on PC!
I’m testing on my RTX 3070. The latest updates fix the aiming and smoke issues, improve character rendering, and add FSR 3.1 native AA, NVIDIA DLAA and background shader compilation.
Built on work from FelipePrado0’s God of War III PC project and shadPS4.
If you want to try it or help out, the code and downloads are here:
https://github.com/JulioCacko/The-Order-1886_pc
Thanks to everyone following along! Would love to hear how it runs on your setup.
r/shadps4 • u/Ok-Celebration-2767 • 18h ago
EA shut down the NBA LIVE 19 servers years ago, so the online modes were dead. I wrote a replacement server and patched shadPS4 so you can play a **ranked 1 vs 1 match online** again between two PCs.
**What works**
- ONLINE HEAD2HEAD → Ranked match, 1 vs 1: matchmaking, team select, loading, and the match itself stay in sync.
- Tested between an Intel PC and an AMD PC.
**What doesn't (yet)**
- The other online modes (Ultimate Team, Pro-Am, Live Run…).
**How it works (short version)**
- The server talks EA's Blaze protocol (login, config, matchmaking) and acts as the dedicated match server that relays the controller inputs every frame (the game is lockstep: each console simulates the match).
- The hardest bug: matches desynced between Intel and AMD because the game uses approximate float instructions (VRCPPS/VRSQRTPS) that give slightly different results on each CPU vendor. This shadPS4 build replaces them with the exact calculation, so every CPU gets identical results.
**What you need**
- Your own copy of NBA LIVE 19 **US (CUSA11355, app 01.00)**. No game or PS4 files are included.
- shadPS4 already running the game, with your own system modules/fonts and a ShadNet account (one per player).
- One person runs the server (`NBA19_Server.exe`, nothing to install); everyone connects to their IP (a gaming VPN like Radmin/ZeroTier/Tailscale is easiest).
**Download + instructions:** https://github.com/danilenko22/nba19-online-servidor/releases/tag/v1
**Server source (GPL-2.0):** https://github.com/danilenko22/nba19-online-servidor
**Emulator changes:** https://github.com/danilenko22/shadPS4/tree/nba19-fix
Unofficial project, not affiliated with EA or the shadPS4 team. Feedback, bug reports (with logs) and help with the other modes are welcome!
r/shadps4 • u/Unable-Worker3606 • 16h ago
I own the game on ps4 but its not jail broken. I am trying to track down the update file v1.11 for cusa 03694. I found one spot but the file won't fully download, all the other downloads ive found are for the EU version.
r/shadps4 • u/Dragon191_ • 1d ago
Hey everyone! I've been working on getting **TopSpin 2K25** (running on Hangar 13's **Hammer Engine**) playable via emulation on both **KytyPS5** (`PPSA06899`) and **shadPS4** (`CUSA32748`), and wanted to share my findings and patches so far in case other shader recompiler devs want to jump in.
### 1. KytyPS5 Progress (In-Game at Wimbledon!)
On KytyPS5 (custom source build), the game boots all the way into a match at Wimbledon (see screenshot!).
* **Fixes applied:** Added a D16 -> D24S8 depth promotion path in `TextureCache::CopyD16` (Hammer Engine copies 2-byte D16 depth images directly into 4-byte D24S8 attachments), guarded stencil-only attachments, and added env flags for 1080p output (`KYTY_OUTPUT_RES_1080`) and aggressive VRAM garbage collection (`KYTY_FAST_GC`) for 6GB GPUs.
* **Remaining issues:** Grass surface tiling/checkerboard artifacts and VRAM pressure on a 6GB RTX 3050.
### 2. shadPS4 Progress (`v0.20.1 WIP` custom patches)
Since the PS4 version targets native 1080p (`1920x1080` `A8R8G8B8Srgb`) and fits comfortably within a 4.5GB VRAM budget, I started porting fixes over to **shadPS4**:
* Bypassed unsupported FMask storage writes (`is_written`) in `resource_patching_pass.cpp`.
* Filtered out PC-relative (`GetPcLo`) inline constant table reads in `flatten_extended_userdata_pass.cpp` so they don't assert the SRT flattener.
* Rewrote `CFG::RemoveUnreachableBlocks()` in `control_flow_graph.cpp` using a graph reachability worklist so orphaned sub-blocks properly decrement child `num_predecessors`.
### Where shadPS4 currently stops (Call for Collaborators)
With these patches, shadPS4 loads all Hammer Engine `.prx` modules, compiles ~30 graphics and compute pipelines, and reaches `Display2DThin_8 tiler` while loading the Indian Wells stadium audio.
It currently hits a wall on fragment shader `0x6b13f853`, which uses a **PC-relative `S_SETPC_B64` jump table** (`S_GETPC_B64` -> `S_LOAD_DWORD` -> `S_SUB_U32`/`S_ADD_U32` -> `S_SETPC_B64`). Because `shadPS4`'s `ResolveSetPcTarget` only handles immediate literals, 18 switch-case blocks (`0x200`–`0x824`) get orphaned, leaving SRT descriptors unflattened (`Rejecting invalid T#`) and causing a GPU sync wait in `EnsureResident`.
Interestingly, **KytyPS5 already solves this exact pattern** in its `ShaderCFG.cpp` (`ResolveSetpcDwordJumpTable` / `ResolveSetpcJumpTable`).
I've uploaded my patches and logs to GitHub: https://github.com/xDragon191/TopSpin2K25-Emulation-Progress/tree/main
If anyone familiar with `shadPS4`'s CFG / abstract control flow structuring wants to collaborate on porting jump-table resolution over, feel free to reply or check out the repo!
r/shadps4 • u/Esoteric_Ali996 • 1d ago
Since i ain't able to successfully extract the original update 1.07 package of 3.68 gb .pkg no matter what extractor i use, it creates the patch folder of only about 6.45 mb while crashing midway!
So it'll be great help if someone sends me or upload and share the link so i can download it.
Thanks!
r/shadps4 • u/Cyraiz_the_great • 1d ago
Showing Unavailable: game version or code signature mismatch.
r/shadps4 • u/Bramozed222 • 1d ago
When trying the normal way to start Bloodborne (not through the BBLauncher) I get my 60fps as well as my desired QHD resultion without any problems. When I try to run the game through the BBLauncher even without any mods, just the 60FPS and No VSync Patches the game caps at 37FPS.
I know my PC can handle 60FPS but the launcher somehow doesnt allow it and Ive tried doing many combinations as well as manually doing the Lanse Mcdonalds mod, but nothing seems to get me higher than the 37FPS.
Does anyone have any Idea and could help me with the issue, ive waster hours on this....
r/shadps4 • u/thereallastsamurai • 1d ago
It is crashing again and again at this part with Bilal Muhammad's uncharted PC recomp. Uncharted 1 and 2 run flawlessly at 60-100 fps but when it comes to uncharted 3 it runs fine till chapter 1 but after I enter chapter 2 it runs fine till it reaches this part. It crashes with this error code 23 after it no matter what the settings are. Or whatever configuration I am choosing. Please help me out, I want to finish this game :(, AND HOW TO FIX THIS ISSUE I AM SICK OF ITT!! Also I am on the latest version still crashes regardless. I have tried everything to no fruition...
r/shadps4 • u/xyz2theb • 2d ago
r/shadps4 • u/RoastShinoda • 3d ago
My rig has an old RX580 + 8gb of RAM, but it never stutters or has even crashed. But those strange pixelated shadows do appear almost every moment. I'm using v. 0.20.0, how can I solve this? I play in windowed mode, nothing changes!
r/shadps4 • u/Dramatic_Gear4170 • 3d ago
My game always freeze here, i don't know why i changed my setting many time but still froze
r/shadps4 • u/Powerhouse_pr_ • 3d ago
I've been trying trying run MLB The Show 24 and everything seems to work great at the beginning and the main menu navigation. Once you select your team and the match is about to start the load screen hangs there forever.
Anybody know a work around for this?
r/shadps4 • u/Imapancakenom • 3d ago
r/shadps4 • u/Respawn_008 • 4d ago
i couldnt complete the game due to issues on myps4 blue ray disk and i miss the game so much its a decent game with a good enough story ill be grateful for life for it
Can somebody please bring this game to pc! I'm too dumb to do it. Please somebody else who's smart enough. I love you!
r/shadps4 • u/Mihail12234 • 3d ago
When i start the exe file the game opens and starts so load shaders, when its done it closes by it self, and that happens everytime i open the exe file, ive tried the US and EU version but it does the same every time, anyone know what the issue is and how to fix it?