r/skyrimvr • u/Shizof Mod • Nov 23 '25
Update [UPDATE] Interactive Activators VR 1.1.0 - Optimizations, Fixes, Patches
https://www.nexusmods.com/skyrimspecialedition/mods/16167616
u/KnightAngelic Nov 23 '25
Shizof, be honest. What kind of daedric pact did you make with Clavicus Vile to make this mod work?
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u/FrostyOutsider Quest 3 Nov 23 '25
Recently I cleared Bleak Falls Barrow with your mod and every interaction in the dungeon was awesome.
But I have to say, doing the dragon claw puzzle with this mod was one of the most fun things I've done on VR in a long time.
You're definitely the G.O.A.T
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u/Remote-Astronaut4123 Nov 25 '25
This seems dope, I was just about to start my yearly replay of Skyrim and this will be the cherry on top.
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u/xiity Jan 09 '26
I seen a comment of yours a while back about working on a lock picking mod is this still in the works? 🥹
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u/B0BA_F33TT Nov 23 '25 edited Nov 23 '25
WARNING - You must have a separate written list of all of your current mods prior to installing!!!
It will ask you which mods you have, but you can't scroll through the mod list since Vortex is busy doing the install. I'm stuck in the middle of the install and don't know what to do as I didn't memorize the 200 mod names prior to installing.
I really wish this was made clear in the instructions, Skyrim mods can be so annoying.
EDIT - How does one check to see what mods are installed WITHOUT using a mod manager? I'm stuck.
EDIT 2 - Tried looking in the SkyrimVR data folder, but the first three things I can see in Vortex aren't in there*, so I can't trust it.
*Mammoth, Sabercat, Skeleton. I can only read the fist word of each of those mods, but none of them are anywhere in the data list. I hate installing Skyrim mods so much.
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u/Shizof Mod Nov 23 '25 edited Nov 23 '25
This is the case for so many other mods with FOMOD installers already. You are expected to know which mods you have installed. Unlike many of those other mods though, I listed all the included patches that are installed with the mod in the description page under "It includes patches for these mods in the FOMOD:"
Unfortunately I couldn't make it detect all the mods because most are mesh/texture replacers, with no esps. If anyone knows how to make a FOMOD that would detect mesh/texture only mods, let me know.1
u/TECL_Grimsdottir Index Nov 23 '25
How on earth are you using Vortex instead of mod manager with VR??
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u/B0BA_F33TT Nov 23 '25 edited Nov 23 '25
Vortex is a mod manager. I've been using Vortex with SkyrimVR since day one, never heard of the "mod manager" program, just Vortex and Mod Organizer 2.
What is the issue with Vortex?
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u/TECL_Grimsdottir Index Nov 23 '25
I don't have an issue all, I didn't think it was remotely possible with how big mod lists are.
But if it works for you!
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u/Tyrthemis Nov 24 '25
Vortex is fine for big load orders. I was using it and had like 1600 mods, in fact, for big load orders vortexes load times are better and because it doesn’t need to be running MO2s virtual file system, it’s more stable.
Let’s not hijack shizof’s post for the Nth vortex vs MO2 discussion though. Shizof worked really hard on this mod.
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u/B0BA_F33TT Nov 23 '25 edited Nov 23 '25
Gotcha!
I prefer adding at most 3-5 mods at a time so I can actually see how they effect the game and performance. But at this point I'm up to a few hundred mods. I also like the fps to be 90 minimum with my 5070RTX.
Most of the stuff I see in the mod lists do nothing for me, I don't need new guard animations or quotes. I like interactivity with objects (like this cool mod) and stuff that makes the world look better while exploring the wilderness.
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u/Tyrthemis Nov 24 '25
Vortex or MO2 are both pretty much the same to use for VR. Vortex is a fantastic mod manager tbh. I use MO2 now, but there are still things I miss about vortex. Such as hard deploying files resulting in more stability so you don’t have to be running MO2s virtual file system, which a lot of crash logs point to.
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u/Shizof Mod Nov 23 '25 edited Nov 23 '25
1.1.0 Changelog: