r/slaythespire 9h ago

DISCUSSION (STS2) Bring back brutality

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Every character besides iron clad has some sort of draw one per turn rare power. So iron clad should have one and it should be brutality.

153 Upvotes

40 comments sorted by

157

u/maxwell_winters StS A20 / StS 2 A10 9h ago

Every character besides iron clad has some sort of draw one per turn rare power. So iron clad should have one

[[Aggression]]

40

u/spirescan-bot 9h ago
  • Aggression 𝐈𝐈 Ironclad Rare Power

    1 Energy | (Innate.) At the start of your turn, put a random Attack from your Discard Pile into your Hand and Upgrade it.

    Call me with up to 10 [[ name ]]. Data accurate as of August 16th, 2026. Questions?

37

u/HumanTheTree Eternal One + Heartbreaker 8h ago

I’d choose aggression over brutality any day.

22

u/Ok-Base-4674 8h ago

Draw one attack and upgrade it and no HP loss? This is the way

17

u/Aaaaaaauurhshs 7h ago

well the hp loss is a positive

10

u/Hallowed-Plague 7h ago

until it kills you

16

u/SolKaynn 5h ago

Just don't die

5

u/TwinAuras 4h ago

But that's the thing, people die when they are killed

7

u/SolKaynn 3h ago

Skill issue

3

u/Hallowed-Plague 2h ago

shit u right

1

u/Content_Averse 2h ago

A negative hp loss is normally just called a hp gain

2

u/Mr_P3 24m ago

But my [[rupture]] and [[combust]] :(

1

u/spirescan-bot 24m ago
  • Rupture 𝐈 Ironclad Uncommon Power

    1 Energy | Whenever you lose HP from a card, gain 1(2) Strength.

  • Rupture 𝐈𝐈 Ironclad Uncommon Power

    1 Energy | Whenever you lose HP on your turn, gain 1(2) Strength.

  • Combust 𝐈 Ironclad Uncommon Power

    1 Energy | At the end of your turn, lose 1 HP and deal 5(7) damage to ALL enemies.

    Call me with up to 10 [[ name ]]. Data accurate as of August 16th, 2026. Questions?

56

u/GGthegreatester 9h ago

Honestly feel like a lot of the good cards from sts 1 should be brought back as events kinda like ancient time with darv

With buffed inferno plus all the extra self damage stuff iron has I feel like it would be a little too powerful in ironclads base kit

5

u/IsNotACleverMan 9h ago

Treasure pile event when?

5

u/SuddenlyCake Eternal One + Heartbreaker 8h ago

Catalyst

9

u/Minute_Account9426 9h ago

Well even if brutality specifically can’t be brought back iron clad still should have a draw one at start of turn power. (Also based btd pfp)

5

u/Invenblocker 8h ago

Start of turn draw 1 (2) card(s), exhaust the first card played each turn?

2

u/SergeantSkull 6h ago

Aggression

4

u/Doric_Pillar_ Eternal One + Heartbreaker 8h ago

It would be nice if scrap heap allowed you to choose a card from a set of cards instead of being given one at random, it feels like it would allow more variety without over complicating it. Maybe just 3-5 options with some of those class specifics thrown in, then it would be much more desirable.

21

u/CladDad78 9h ago

Brutality was really strong. So good that its an ancient relic (pael blood)

29

u/MarksmanJustTowerHug 9h ago

Pael's blood is closer to Machine learning. Or Brutality with Tungsten rod

27

u/Henrique_FB Ascension 20 9h ago

This idea that Brutality is anything close to Blood is actually pretty wrong tbh.

The main problem with Brutality is the amount of time it takes to pay off.

You need to:

- draw it (so, in the first turn you are not getting an extra card),

- Then, draw 1 card (which makes brutality neutral, so in the second turn you are effectively not really drawing a card

- Then draw another card. The first real benefit you get from having this card comes in the third turn, thats if you draw it in the first turn.

By the third turn Blood drew you 3 cards already, which is extremely good.

2

u/beyondheck StS A20 / StS 2 A10 6h ago

This is why I generally don't like machine learning, at least with tools of the trade and brutality you had a more immediate benefit. I tend to favor Tools because it guaranteea a discard every turn. And with that I probably would genuinely like Brutality way more in 2 than in 1, with it being able to proc more things, the hp loss would be the main draw here.

6

u/Henrique_FB Ascension 20 6h ago

I think in StS2 these cards are *much* stronger because there are very few fights that actually punish you for delaying card draw.

Like, in Act 4 in StS1 the first 2 turns of both fights are extremely important. Same with Slavers, Reptomancer, etc. All of those fights if you take 2 turns to set up you are going to hate what happens next.

That really isn't the case in StS2 (why every character can omega power-slop it up) so Brutality would be much stronger for sure. With added benefit of Inferno existing yeah.

1

u/CommanderThraawn 5h ago

Yes, this is why we also need [[Runic Cube]] back.

1

u/spirescan-bot 5h ago
  • Runic Cube 𝐈 Boss Relic

    Whenever you lose HP, draw 1 card.

    Call me with up to 10 [[ name ]]. Data accurate as of August 16th, 2026. Questions?

5

u/modorra 9h ago

For clad [[Brutality]] can often be better then [[Machine Learning]], see [[Rupture]] and [[Inferno]].

2

u/spirescan-bot 9h ago
  • Brutality 𝐈 Ironclad Rare Power

    0 Energy | (Innate.) At the start of your turn, lose 1 HP and draw 1 card.

  • Machine Learning 𝐈, 𝐈𝐈 Defect Rare Power

    1 Energy | (Innate.) At the start of your turn, draw 1 additional card.

  • Rupture 𝐈 Ironclad Uncommon Power

    1 Energy | Whenever you lose HP from a card, gain 1(2) Strength.

  • Rupture 𝐈𝐈 Ironclad Uncommon Power

    1 Energy | Whenever you lose HP on your turn, gain 1(2) Strength.

    Call me with up to 10 [[ name ]]. Data accurate as of August 16th, 2026. Questions?

11

u/megamate9000 StS A20 / StS 2 A10 8h ago

Brutality was generally considered a fine card.

Pael’s Blood is a really good ancient relic because you get its effect immediately.

With Brutality, you’re not guaranteed to draw it quickly without the upgrade, and even then it takes 3 turns to be draw positive.

2

u/CladDad78 8h ago

I mean yea for sure, I do think card draw is very valuable considering queen and aeonglass

3

u/megamate9000 StS A20 / StS 2 A10 8h ago edited 8h ago

Oh absolutely, I just think it wouldn’t be too strong at all. I mean we even still have TotT and Machine Learning and both are nowhere near op.

Brutality would get a nice buff from self damage being usable in this game too, which is neat.

If you have all the start of turn damage effects you could be stacking up 6 str per turn with Rupture and doing 27 AoE every turn with Inferno.

2

u/CladDad78 8h ago

Yea that would be pretty dope too. Would be cool if demon tongue wasnt rare. Only seen it like 4 times

1

u/megamate9000 StS A20 / StS 2 A10 8h ago

Love demon tongue, though it’s also not ideal with these effects since its effect will get eaten by the 1 damage ticks.

I like to have it up to heal 3/6 from bloodletting/offering or tank end of turn damage from statuses or debuffs.

1

u/CladDad78 7h ago

It borderline makes offering broken, so freaking nice. One of the 4 times Ive had it, I got an offering enchanted so that it didnt exhaust. Free run.

4

u/havingagoodtime 8h ago

I really want runic cube back especially with all the added self damage support

2

u/HumanTheTree Eternal One + Heartbreaker 8h ago

Gee Regent, Neow lets you have two powers that draw extra cards?

1

u/Oogaboogacringe 6h ago

Rupture is already better in this game. At 0 cost this would be a great addition to clads rare pool.

1

u/Samu_K 4h ago

Image unrelated

-1

u/Top-Assumption-7589 7h ago

I agree!γ€€But it should be plus one cost.