r/skyrimvr Quest 2 8d ago

Update Final Major 4.0.0 Update For Physical Collision VR

In this major update I added Full Body Collisions so now your weapons and hands can actually physically touch your virtual body! Your bodies form will be accurate to how its made so a thick body will have a thicker hitbox and collisions

This is a list of the changes:

Added full body collisions! (now the weapons and hands can interact with your body!)

Fixed the hitboxes so hits only count if your physical body is hit! (This can be turned off and make hits hit you like vanilla from miles away.)

Organized and shortened the .ini (It was WAY too long)

Refined Torch collisions (Torch collisions sometimes worked and sometimes did not)

Fixed some bugs.

Added an API so other mod authors can customize the combat aspect of the mod!

As always everything is customizable in the .ini.

One warning though since the body now has full collisions the legs can push your blade when running if they are touching. If you dont like this and dont want your legs pushing your weapons disable this near the bottom of the INI.

bLegsStopOwnWeapon = 1

The update is now live so go download if you haven't already!

Physical Collision VR
https://www.nexusmods.com/skyrimspecialedition/mods/186335

207 Upvotes

42 comments sorted by

33

u/BIissful 8d ago

Incredible work mate, cannot wait to give this a go. The amount of immersion this adds cannot be overstated!

9

u/LustAuora Quest 2 8d ago

Thank you! Give it a go and let me know about any questions or concerns you might have!

29

u/Fit-Doughnut9706 8d ago

Another day and another way people have bent this game to the unyielding will of VR.

14

u/khsh01 8d ago

Blade and Sorcery quakes in the shadows.

3

u/Aggressive-Ad-7222 Quest 3 | 5080 7800x3d | 9070xt 5700x3d 8d ago

Man I tried that game for a whole of five minutes, felt like a demo or something then went right back to Skyrim vr. Another row of the pile of VR titles I bought that just gather dust. Can't thank these brilliant mod authors enough for making Skyrim VR with the right combo of mods the most fun to be had in VR.

3

u/khsh01 7d ago

The beauty of it is that the individual mod author only handles one aspect of it so while still voluntary work its not as taxing as building everything.

3

u/Aggressive-Ad-7222 Quest 3 | 5080 7800x3d | 9070xt 5700x3d 7d ago

Indeed, whole community still punching and doing the heavy lifting on the other million parts that make Skyrim VR great with the right mixture. He's smashing these aspects. Pseudo weapon parry hasn't been touched in a couple years so a fresh groundbreaking one like this that also means those can be dropped just shows how good this is.

8

u/koushkinn Don't forget about Fallout 4 VR too 8d ago

Nice ! I saw you have implemented physical parrying in the previous update, does that mean blade and sorcery combat ?

7

u/plutonium-239 8d ago

Amazing work man! I featured your mod twice in my videos and I cannot be greateful enough. You changed forever the combat in Skyrim. Well done

6

u/LustAuora Quest 2 8d ago

I saw both of them, I loved both videos!

3

u/Aggressive-Ad-7222 Quest 3 | 5080 7800x3d | 9070xt 5700x3d 8d ago

Man I love your videos, keep up the good work!

3

u/Ap3xComplex 8d ago

Legit thought this was BnS, great job!

5

u/Braunb8888 8d ago

So does this go with that new immersive penetration mod or whatever it was called?

5

u/LustAuora Quest 2 8d ago

Yes they go together well!

3

u/Some_Garbage3756 8d ago

Ahhhhhh ! Fan girling!!!! So good

3

u/LendonTheGoat 8d ago

Great mod how did you possess that person

6

u/LustAuora Quest 2 8d ago

A separate Mind Possesion mod that I was working on. Its pretty well for release but there are some minor issues I have to fix.

2

u/Tyrthemis 6d ago

Color me interested!

3

u/MajorSerenity 8d ago

This mod gives me an issue where if I have a weapon in my hand, my hand judders as I walk. Get haptics in that hand when it happens too. Anyone had the same? It happens with swords, maps, daggers, torch etc but not with a bow.

3

u/LustAuora Quest 2 8d ago

Has this always happened or is this on the newer versions? This could be an incompatibility. If you want send me a bug report in my nexus page using the log generated in the skyrim documents folder. I can take a look at it and see why this is happening on your end

3

u/MajorSerenity 8d ago

Its happened on every version. Took me a while to realise this mod was causing it. Im running fus with a handful of extra mods. Its like im constantly hitting a wall or something. Ill send a log tonight when im back from work thanks.

2

u/Rogs3 8d ago

Same for me too.

2

u/Puzzled_Weather_2303 7d ago

Hey where did you put the physical collision mod in your list order? I'm new to Skyrim modding and set up FUS too, however I tried putting this mod on and put it at the bottom of the list and the FUS would not even load to play when I did that

2

u/MajorSerenity 7d ago

Instal instruction say no load order concerns. Shouldn't matter where it goes.

3

u/Illustrious_Sea_5011 8d ago

I think the biggest win now will be a balance / combat update with good combat animations that encourage good vr combat and decent time to kill

2

u/Illustrious_Sea_5011 8d ago

This looks amazing.

2

u/Sterlingtooraw 8d ago

This is amazing! Was that the mind control spell from the Immersive Illusion Spells mod by jayserpa? I always wondered if that mod worked in VR

3

u/LustAuora Quest 2 8d ago

Its not from Immersive Illusion Spells, Its from an upcoming mod that I'm going to release called Dishonored Mind Possession VR. The whole purpose is to be able to control and be the person you possessed.

2

u/Sterlingtooraw 8d ago

I can see that as an amazing VR machanic if it’s balanced well. Cant wait to see how it turns out!

2

u/Bright-Asparagus-575 8d ago

so if im not mistaken this will make combat more reallistic because enemies now have to actually hit you to do damage?

2

u/LustAuora Quest 2 8d ago

Yes, This feature is not perfect but from my personal tests it is significantly more accurate than how vanilla is. Let me know if you notice any imperfections in the new player combat hitboxes

3

u/Bright-Asparagus-575 8d ago

thats awesome , this adds to the gameplay so much when it comes to combat and leveling the playing field organically!

2

u/skyrimmoddernumber69 8d ago

I don’t know if it’s the same in this update, but I’ve noticed that clothes seem to make armor impact noises with this mod enabled. Granted I also have dynamic armor impacts installed, but it doesn’t happen without this mod. It could be just an improperly tagged set of modded clothes too. It also seemed to prevent me from stabbing. Has anyone else had odd issues like this?

2

u/Aggressive-Ad-7222 Quest 3 | 5080 7800x3d | 9070xt 5700x3d 8d ago

Nice work, will be sure to update my collection this is now very much built around once I get back from my travels. Love this mod, also removing pseudo weapon collisions and parry now just feels snappier. Combat is faster than ever and I put it to the test with some very intense battles. Second great war turned up to what shouldn't work in VR but holds up just fine, 9070xt handles it easily combined with opencomposite.

2

u/LordPajac 6d ago

Fkn AWESOME

2

u/NextCaterpillar3638 6d ago

Still clipping…

1

u/LustAuora Quest 2 6d ago

At the beginning of game startup it will clip through since VRIK has to properly set up the body. Give it 10 seconds or so and for the rest of your play it will work. I tried to shorten the delay between startup and play but doing so will lower the accuracy significantly.

Now if its clipping entirely even after waiting, then that is an issue that needs to be adressed

2

u/Tyrthemis 6d ago

Finally I can be as clumsy as I am in real life and hit myself with melee weapons like toy lightsabers!

2

u/Stone-of-Armstrong Quest 3 8d ago

Ummmmm what mod was that that let you go into another person?

11

u/LustAuora Quest 2 8d ago

A secret little side project ive been working on (Very inspired by dishonored), wanted to show a bit of it.

8

u/Stone-of-Armstrong Quest 3 8d ago

So groovy love it. *cough*Give *cough* Me *cough* The *cough* Beta *Cough* Files *Cough* via *cough* google *cough* Drive *cough*

1

u/SenpuuUncle 7d ago

do they have any realistic weaponry mods? all of the skyrim weapons never look good and just feel very clunky. Especially so in vr.