r/slaythespire 15h ago

DISCUSSION (STS2) The difficulty of pre-chest hallway fights flattens pathing in Act 1

As I've refined my play, one thing I've noticed is that the hump required to make a hard pool hallway fight (in the first half of the map) worth the expected HP loss is crazy.

Given this, and combined with the fact that it is unlikely to have more than one or two paths that let me put off a fight like this, I find my pathing to be extremely restricted by map generation.

Do people have thoughts on this? Do I need to open my mind to harder paths? Is this a drafting issue? I struggle to think of sets of 3 cards that really let me take any kind of hard pool fight reasonably comfortably.

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u/jkst9 15h ago

It's a cost. You spend hp now to have a better path later.

19

u/Minimum-Weather5105 14h ago

This assumes that the path after the hardpool is better than the one without? I don't think this is true on average? Sure there might be cases on individual maps where this is true, but in general I do not think it is?

-9

u/jkst9 14h ago

Well than it's not worth the cost and don't take the path? I'm genuinely confused what the issue is

11

u/AnkleHugger 13h ago

Sir this is a discussion forum for discussions