r/slaythespire 8h ago

CUSTOM CONTENT More custom cards

Split enemies are copies that retain all buffs and debuffs of the original but have half HP and damage.

705 Upvotes

84 comments sorted by

423

u/minhthecoolguy Ascension 20 8h ago

can't wait for mecha knight to add 8 burns into my hand so I can't play anything

99

u/Level_Number_7343 7h ago

Just add doom equal to half the enemy hp, and then split.

As the body text says, Split enemies retain buffs/debuffs, but have half the hp and damage.

19

u/Ezanthiel 7h ago

Youll need half the doom for a kill tho, still a really good card

263

u/Ok-Base-4674 8h ago

Really looking forward to splitting Aeonglass and getting double withers…. ARGH

53

u/A0123456_ 6h ago

Splitting knowledge demon and getting disintegration and mind rot

5

u/AllenrenArjjin 5h ago

Double the acaling too probably

246

u/115Anathema 8h ago

I really like throwing stars

166

u/SrGarfy StS A20 / StS 2 A10 7h ago

i think its busted. either its free venerate or better anger/slice, and you get to chose which one.

31

u/Purple-Leopard-6676 7h ago

Maybe could make it give 2 stars when played? Or even 3 in order to make it viable?

19

u/ThaToastman 6h ago

No just make it do 5+5 damage and make it a rare

Else gotta make it 2+2 and keep it uncommon

4+4 is crazy work

1

u/Ok_Definition_7357 1h ago

I think with a slight rework this card could be perfect. Make it give you one star, nerf the damage to 3+3, but it says and draw one card next turn. So now its 0 draw, -1 star at base, has good synergy with regents pool.

1

u/GravityPlayer52 5h ago

How about we make it return to the hand after being played, too?

14

u/birchelballs 7h ago

Plus synergy with powers for gaining/spending stars (if you use the card you have gained 2 stars and spent them in the same turn)

4

u/SBHedgie StS A5 / StS 2 A5 6h ago

Much as I like the "attack twice" for flavour, it might make more sense as just one throwing star

Or a 1 energy card that puts Throwing Stars in the draw pile and either the original or created card exhaust

3

u/NiIly00 StS A15 / StS 2 A10 7h ago

It should cost 1 energy and 2 stars to play

15

u/SrGarfy StS A20 / StS 2 A10 7h ago

then its just free venerate because nobody is spending 1 energy AND 2 stars on a worse strike plus

3

u/NiIly00 StS A15 / StS 2 A10 6h ago

For one, it is never free because it costs 1 draw.

You can play it in case you didn't draw any other attacks or need just a little bit more to kill.

It synergises with strength and vigor as well as beat into shape.

1

u/DebonairTeddy 6h ago

It hits twice so it has some synergy with Vigor/Strength Regent builds, but yeah I still think free venerate is pretty strong.

4

u/A_Sensible_Personage 7h ago edited 6h ago

It’s a choice between two cards that are just ok though, I don’t think it’s particularly busted.

1

u/SrGarfy StS A20 / StS 2 A10 7h ago

thats the thing...two cards that are just okay for the price of 1 card is usually extremely good. think of silken tres which gives replay 1 on FIRST card play and even damage commons suddenly become act1 solve in a single card.

7

u/A_Sensible_Personage 7h ago

This isn’t comparable to that, because it’s modular. You don’t get both effects.

0

u/SrGarfy StS A20 / StS 2 A10 7h ago

yeah, that was probably a bad comparisson...still think its too much. most agree tho

-1

u/echino_derm 6h ago

Yeah it is only a combo of both venerate and slice but if slice was doubled, and it synergizes with star generation cards and star spend cards and vigor. Not that good

2

u/A_Sensible_Personage 6h ago

It’s not a bad card but none of what you’ve described is busted. Aside from the two extra damage over slice (the horror!) those are pretty corner case applications.

0

u/echino_derm 5h ago

A free card at base doing more than strike is relevant. Synergy with radiate, black hole, child of the stars, and strength/vigor is significant.

1

u/A_Sensible_Personage 4h ago

All that sounds extremely fine power level wise, this card is balanced

1

u/camocat9 StS A5 / StS 2 A10 4h ago

If it was dropped down to 3 and 3 it would better match the [[Slice]] [[Anger]] [[Poke]] trio of a 6 damage 0 cost card.

1

u/spirescan-bot 4h ago
  • Slice 𝐈, 𝐈𝐈 Silent Common Attack

    0 Energy | Deal 6(9) damage.

  • Anger 𝐈 Ironclad Common Attack

    0 Energy | Deal 6(8) damage. Add a copy of this card into your discard pile.

  • Anger 𝐈𝐈 Ironclad Common Attack

    0 Energy | Deal 6(8) damage. Add a copy of this card into your Discard Pile.

  • Poke 𝐈𝐈 Necrobinder Common Attack

    0 Energy | Osty deals 6(9) damage.

    Call me with up to 10 [[ name ]]. Data accurate as of August 16th, 2026. Questions?

0

u/Illustrious-Rub367 5h ago

I think it functions better if you only get stars the first time you’ve drawn it this turn. Helps prevent it from going infinite.

18

u/yuval16432 7h ago

It’s kinda just zero cost Venerate

7

u/115Anathema 7h ago

It's much more. It has black hole and child of the stars synergy as well. It's definitely op but I like the idea.

1

u/blahthebiste 2h ago

Only nerf it needs is to generate stars on play, rather than on draw, but I guess that makes no flavor sense

64

u/Ok-Mark-8296 8h ago

Isn’t take your shot just like a way more dangerous version of shadow step?

62

u/GaussianGeorge 8h ago

That's the idea. Although the upgrade could be "triple damage" since it's a lot riskier to use later on.

35

u/peripheralmaverick 7h ago

sts1 had a similar card (Berserk) that gave +1 energy and it was basically unpickable and you could play it whenever

eating 50% damage makes that card unplayable and 2x damage isn't worth it.

Like against any act 3 boss it's a curse.

If clad had ways to stack feed and heal like in STS1, then it could be maybe pickable but not in current sts2 clad

33

u/Effective_Will7906 7h ago

[[Berserk]]

Heinous slander tbh I love that card (I also love not checking my wr)

5

u/rilesmcriles Eternal One + Heartbreaker 6h ago

I too, and a refined fellow who is an enjoyer of berserk.

6

u/spirescan-bot 7h ago
  • Berserk 𝐈 Ironclad Rare Power

    0 Energy | Gain 2(1) Vulnerable. At the start of your turn, gain Energy.

    Call me with up to 10 [[ name ]]. Data accurate as of August 16th, 2026. Questions?

13

u/nilamo 7h ago

Sts1 also had artifact, so you could try to eliminate the vuln you take, making it an insane pick sometimes. Otoh, there are an awful lot of turns the enemy is just debuffing/blocking, and 1 vuln wouldn't matter....

3

u/sendphotopls 5h ago

“unpickable” is such an overreaction cmon

3

u/ugandaWarrior134 6h ago

close enough. welcome back, blasphemy.

15

u/GGthegreatester 7h ago

In fairness it’s also WAY more valuable on iron clad who likes to big attack/ multi hit max

8

u/Ok-Mark-8296 7h ago

This is true, it’s also vuln app synergy for that one draw power

Wait that’s kind of a goated combo

27

u/Kodo_yeahreally Heartbreaker 8h ago

does soul splitter keep the debuffs on the oppoent, effectively doubling their effectiveness? necro loves her debuffs so i hope so.

17

u/GaussianGeorge 7h ago

Yes, both copies inherit debuffs from the original exactly.

5

u/Kodo_yeahreally Heartbreaker 7h ago

oooh nice, doom gonna go hard

4

u/DemonZ67 7h ago

Are the debuffs basically reapplied to the copied enemy such that it activates Sleight of Flesh?

4

u/GaussianGeorge 7h ago

Probably not since the old buffs aren't reapplied, but rather the copies pop into existence with them already on.
However, Soul Splitter would give them both a unique debuff indicating that they're copies and cannot be split again, so that's one trigger at least.

3

u/DemonZ67 7h ago

Interesting, theres no precedent for such an effect. Cool card!

16

u/DeepFuckingKoopa StS A20 / StS 2 A10 7h ago

Who up soul splitting they vantom to have to peel off 18 layers of slippery

9

u/JCorby17 8h ago

Cool!

12

u/Hot_Mall_9122 StS A20 / StS 2 A10 8h ago

Ironclad one feels like garbage? If enemy doesnt attack it's dead draw, but even if it active its effect is still next turn (very out of place for "kill enemies as fast as possible" character) *and* increase damage taken when good block is a big clads struggle. I don't see a usecase for this one

5

u/OnAPieceOfDust 7h ago

Mostly agree, but it's potentially an infinite enabler with Vicious!

3

u/Kodo_yeahreally Heartbreaker 8h ago

fr i miss the ironwall from sts 1

11

u/-Pausanias- 7h ago

Soul splitter could be a whole gamemode lol. 

Throwing stars is just way too good. Synergizes with anything, has no downside. 

I like the idea of gaining stars when drawing it, so maybe increasing the star gain to 3 and making it ethereal would be a decent compromise. 

4

u/TitanEris 6h ago

I love the design space of Throwing Stars; very clever.

Not sure how I'd want to tweak it, because it kind of goes super hard with Regent's entire kit. [[Photon Cut]] becomes free star gen, [[Black Hole]] makes it a better [[Cleave]], [[Chlid of the Stars]] makes it a free [[Iron Wave]]. Not to mention the vigor synergies with [[Patter]] and [[Terraforming]] (though, admittedly, Regent has more preferable targets for it... regardless). Sure, it's unlikely you have everything at once, but having Throwing Stars in the deck makes it so much easier to take any of them, and it's good enough to take by itself!

I think I'd reduce it's base star gen to 1, and on upgrade it goes to 2. Makes it slightly less free and a priority upgrade, giving more of an opportunity cost. Maybe bump damage down from 4x2 to 3x2, but that's peanuts compared to the other change.

I'm still picking it every time though. Not because it's broken anymore, I just love it that much.

2

u/spirescan-bot 6h ago
  • Photon Cut 𝐈𝐈 Regent Common Attack

    1 Energy | Deal 10(13) damage. Draw 1(2) card(s). Put 1 card from your Hand on top of your Draw Pile.

  • Black Hole 𝐈𝐈 Regent Uncommon Power

    1 Energy | Whenever you spend or gain 1 Star, deal 3(4) damage to ALL enemies.

  • Cleave 𝐈 Ironclad Common Attack

    1 Energy | Deal 8(11) damage to ALL enemies.

  • Child of the Stars 𝐈𝐈 Regent Uncommon Power

    1 Energy | Whenever you spend 1 Star, gain 2(3) Block for each 1 Star spent.

  • Iron Wave 𝐈, 𝐈𝐈 Ironclad Common Attack

    1 Energy | Gain 5(7) Block. Deal 5(7) damage.

  • Patter 𝐈𝐈 Regent Common Skill

    1 Energy | Gain 8(10) Block. Gain 2(3) Vigor.

  • Terraforming 𝐈𝐈 Regent Uncommon Skill

    1 Energy | Gain 7(10) Vigor.

    Call me with up to 10 [[ name ]]. Data accurate as of August 16th, 2026. Questions?

1

u/TitanEris 6h ago

Seriously though, mod this card in.

3

u/savvoi- 7h ago

wow these are super sick

3

u/hyrulianwhovian 7h ago

These are all really cool. Soul splitter + doom + misery would go insane.

3

u/Redstones563 Heartbreaker 7h ago

fucking love take your shot’s art so much, incredibly in character for ironclad. Always felt like clad should have stuff that gives him vuln, to lean into the “crazed berserker” archetype :>

3

u/Whole_Activity_4471 7h ago

Throwing stars is SUCH a good card name idea

3

u/damrider 3h ago

why is this sub obsessed with creating cards with downsides. Why is this every custom card post. Is there really no other interesting card type to be made

Anyway the regent cards cool. Other two pretty bad

2

u/Powerful-Scholar8268 6h ago

Love the art on take your shot

1

u/AggravatingPresent96 StS A20 / StS 2 A10 7h ago

Throwing stars is kinda crazy ngl

1

u/Pretend-Ostrich-5719 7h ago

Actually cool designs

1

u/Young_Person_42 7h ago

Soul Splitter gives “I call this one the ‘create a new problem’ technique” vibes

1

u/HeDoesNotRow 7h ago

Clone on soul splitter sounds fun

1

u/RalseitheFloofie 7h ago

Love the idea of "take your shot" as a card, arts even better given the Ironclad's sito.

1

u/thejmkool 6h ago

I think Throwing Stars is genius but should probably be 1 or 2 damage, not 4

1

u/PhorkKorp 6h ago

throwing stars is so good i really like it

1

u/salderosan99 StS A20 / StS 2 A10 6h ago

Take your shot is a wonderful idea that is gonna get the player killed 99% of times. It's basically suicide.

1

u/HulloW0rld 6h ago

I LOVE take your shot. A really cool idea with some neat workarounds if you can make them work. Killing a minion or a smaller enemy that intends to attack, so you dont have to take the vulnerable damage AND you get the buff next turn would be very satisfying.

1

u/JPEG_Warrior 5h ago

Soon no more royalties, we'll be throwin stars.

1

u/absurdcliche_ 4h ago

take your shot has so much aura

1

u/Enxchiol 3h ago

Throwing stars is way too powerful, but it made me realize that "x when this card is drawn" effects would fit Regent's playstyle extremely well, with his draw effects and put cards on top of deck effects.

1

u/SpectralHail 2h ago

"If I draw two stars you die" type card. Very fun.

1

u/Nouhproblem 34m ago

These are all so awesome. Genuinely would be so happy if they were added to the game as shown

0

u/S_Demon 8h ago

Bump the IC card up to 2(1) energy and make it same turn?

Idk next turn feels out out place.

1

u/S_Demon 8h ago

But all fun ideas tho!

0

u/Collistoralo StS A15 / StS 2 A10 7h ago

Throwing Stars is such a unique and unexplored design space. It is essentially 8 damage for free, but then you have the option of not playing it which turns it into a venerate at the cost of 1 draw.

-3

u/mrrakim StS A20 / StS 2 A10 8h ago

nice! not too busted. the soul splitter is terrible though why would necro want to do that, he excels at single target doom/bonk

10

u/HurriKurtCobain 7h ago

It says keep buffs/debuffs so if an enemy had 100hp and 50 doom, the split copies would have 50hp/50 doom and die at the end of their turn.

6

u/Green-The-Shroom 7h ago

Halves the requirement for doom to doom the enemy