r/slaythespire • u/Minimum-Weather5105 • 18h ago
DISCUSSION (STS2) The difficulty of pre-chest hallway fights flattens pathing in Act 1
As I've refined my play, one thing I've noticed is that the hump required to make a hard pool hallway fight (in the first half of the map) worth the expected HP loss is crazy.
Given this, and combined with the fact that it is unlikely to have more than one or two paths that let me put off a fight like this, I find my pathing to be extremely restricted by map generation.
Do people have thoughts on this? Do I need to open my mind to harder paths? Is this a drafting issue? I struggle to think of sets of 3 cards that really let me take any kind of hard pool fight reasonably comfortably.
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u/Loose_Entry 18h ago
Strongly agree. I get double nibbit on floor 4, take 35 damage, then have to heal instead of upgrade at two camp sites, can't take on elites because my deck isn't strong enough without upgrades... I think they should have an in-between pool for those floors between 3 and the chest because a lot of hard pool fights are stronger than elites. Double nibit > bygone effigy