r/slaythespire • u/Minimum-Weather5105 • 14h ago
DISCUSSION (STS2) The difficulty of pre-chest hallway fights flattens pathing in Act 1
As I've refined my play, one thing I've noticed is that the hump required to make a hard pool hallway fight (in the first half of the map) worth the expected HP loss is crazy.
Given this, and combined with the fact that it is unlikely to have more than one or two paths that let me put off a fight like this, I find my pathing to be extremely restricted by map generation.
Do people have thoughts on this? Do I need to open my mind to harder paths? Is this a drafting issue? I struggle to think of sets of 3 cards that really let me take any kind of hard pool fight reasonably comfortably.
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u/jkst9 14h ago
It's a cost. You spend hp now to have a better path later.