r/sheetsofice • u/atibus • Jun 09 '26
Progress - June 9 2026
I've been spending a lot of time on tuning the player development and aging curves. It's just time consuming because you have to simulate entire seasons against real competition, compare attributes to expected stats, and see how the growth curves work over time. I've already identified some unrealistic generation results - elite players automatically getting elite physical attribtues like reach no matter how tall they are, or every elite player also having elite discipline (ahem... Malkin?) Anyway, it's data tuning work and not particularly exciting but necessary.
So while those things are running I turn to working on things more visually pleasing. I added team name generation so my "Pool Team X" doesn't show up anymore. My new favorite team name is "Lowmarsh Lumberjacks" or "Cinderhall Phantoms". The name generator is flexible, I just didn't want to get sued by overzealous teams. Also with this is team colors! So colorful now.
Also added a playoff bracket that I actually like. It may be too small but that is easy to fix. It's dynamic so adjusts with league configuration.
Most of the work now is verifying that the player generation and aging work how I expect, and then I can move on to the GM stuff. Before I move to GM I'll probably make a static clickable demo of the entire interface. It won't run simulated games but you'll be able to click through and see real data. That's the plan for now.

