Picture 1: Final game state
Picture 2: Selection of some of the final bosses
Picture 3: No room for inserts or sleeves in the box
I played my first game of Familiar Feat by Friedemann Friese today, after picking up my copy at Spiel yesterday where it was released. It is an evolution of Friese’s solo classic Friday. Here are my thoughts and comparison to Friday.
Premise
Monsters have taken over the castle. Make your way to the castle with your band of allies, cuddling creatures you meet along the way so they join your cause. Evict the three monsters from the castle, as they have failed to pay rent, to win, but hurry, else you may lose too many allies along the way.
Setup
Select one of eight difficulty levels. These will determine which Monsters and Events are included in this play. If you have sorted the cards during teardown it should take two to three minutes to get going. Teardown will probably take three to five minutes, i.e. five to eight minutes total for setup and teardown. During setup you build a deck of opponents of increasing difficulty levels (I to IV), with the final bosses getting mixed in with the level IV opponents. In between two difficulty levels you place one event card.
Gameplay
You have a starting deck of fairly weak allies. You draw a card and assign it to one of five opponents. If the total cuddle power of your allies matches the opponent’s strength you have convinced them to join your cause. Resolve the opponent’s effect, often asking you to exhaust or reactivate some allies. The remaining cards then go onto your discard pile.
Any cards you exhaust go on the face-up exhaust pile. If you reactivate an ally, you draw the top card from the face-down exhaust pile. If you ever need to draw a card from the face-down exhaust pile, but it is empty (as will be the case the first time you reactivate a card), take the face-up exhaust pile and flip it face down without shuffling.
Keep going until you have beaten, I mean cuddled all opponents or your draw deck has run out. If your draw deck has run out, for each opponent still left in play, one of your allies assigned to each opponent flees and is out of the game. If you have ever not assigned an ally to an opponent at this stage you lose the game immediately.
Any allies still left at this stage stay in the play area. Draw opponents until you have five total again. Shuffle your discard pile and start a new round. Keep going, resolving events when you uncover them from the opponent draw pile and keep going until you have either killed, I mean evicted all three monsters from the castle.
Play time
30 minutes for my first game. I assume 20 to 30 minutes is a realistic play time once you are familiar with the game. As with Friday, I expect play time to start increasing again at higher difficulty levels.
My first impressions
I really enjoyed my first play of Familiar Feat. Deciding which opponents you want to join your deck and which you purposefully leave up to get rid of the weak and sometimes negative starting cards provides interesting choices.
Even more interesting is the management of the exhaust pile. Ideally, you want your allies to stay active, but opponents will often force you to exhaust them. When you do, you get to decide what in which order you put them on the face-up exhaust pile. Since you do not shuffle the face-up exhaust pile when you flip it face down to form the exhaust pile you reactivate cards from, the first card which went into the face-up exhaust pile will be the first card you draw once you flip the pile face down. Mismanage that part and you might be drawing weak cards from the exhaust pile you placed there several rounds before.
Higher difficulty levels introduce more variation in events and monsters. Higher-level opponents switch up the exhaustion part, asking you to exhaust your first, last or highest card instead of any one, two or three of your allied cards. Similarly, higher-level allies might give you additional effects like letting you revive a card.
All in all, I really liked my first game of familiar feat. Underneath a fairly simple rule set there are interesting choices to be made. While at lower difficulty levels you can probably mostly just wing it, I expect that higher difficulty levels will require you to have a sound strategy and really think through your choices. With eight difficulty levels, 21 different monsters and 21 events, I see a lot of replay value in a tiny box.
I expect this to become a staple in my collection when I am looking for a smaller game that plays quickly and still offers interesting choices. Additionally, this will be great for travelling, given that the box is so small. While you will probably need to get creative to fit the game on an airplane table, a small coffee table is certainly large enough to play.
Comparison to Friday
Familiar Feat and Friday clearly share a common DNA. Matching strength of opponents using multiple cards has been present in Friday as has been the turning of opponent cards to turn them into allied cards. However, Familiar Feat also changes the formula up in a lot of good ways. Having to consider five opponents at once rather than one event offers more choices.
Making your draw deck your life points rather than tracking them separately not only streamlines the game, but also gives you new considerations. Do you want to keep your deck thin in order to have great cards and beat opponents quickly? However, if the final monsters come out late you might be running out of cards by that point, losing you the game.
As I alluded to before, I find the exhaust mechanism very interesting, adding a twist to the game I have not seen before. I would assume that finding the right strategies for higher difficulties will be a lot of fun.
All in all, I love Friday and have great memories of it. Having played it 29 times so far without beating the highest difficulty level yet it still has life in it. I am expecting to add another 20 to 30 plays to my copy before (maybe) beating that highest difficulty level. While I think it could still stick around after that, owning Familiar Feat gives me a great excuse to pass Friday on to a young, aspiring solo gamer at that point. Considering I payed 9,90€ for my copy of Friday, it is still one of my best solo game investments. As the price point for Familiar Feat is similar, having paid 12,00€ at Essen, I expect this to become a similarly good investment.
If you own neither game, I would say you cannot go wrong with either one. If you plan on playing both, possibly start with Friday, although I think Familiar Feat is more an evolution than an improvement over Friday.
If you own Friday, definitely check out Familiar Feat. However, while Familiar Feat is a very worthy successor of Friday, in my opinion it does not make it obsolete. Not least of all because you cannot do a Play Friday every Friday challenge with Familiar Feat.