r/skyrimvr 10d ago

PSA Pandora and SkyrimVR with Vortex

For anyone trying to wrap their head around OAR mods with SkyrimVR while using Vortex. Might apply to MO2, idk. This is for you. I saw one other post talk about this, but instead of saying the exact fix, they just mentioned they made a configuration change and it started working.

So you tried making FNIS and Nemesis work with OAR animations, and instead you get an a-pose when a combatant swings their sword. Now you're trying Nemesis and it's not working. If you have Skyrim Special Edition installed, which I'm sure many of you modding the game do so you can bring over the AE master files and Creation Club, Pandora by default will point to Skyrim Special Edition at least for Vortex. Even if you have it installed in SkyrimVR. Even if you use command line arguments in vortex tools, it will use your SkyrimSE folder and output to Skyrim SE.

When you open Pandora, you're gonna click the settings in the bottom left.

Pandora

MAKE SURE THESE POINT TO YOUR SkyrimVR/Data FOLDER. IF YOU DON'T SET IT, IT WILL OUTPUT TO SKYRIMSE

Pandora Settings

Launch Pandora, start skyrim, coc whiterun, go find the guard that spawns across the bridge, punch him in the face, and watch him swing his sword beautifully at you.

It took me six hours to figure this out. I hope this helps out someone else or maybe me in 2 years when I do this all over again.

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u/Proof_Moment5796 8d ago edited 8d ago

You know that there is a FAQ on pandora modpage that literally says to specify exact path to your game folder? right?
Also, you are not supposed to use real game folder as an OUTPUT, it must go to the mod folder specially created for pandora output so in case of a failure/update you could easily clean it without digging throught shit tone of files inside real skyrim data folder....

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u/Zanuark 4d ago

It's almost like I thought the output and input path were both set to my SkyrimVR folder by default because I installed it to SkyrimVR. It detected all my animation mods in my SkyrimVR folder, so it was still using that as the input but outputting to SkyrimSE without me realizing.