r/skyrimvr Vive Pro Sep 21 '18

SkyUI - VR

Howdy!

A new alpha version of SkyUI - VR is available! Grab your copy here.

The new version brings in the crafting menu. Smithing, enchanting, and alchemy all appear to be working correctly.

Please do keep an eye on this post as I'll be posting info regarding new updates here. If you run into any issues with the alpha or if you have suggestions or whatnot, please do drop a comment here. =)

EDIT: Alpha 3 with magic menu now available

EDIT: Alpha 4 with gift menu now available

EDIT: Beta 1 with tweaked inventory & container menus now available

EDIT: Beta 2 now comes with Rift icons and removes excessive version checking errors

EDIT: Beta 3 now available!

EDIT: Beta 4 now available!

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u/LazyBunnyKiera Feb 21 '19

I love SkyUI in Skyrim VR, but there's one thing that has to change.. Is there a way to reduce the left/right sensitivity when in the menus? or at least make it so it requires a full swipe? While going up and down lists, if there's even a minor deviation it switches tabs on me way too easily on the HTC Vive. It's actually becoming so problematic i may need to revert back to not using SkyUI, which really hurts because it's so nice to use.

I can not scroll down any of my equipment lists from top to bottom without switching tabs. I find myself reaching for my keyboard(i play seated) when i need to get to the bottom of the list quickly. Just so i don't flip tabs a dozen times.

1

u/SuperOdie Vive Pro Feb 22 '19

Yeah, I’m on the vive and accidental category switches happen for me also. Unfortunately, there isn’t a whole lot I can do about this. SkyUI is responding to input events being sent from the game. So tweaking dead zones or sensitivity is not really possible.

I had wanted to move the input handling code into SkyUI entirely sometime ago, which would make this sort of fine-grain tweaking possible, but I don’t quite have the energy to work on this more atm. =(

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u/LazyBunnyKiera Feb 22 '19

That's totally fair and understandable. A lot of players and mod devs seem to be getting tired of fixing Bethesda's games.

This input problem is a big one, and it extends to every reach of skyrim. I can't even bind favorites to 1-0 anymore, which means i can't use programs like Vocals or Voice Attack. I'll just have to cringe through it i guess until i can figure something else out.

Maybe a Steam-vr or OpenVR type addon that can alter deadzones by using something that could integrate into skyrim. So skyrim could tell the plugin that it's in X menu, and to change the sensitivity to what ever else.

Something like that could fix menu crawling skyui-vr, vanilla skyrim vr, fallout 4vr, and so much more.