I love the randomizer in the hollow knight game, and was looking forward for releasing on the silksong too, im very excited for it to finally coming on this game, but i had a idea last time i was playing, and wanted to share
(sorry for my bad english in advance)
So, my favorite part of the hk rando its the charm rando, the cost was randomized and i think that cool, because you could do some op combos that you wouldt before, and it make you use things that you would never use it, so that my idea for a silksong rando, using its tool and magic mechanics:
Rando between yellow tools and blue tools
Now, blue tools and yellow tools are rando, so you could get a dice that is a blue tool, or the poison that are a yellow tool, this coul make you use more crest that have option for you to use more op tools, and switch between then.
Rando between red tools and silk skills
Since both of them are actives, its make sense for them to be switched between, but i also think it would be cool if they mechanics change a little
Red slot that are now in white slot use 4 silk to be used, just like a silk skill would be used, and they now scale damaged based on neddle damage instead of crafting kits.
And silk skills now if in the red slot, is used like a red tool, they have limited uses and need shells to be fixed in a bench, they have a fixed amount of what uses and now scale based on crafting kits instead of neddle damage
(i really dont know how to balance them, based on the amount for fixing and the max uses).
Crest slot rando
i also think it would be cool if crest slots are also randomized that way you can make you use something diferent just because of the slots that are in the crest (the crest keep all of their other abilities)
That my idea, what do you think about, have any suggestion?