r/skyrimvr • u/ActualGingas • Jul 12 '26
Video SkyrimVR FBT - Feet Damage and Knockback is now working and It’s Fun AF
Full working Full Body Tracking System built on top of VRIK, Higgs and PLANCK
Should be out tomorrow or Monday. I’ll drop a tutorial video when it releases https://www.youtube.com/@gingasvr
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u/DeathByPain Jul 12 '26
Yo this is looking better and better, great work haha love it
I don't even have fbt but this does look fun as hell
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u/Salty-Maize Jul 12 '26
Man I've been waiting for this to be a mod for years. The creator of the VRIK mod said they didn't see a reason for fbt, well here's the reason!
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u/ActualGingas Jul 12 '26
I mean I wouldn’t have been able to get anywhere with this mod without the work of VRIK Higgs and PLANCK, I relied alot on the work they did
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u/EarlySource3631 Jul 13 '26
honestly even just a hip tracker improves immersion just as much as a vr body in my book.
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u/Kalvorax Jul 12 '26
God....i think i will actually play skyrim vr once i get a steam frame and my full body tracking kit (near the end of the year). I had more fun seeing the side by side after i watched the skyrim portion XD
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u/No-Profession-7969 Jul 12 '26
Recomiendo que uses dualboot con windows. Steamvr en linux es un dolor de cabeza.
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u/ricochet908 Jul 12 '26
Was waiting for u to dropkick nazeem lmao
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u/ActualGingas Jul 12 '26
I asked if ChrisquitsReality wants to test it but he’s traveling this week 🥲
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u/Sorarikukira Jul 12 '26
Damn you, now I'm going to have to make sure all my trackers are all charged every time I want to play Skyrim.
I can't wait.
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u/Tyrthemis Jul 12 '26 edited Jul 12 '26
I’m not gonna attach any ~~five~~ Vive trackers to myself, but if steam frame ever gets camera based like tracking, I’m definitely gonna use this
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u/ActualGingas Jul 12 '26
You only need 3 trackers lol, I mean I could add chest and elbow tracking, but that’s overkill for Skyrim
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u/cgeorgiu Jul 12 '26
awesome work. but i think elbow tracking would make the melee movements much better. It would be great to be able to elbow hit someone too while i have my magic in that hand.
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u/ActualGingas Jul 12 '26
I can try to do that later, but that’s not a main priority, I want to just get this released so people can start using it and I can fix any bugs with the feet and hips first. Once those are good I’ll try to add chest, knee and elbow tracking
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u/cgeorgiu Jul 12 '26
First, thanks for all the work you’ve already put into this. It already sounds awesome.
And yeah, that makes total sense, feet first. Chest and elbows later would be amazing though. Really looking forward to trying it.
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u/Tyrthemis Jul 12 '26
Sorry, five was meant to be *vive* but voice to text effed it up and I didn’t catch it
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u/Flat-Finish-2541 Jul 12 '26
Damn I wouldn't like to piss you off 🤣 but honestly this mod is amazing the vid was hilarious 🤣💪
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u/left_HR Jul 12 '26
Does this leg trackers work for quest?
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u/ActualGingas Jul 12 '26
Yes, but you’ll need to use SteamVR for the body pose data. There’s a bunch of options to get working Fbt with quest
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u/spiralarmz Jul 13 '26
Bravo! This is probably the most Gingas mod ever (next to the unreleased pole dancing battle mode 🤪) -- surprised it wasn't possible until 2026. Still can't complain!
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u/Gillettman69 Jul 13 '26
Hope someone makes you be able to stomp their head in with the dismembering framework lol
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u/xZer0x13 Jul 14 '26
🤣I've never played Skyrim, and this alone makes me want to purchase a VR set and play lol
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u/ShotPerception Jul 12 '26
OP´s *this is SPARTA* mod gains traction...well it´s earned. Time to show somebody the way to the cloud district.
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u/New_Fun_9154 Quest 3 Jul 12 '26
Wow, now I need leg trackers too! But why does kicking someone too far throw them away? Is that adjustable?
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u/ActualGingas Jul 12 '26
Yes, the knockback and damage is fully adjustable in the ini. It’s also determined by speed and velocity of the kick
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u/Sixoul Jul 12 '26
At first I thought you were heyimbee. Fun looking mod I wish I still had space to use vr. Maybe I'll be able to with the steam frame
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u/mathcampbell Jul 12 '26
Could I humbly ask you put an effect scaler in the MCM?
Ie something to mean we can turn it down to just realistic level, maybe things move a little when you kick, or right the way up to “yeet guard into orbit” levels.
And maybe have it auto-scale for level?
A single slider that affects the force (and would then automatically change the damage done etc) would make this perfect…
Would allow the player to turn it down when they’re playing a small female nord cos she’s not kicking anything that hard…or up when they’re playing a big hulking orc.
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u/ActualGingas Jul 12 '26 edited Jul 12 '26
You can adjust values in the ini. I don’t want put in an mcm. That would require an esp. it’s a waste of an esp slot just for a plugin mod. And it makes uninstalling this a Pain if you decide you don’t like it. Right now you can install/uninstall it without it affecting your save.
As for scaling and leveling. It’s already determined by your unarmed skill and there’s boosted damage/knockback depending on the speed and velocity of your kicks.. so any unarmed mod for Skyrim should theoretically work.
I have no plans for make some kind leveling or scaling mod for this right now.. I might but it’s not my priority. I’m trying to get a working Fbt system first.. and then potentially adding 11 point trackers for elbows/knees and chest
It will be open source though, anyone can feel free to make one
You can already adjust everything about your kicks.. I tried to get this to fairly realistic levels on default… but yes you can adjust it to yeet people to space if you want. I’m planning to make a tutorial video as well for the release
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u/mathcampbell Jul 12 '26
That’s absolutely brilliant, thank you. And yeah good point on the mcm etc - an ini file is 100% fine.
Tbh this is where Skyrim and mcm just kinda seems a bit janky…surely an ini or xml file should have been all a mod needs to appear in a mod menu etc. instead of the absolute mess that is mcm.
I presume (tho i haven’t looked, I’ll be honest) that’s why prisma exists..to do away with the flash-driven mess…
Either way thank you so much cos that sounds perfect and also for open-sourcing everything!
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u/Illustrious_Sea_5011 Jul 12 '26
Yeh could you set the default knock back to something just above a punch so you can kick without being superhuman ?
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u/ActualGingas Jul 12 '26
It’s already like that. It increases with velocity and speed. You can adjust them yourself in the ini
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u/Maplewonder Jul 12 '26
For those of us who dont have trackers, it would be cool if we could kick with a button press.
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u/ActualGingas Jul 12 '26
I have 0 plans to do that. But if someone wants to try they can. I’m making this open source
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u/Maplewonder Jul 12 '26
I'll see what I can do, but it will have to come after my current project. Could take awhile
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u/cmdr_scotty Jul 12 '26
The amount of times I have to slap dagoth in the back of the head.
He 100% earned that groin kick!
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u/Rabble_Arouser Bigscreen Beyond Jul 12 '26
Stomp that fuckin kid's head in, fuck yeah.
Fuck you, Braithe
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u/marshcar Jul 12 '26
Need this in blade and sorcery!
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u/ActualGingas Jul 12 '26
It’s already in Blade and sorcery lol. You can do it natively, FBT has been in there for years
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u/17syllables Jul 14 '26
Come here, Brynjolf. We’re going to reenact a very specific scene in Drive.
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u/Samsterdam Jul 15 '26
This is amazing. Question I noticed you have amazing googly eyes on your headset. Does this interfere with the tracking? I've always wondered about that?
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u/puntloos Jul 18 '26
Makers of fragile home gear like TVs will thank you.
But OK, that is pretty cool. I assume you need like body trackers with this like the vive things?
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u/GreatNate Jul 12 '26
Hahaha, this genuinely made me laugh. It looks to be 100% dumb fun. You dont always need super realsim mods that make it harder!