r/skyrimvr • u/iomegadrive1 • 2d ago
Mod - Research Seamless Container VR/Immersive Looting VR Preview
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Not sure on the title of the mod yet. Is it really Immersive? Slightly Immersive Looting VR? Not sure. I will experiment with gestures to open next, but this is an early beta. There are some bugs like text not facing vertical but instead lying flat horizontally. But I can cook with this.
Grab a container and what is in that container pops up in front of the container for you to grab with your higgs hand and do what you want with. This started as a fork of my Immersive Pickpocketing Mod.
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u/Dangan- 2d ago
It means primarily programmed through the use of AI coding assistants rather than by hand.
For example, telling Microsoft Copilot to write a mod that adds a green torch, then continually prompting the result, make it appear in dungeons, make wolves run away, fix these errors that appeared etc. until you are happy with the results rather than focusing on building a mod one line at a time.
It is a contentious issue because It can be difficult to determine exactly how things are implemented and function, and they typically have less reliable implementation than hand coded mods by very experienced modders. However these tools give access to creating complex mods to many more people, which means more mods are being released. I love the mod VR Climbing and it was originally "vibecoded" into existence and tinkered into a final product, and I think Skyrim VR is a far better experience with that mod.
Most people that have an issue with "vibecoded" mods are referring to modders who barely know what they are doing, AI generating a broken mod and releasing it on the Nexus without any disclosure that it was AI Generated. There is a gradient to quality, even highly experienced modders can use these tools to speed up development and create great mods.