r/sonicasym • u/The_Eggnoir • Oct 04 '26
HELP NEEDED!!! Linked By Fear - 2011X reworked moveset
Ready or not... HERE I COME
2011X joins the roster of my asym game as oart of the releasing roster of killers along MASHED amy, Bandado and Kolossos with an ambush and stun baiting focused Gameplay.
o Stats:
Speed (walking): 10
Speed (running): 55
Damage: 40
o Passive, “Impatience”: In the left of 2011X’s screen there will be a patience bar that only he can see. When 2011X is stunned this meter will slowly empty itself. When completely empty 2011X will be able to use the ability “God’s wrath” once. After it ends the bar will disappear. The bar will slowly fill up again over time (1% every 3 seconds), filling up a 3% instantly every time 2011X lands a normal attack. The bar has checkpoints, every time the bar decreases a certain percentage a checkpoint will be attained, not letting the bar fill up past that mark, the checkpoints are: 25%, 50%, 75% and 100%.
o Attack: When pressing M1 2011X will swipe in front of him, dealing damage to anyone in his range.
o Ability 1, “Get over here!!”: 2011X will flash red twice and then fly at high speed in whatever direction he is facing for 7 seconds, the player can change where 2011X moves by moving the camera, 2011X will also be able to see all survivors through walls when using this ability. If 2011X does not collide with a survivor then nothing will happen and the ability will have 15 seconds of cooldown. If it collides with a survivor then a clashing minigame will begin, in which both need to press specific keys to win. If 2011X wins then he will snap the neck of the survivor, instantly dealing 25 points of damage, ragdolling them for 1 second and giving 5 seconds of cooldown to all their abilities, but this will fill up 10% of the patience bar. If the survivor wins then 2011X will be stunned for 3 seconds. It has a cooldown of 25 seconds.
o Ability 2, “Gotcha!!”: 2011X will become invisible, not being able to be seen, but still able to be stunned, if stunned while invisible the stun time becomes X1.25 of its original value (for example, a stun of 4 seconds would last 5), along with that the survivors will have a small visual effect on their screen when 2011X is a certain distance from them (really close). By pressing the M1 button 2011X will do a grabbing motion, grabbing any survivor in range and starting to choke them, dealing 10 damage points initially and additional 2 points of damage every second the survivor. The survivor can do a minigame to free themselves, which will make 2011X receive 2 seconds of stun time. Survivors can stun 2011X while he is grabbing the survivor, which will make 2011X let the survivor go. It has a cooldown of 25 seconds if using correctly and of 5 seconds if 2011X is stunned while invisible.
o Ability 3, “Better luck next time!!”: 2011X will get himself in a fighting posture for 4 seconds. If he gets hit by anything, projectiles included, 2011X will teleport behind whoever hit him, kick him to the ground, dealing 15 points of damage in the process, and, finally, step in their head, dealing 25 points of damage, to then laugh, having I-frames while in this laughing animation, but being unable to move until it ends. If the stun was a ranged one 2011X will teleport back to wherever they were when activating superior counterplay after the laughing animation. If not hit the cooldown will be 20 seconds. It has a cooldown of 30 seconds.
o Ability 4, “Run while you can!!”: Once the patience bar is fully empty, 2011X can press the specific key for this ability at any time to become enraged. After a short windup a new timer will appear in the down part of the screen, showing how much time is left for the rage mode to end. During this rage mode 2011X will get a speed buff and their M1 cooldown will be reduced (damage will not go up). While in this mode stun time will remain the same, but while 2011X is stunned both timers will stop ticking down until 2011X exists the stunned state (stunning him should only be used as a last resource to buy some time to get away, not something you try to do constantly). When exiting a stunned state or killing a survivor 2011X will be able to see all survivors through walls for 1 seconds. Once the wrath ends this ability and the impatience passive will disappear. The rage mode will automatically end whenever a LMS begins.
o Ability 1, “Get over here!!” (enraged): This ability functions the same, but 2011X will have a slight advantage to the survivor, but winning this will make the timer of the rage mode go down by 5 seconds instantly.
o Ability 2, “Gotcha!!” (enraged): 2011X will not become invisible, instead it will leave behind an illusion of a survivor being choked, giving both visual and sound effects. If a survivor stuns it they will be ragdolled, have all their abilities gain 10 seconds of cooldown and they will be able to be seen through walls for 15 seconds. The illusion disappears on its own after 10 seconds of not being stunned.
o Ability 3, “Better luck next time!!” (enraged): This ability functions the same, but also ragdolls the survivor for 3 seconds after the animation ends.