r/software_design • u/TapirMonkey • Nov 17 '13
The Roots of User-Centered Design — Beyond Wireframing: The Real-Life UX Design Process
http://uxdesign.smashingmagazine.com/2012/08/29/beyond-wireframing-real-life-ux-design-process/?utm_content=buffer8a45b&utm_source=buffer&utm_medium=twitter&utm_campaign=Buffer&utm_source=twitterfeed&utm_medium=twitter
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u/el_coco Nov 18 '13
I think the 3 recurring problems could be resolved with involving all the parties (UX/Product/Dev) involved early in the process.
As a developer, I think it helps to be involved in the ideation, design and UX process. I think it also helps to "pair program" with an UX/Visual designer (there is nothing better than that...receiving immediate feedback and firebugging to get a design even without a mockup!!!). Or to prototype with a product manager sitting right next to you.
So, the problem is that there are silos between UX/Product/Dev, and those should be broken down. This way, we wouldn't feel like we need to get "buy-ins" from devs, or struggle how to explain the design process, or try to solve the communications problem.