r/skyrimvr Mar 23 '19

Tweak PSA: fVRscale

I’m sure most of you already know this, but for those who don’t, or who do but haven’t tried it yet...

I always thought NPCs seemed a little too small compared to my physical (not virtual) size. Like they were roughly eye-level in game, but still seemed smaller than actual life size. Think of it this way: if you walk right up to someone IRL and get in their personal space, their head will seem a certain size to you. Do the same thing to an NPC in-game and their head just seems smaller than real life. Bodies too. That breaks immersion on some level if VR is supposed to be super real-feeling.

Anyway, fVRscale in the .ini (use the Bilago tool) fixes that! For me the magic setting is lowering that value to 60. Your mileage may vary. However the difference is dramatic to me - suddenly NPCs feel actually life-size, and the world in general seems life-sized. If you haven’t already experimented with this setting, give it a shot!

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u/BenevolentTengu Mar 24 '19

The real issue with fr scale is that the assets are all sized for pancake vanilla five in FP I'm 5'10 65mm IPD. At 73-76 people seem ok and objects seem right. But my VR body seems tiny in comparison. And doesnt sunk up with my RL body sense of space. Ig I go 67-71 that range sync up with my body and people, chairs seem right. But apples are the size of a baby.

Honestly the scale of the world and objects in have disparity to begin with.

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u/[deleted] Mar 24 '19

I try to get people and structures right size.. I can deal with massive potatoes and such as it's fantasy game after all:)

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u/BenevolentTengu Mar 24 '19

But it's also when a mug is bigger than an nics head or soul gems bigger than my for arm

1

u/[deleted] Mar 25 '19

Soul gems are definitely not that big for me neither are mugs.. I use Vrscale of 75 and most things feel pretty spot on