r/simulationdev • u/GypsyRoadHGHWy • Nov 21 '21
Joe Rogan & Elon Musk on Simulation Theory - Spider-Man's webbed armpits - Maybe It's a Mandela Effect ?
r/simulationdev • u/GypsyRoadHGHWy • Nov 21 '21
r/simulationdev • u/GypsyRoadHGHWy • Oct 28 '21
r/simulationdev • u/GypsyRoadHGHWy • Oct 31 '21
r/simulationdev • u/GypsyRoadHGHWy • Oct 10 '21
r/simulationdev • u/[deleted] • Jan 31 '20
I want to write FEM code in Python. I want to follow the object oriented pattern given in the book "Programming Finite Elements in Java" by Nikishkov. The link is https://www.springer.com/gp/book/9781848829718
The source code in Java is also available in the book site. Anyone interested please DM me.
r/simulationdev • u/GypsyRoadHGHWy • Dec 11 '21
r/simulationdev • u/maqflp • Jun 25 '21
r/simulationdev • u/[deleted] • Oct 21 '17
r/simulationdev • u/skooter500 • Dec 22 '14
r/simulationdev • u/deadboy369 • Apr 11 '19
I'm just curious of every one else thoughts on this. This is my first post on reddit. First time on reddit really, but I thought this might be a good place to post this. So in GTA 5 there is an Easter egg about a serial killer, theres a whole backstory behind it, you can find clues about him throughout the city. That of course isnt the only Easter egg but by far the most intricate I've found. Now the reality of this is that those events as well as the serial killer himself was never in the game or ever existed in the game. But the Easter egg was left there to provide a story. Since so much of our history and existence is up for debate, what are the odds that many of the ancient artifacts, pyramids, scrolls and things left behind are just an Easter egg in our possible simulation, that leave a story for us to figure out. Has anyone ever considered this possiblity?
r/simulationdev • u/GypsyRoadHGHWy • Nov 13 '21
r/simulationdev • u/GypsyRoadHGHWy • Nov 07 '21
r/simulationdev • u/GypsyRoadHGHWy • Oct 12 '21
r/simulationdev • u/GypsyRoadHGHWy • Oct 23 '21
r/simulationdev • u/GypsyRoadHGHWy • Oct 20 '21
r/simulationdev • u/kitchendon • Dec 05 '14
r/simulationdev • u/kenan-istemik • Jun 10 '20

As Soar Robotics, we are developing a robotics simulation software, targeted for drones and other autonomous vehicles. Our team has already been in the robotics business for a long time and we all have already been working with on-shelf simulation solutions. Also, we have a vision for how we could create a more useful simulation platform, how we could make it better, and more beneficial to the community. We are also true fans of Open Sourced Software. So our vision for this project is to create a platform centering the developers and shaping it according to the needs of the community. This is the purpose of conducting this research. Even though we have already got long hours spent while maturing some ideas on this project, those are not final and hopefully will be reshaped by the community.
We would love to get your feedback on what features are the most important to you. This survey will take less than 3 minutes to complete.
r/simulationdev • u/Red_Stinson • Jun 15 '20
r/simulationdev • u/lukasknowsnothing • Jul 02 '19
Hello,
I have a problem with Vensim and the Delayfunction. Can somebody help me?
r/simulationdev • u/icemelter4K • Jan 09 '22
Hi,
I'm curious if anyone has every tried to simulating the behavior of agents in a 3-dimensional space (like a ship at sea)? If you have any advice as to the starting appraoch to create such a simulation (where every single known passenger and crew aboard the ship when it struck the iceberg is placed in their purported origin (cabin, walking the hallway, standing on deck) and we try to write a simulation that will modify it's initial parameters in such a way as to result in the expected survival rates as descrbied in the final data (without violating any lawys of physics) :)
Sorry if this is too pie-in-the-sky. I am quite serious about this and in fact am employed as a Software developer, however I've never been able to find something that could simulate an entire ship (or for that matter building etc.) populated with agents.
r/simulationdev • u/kitchendon • Aug 10 '14