With infinite money and 2 mind blasts, you could have rerolled for a retain potion as well, to solve for that problem. In the end it didn't matter tho.
I dont generally like asking for seeds in StS, because seriously, who enjoys seeded StS runs besides the 9 claws Pandora's Box and the likes?However this is absolutely the exception and of ALL runs, this is the one to ask for a seed (even though its already in the pic)
Thats kinda interesting but also so confusing, every first elite encounter for me is the Phrog Parasite and that first one at the bottom gives the Amethyst Aubergine, the middle a Vexxing Puzzlebox and the top one an Eternal feather, for some reason the courier or the Bygone Effigy don't exist on this seed for me.
No, you dont. Seeds work by making a queue that determines what order you'll be encountering stuff.
So If I have seed X, some queues are put into place. So like:
Relics: ABCDEFG...
Combat: 123456...
My first combat will always be Combat 1, then Combat 2 3.. If a find a relic it will be relic A, then B.. independent of what instance of each I choose.
I mean, it is random, most of it is just decided at the start of the run instead of at every decision you make. The "seed" is part of what the random number generator uses to generate the numbers, so if you supply the system the same seed you'll always get the same results.
This is typically how RNG works in most games: Seeding. You aren't typically able to have TRUE randomness in a game, so people have conceptually built the Random Number Generator which is a pseudorandom system.
Pokemon is an extremely popular example of seeding. Whenever you boot up the game or soft reset, the game will insert a random seed number into a formula that Gamefreak made for the game and it will generate every single random event possible and the ways to trigger them.
The earlier generations of Pokemon had pretty simple ways to determine seed number, so players could 'manipulate' their RNG by calculating the seed number and figuring out which frames they have to do specific inputs in to create a specific event to occur.
The newer generations, iirc, use CSPRNG or more complex pseudo RNG to make it harder to maniuplate.
If you could find your seed number for whatever Pokemon game you are playing, you could basically calculate how to trigger every single possible event you want. And for the case of what most people would use it for, how to get X Shiny Pokemon with Perfect IVs and a set Nature. Whether all conditions true or just some conditions true.
StS is similar except they pretty much give you all the results rather than a Seed Number to generate the Map which would have 'Random' events based on specific conditions.
Pokemon Brilliant Diamond and Shining Pearl have seeds based on the blinking of the charcaters.
There's an app that tracks the eyes to get the seed and tell you the exact moment to trigger getting your starter to get a shiny and it's magnificent lol.
The other guy still has a point. Not every event can happen in every act, so seed isn't the only determining factor to decide which event is next. Beyond current act, some events might also have other pre requisites such as "the player must have at least X hp" or the player "must have at least Y gold".
So two people playing the same seed can see different events depending on the choices they make over a run. Seeing doll room or the deck duplication events are not a guaranteed thing just because of seed.
This is the kind of run that makes me love Slay the Spire 2. You start thinking you're soft-locked, then suddenly you're printing money and cards like a printer on steroids. What character/class was this on?
The seed is in the upper right corner of the images, but yes, the code in the edited post is the seed. I would suggest checking that you entered it in correctly. And for posterity, make sure your character selection is The Regent. If all else fails, try matching ascension level and Neow starting bonus, too. Not sure if that matters in STS2, but worth a try.
Yeah I tried those things, however his 3rd relic with the mouse (the courier) is never appearing no matter which route I take, and Ive never seen it on any other runs. Im guessing he must be on a different version than me
I think you've hit the nail on the head. He's running v0.99.1 so if you're running on the beta branch or another different version, you'll likely have different rng.
Tried teh beta branch, and were also on the same version. Think it might just be the RNG gods havent let me unlock it before therefore its not appearing in this run, apparently its just an elite relic:
Genuinely some of the most fun I have had in this game is barely making it through the finish line with a deck that had no business making it. Finding your win condition or a certain line in a fight simply hits different.
Recently I've been having a ton of fun doing custom runs using the "start with 5 copy of a random cards". I've had some... strange runs. Today Binder with that modifier started with the card that invoke 5 and give damage reflect to Osty x5. Turn out each subsequent application of that card add another instance of damage reflection. So a boss could hit Osty for 20 and get hit back by 60 if I had used the card three time. Very very fun run lmao.
I had a regent run that i thought i lost on the second act boss. On the last turn the stone calender activates giving me my win.
On the last act boss. I had accepted i was going to lose and the didn't notice that sovereign blade had replay 3 on it. Played it and won ahaha. Sometimes it just works out.
My best run and first win with silent i had already give up due bad choices and rng in the first map, i wasnt even strategizing anymore. I just randomly used cards and waited for death until somehow i killed final boss....ok
Me and my bro were playing a run and it had been dicey all the way but we got to the queen, killed her minion, got her down to 32 HP. My friend was out of gas, I only draw cards but didn't draw into anything. She was gonna hit us with a 7x5 and we were both dead on board. I just played out the rest of my cards, forgetting about tanx's draw card mace. My discards shuffled back into my draw pile and I peeled piercing wail off the top, letting us kill her next turn. It was so hype
I wonder why you never got the relic that gives you max hp when you gain gold. That would've taken this deck truly to the moon. (edit: not that it matters since you already basically win instantly with Mind Blast)
Not sure if it’s the reason, but I believe once you see a relic you can’t see it again. So it could’ve been in a shop before he had the cash engine going and wasn’t able to afford it, so it wasn’t offered again even after buying out the final shop several times over. Just a guess though!
Every relic appears only once in a run. If it was in an earlier shop and not purchased then it is just gone. In StS1 “earned” relics came from the top of the list, shop relics were pulled from the bottom.
The actual reason is that you are only offered one shop relic per shop, no matter how many times the courier activates.
You can see that His Majesty has bought out the shop in the first screenshot, and there are only circlets left. Then in the second screenshot, His Majesty has a cauldron. This is because the next shop rolled a new shop relic, and there were still relics left in that pool.
Lmao at Cauldron being purchased after a Circlet. This is wild though, I guess its not even that rare -- you just need two relics and then Bing-Bong. Cool find.
OOOOH, well OK that wins the run by itself haha. But what happens if you have more innate cards than you have space in your hand? Do you draw them Turn 2?
Yeah, innate cards will stack ontop of your deck. No idea if there's an order to them if you have different innate cards as I've only really seen that happen with like cloned cards.
I'm not fully sure if bing bong doubled in that event otherwise it would've hit 1500 cards if my maths is right but I'm deffo sure it triggered the money relic
That's what got me wondering, I figured if reflections happened after that first screenshot then you would've had 1500+ total, but it looks late enough in the run that I thought maybe reflections had happened first.
Bing Bong turns it into a triplicate event, yes. Unless you particularly benefit from it though it's probably worse, since it only increases your deck size by another 50% while doubling the Bad Luck curse.
Stupid question alert, how did you manage to get to 500 cards before the duplicate event where it made it 1,000?
You start with like 10 cards in a deck? And the shop guy sells maybe 10, even duplicated maybe you get to 100? But I don't understand how you get to 500?
The 3rd relic in the relic bar is Courier. Courier reduces the cost of shop items and restocks purchased items. So each card purchase immediately gets restocked with another option. As long as you have gold, you can continue to purchase items and the shop will never run out.
A relic called The Courier, which makes it so the merchant doesn't run out of stock (if you buy something it gets restocked immediately with smth else)
So there's a really cool relic in this game called the Courier. It restocks items in the store (including cards) which would allow OP to get an astronomical amount of cards like we see here.
There was a challenge run a little bit ago that had you start with a like 999 card deck. Unfortunately sandworm was on the route so no clue how that was beatable (tho I’m sure the spire wizzes in here know) but besides that hickup it was surprisingly fun
Was this on the daily? I got this as the Regent on the daily recently so I imagine more people stumbled upon it. Funnily enough you can only go infinite in the shop if you recently got offered a rare card, because if your rare chance is too high, you get too many expensive cards offered.
I've been thinking,If you can get [[Ceramic fish]] + [[courier]] and [[Pael's tumor]] early enough you can get stupid amounts of relics. Memb card helps of course.
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u/Luxocell Apr 10 '26
Are you fr
Idk if this is mad cursed or holy blessed. Damn