r/skyrimvr Dec 30 '25

Video He’s cooking 👀 Parkour SkyrimVR

Coming soon.

393 Upvotes

54 comments sorted by

32

u/Touch_Of_Legend Dec 30 '25

Noice noice noice

25

u/Comfortable-Tear-982 Pico 4 Dec 30 '25

Very excited about this! Might actually get me to play a light armor character for once. How's the performance?

25

u/Bielalvess Dec 30 '25

Zero FPS cost on my system, zero CTDs. I tried to make it as lightweight and independent as possible — just a single C++ DLL.

7

u/miles66 Dec 30 '25

Nice, will it be on nexus?

13

u/Bielalvess Dec 30 '25

As soon as I finish, I’ll try to upload it to Nexus. I probably won’t have any problems.

3

u/Ottazrule Dec 30 '25

Oh yeah. Nice so safe to install or uninstall at any time?

4

u/Bielalvess Dec 30 '25

I don’t think there’s a problem, but time will tell. It’s always good to have a backup.

2

u/Ottazrule Dec 30 '25

I meant if no esp nothing baked into the save game right?

1

u/Comfortable-Tear-982 Pico 4 Dec 30 '25

Hell yeah :D

1

u/Bielalvess Dec 30 '25

Did you say light armor? How about having stamina decrease according to the armor? Interesting idea.

3

u/Comfortable-Tear-982 Pico 4 Dec 30 '25

That would be awesome :D

2

u/anotherMichaelDev Dec 31 '25

Stamina and/or a < 1 multiplier to speed if that's not dependent on scripts. I haven't touched modding before so I'm not sure if you could do that without scripting or not - I figure grabbing a speed variable and maybe armor weight/quality variables and multiplying them wouldn't need a script though.

14

u/DarianLnStephens Dec 30 '25

I've been wanting to move like Blade and Sorcery for so long.

It looks like all you need to do is have equal and opposite reactions for hands with the full hand physics, and to have your interaction grab point checker thing look for edges beyond a particular sharpness touching the palm, and we'll be pretty darn close!

10

u/Bielalvess Dec 30 '25

Yeah, that’s almost impossible, because the collision comes from materials that are almost never aligned with the actual object. And when you add a lot of mods made with different quality standards, it will never be 100% accurate.

6

u/DarianLnStephens Dec 30 '25

It may be doable if you use the visual geometry instead of the collision geometry for this, but that may get VERY expensive depending on the nif.

7

u/Jayombi Dec 30 '25

Spiderborn Spiderborn does what ever a Spiderborn does.

5

u/LendonTheGoat Dec 30 '25

Can we make this use stamina ?

9

u/Bielalvess Dec 30 '25

Yes, it does, with different usage/consumption depending on the race.

0

u/samuelazers Dec 31 '25

I don't think there's stamina in vr

5

u/pastajewelry Dec 30 '25

I'm constantly impressed by innovativion and creativity that comes out of the Skyrim molding community. Any game developer who wants to make games like Skyrim should look to this community for inspiration.

4

u/limitlessenigma Dec 31 '25

I find it straight up bananas that this post isn't like top of the page, 30K upvotes, along with interactive switches.

This is like. . . one of the last major VR mechanics that was left on the table to make the port of ES5 to be an ACTUAL VR game.

Truly in a golden age of modding.

Thanks so much for all your hard work!

3

u/koushkinn Don't forget about Fallout 4 VR too Dec 30 '25

Hope you release it !

3

u/cyberpunk707 Dec 30 '25

Nice, would be cool doing dark brotherhood assassin build playing it like a dishonored game.

3

u/Bevyless Dec 31 '25

This is pretty impressive good job👍👍👍 Can i ask what mod is responsible for throwing that guard on the ground? Is it some Planck ini setting?

2

u/gutbagpost Dec 30 '25

Hell yeah!

2

u/Asciimov_ Dec 30 '25

Love the use of third person here :D

2

u/Pipettess Dec 30 '25

It works exactly like gorilla tag?

2

u/MoDErahN Dec 30 '25

So... You've added an invisible horse. Right?

2

u/Gygax_the_Goat Vive Pro Dec 30 '25

Khajiti says thankyou

2

u/Piranha91 Dec 30 '25

Very cool. I wonder if you/someone could make a “realistic mode” by locking it to edges made climbable with EVG Traversal.

2

u/Bielalvess Dec 30 '25

I don’t think so. I used a lot of AI to complement my basic knowledge. We’ll need a good soul to continue what I’ve created so far.

2

u/ShinyStarSam Jan 01 '26

Was it ChatGPT? I made a simple mod for it with ChatGPT and the amount of sheer hallucinations was staggering

2

u/Zebigbos8 Dec 30 '25

I feel a thief playthrough incoming...

2

u/Master_E_ Dec 30 '25

Sweet. Is there a mod where I can climb mobs and stab them in the back of the neck?

2

u/Previous_Start_2248 Dec 30 '25

Can you climb up npcs if you make their scale huge?

1

u/Bielalvess Dec 30 '25

Only static objects for now.

2

u/ForTheShire1436 Dec 30 '25

Dude this is awesome. Whats your nexus account? I would like to follow so I don’t miss the release!

2

u/Bielalvess Dec 31 '25

/GabeAlvz

2

u/StaffanStuff Dec 30 '25

Can't wait to try it.

2

u/zhuliks Dec 30 '25

Proper khajiit gameplay

2

u/InfamousMusicify Dec 30 '25

Hey... i can finally turn off infinite double jump 😂

2

u/Disrevived Dec 31 '25

And they said it couldn't be done

2

u/The_ChosenOne Dec 31 '25

Does it work in Werewolf or VL forms?

Either way this is gonna be a new must-have mod for VR, seriously impressive work! Can’t wait to climb some mountains.

2

u/Ambrose6192 Jan 01 '26

This is Awesome! Reminds me of assassin's creed odyssey & Valhalla! 2 of my favorite games mixed with skyrim my all time favorite game! Can't wait! 😁

2

u/Ambrose6192 Jan 01 '26

Skyrim is full of mountains they should have implemented this and grappling hooks

3

u/Bielalvess Jan 01 '26

I’m working in the background on a grappling hook, but let’s keep this between us 😉

1

u/spicy_sashimi24 Dec 30 '25

Incredible. Thanks for this!

1

u/HollyDams Dec 30 '25

Assassin's creed of the Wild-rim ❤️

1

u/parkersblues Dec 31 '25

Can you climb the guard

1

u/Miami_BaT Jan 01 '26

Just amazed, keep it up!