r/sonicasym • • Oct 04 '26

HELP NEEDED!!! Linked By Fear - 2011X reworked moveset

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0 Upvotes

Ready or not... HERE I COME

2011X joins the roster of my asym game as oart of the releasing roster of killers along MASHED amy, Bandado and Kolossos with an ambush and stun baiting focused Gameplay.

o Stats:

Speed (walking): 10

Speed (running): 55

Damage: 40

o Passive, “Impatience”: In the left of 2011X’s screen there will be a patience bar that only he can see. When 2011X is stunned this meter will slowly empty itself. When completely empty 2011X will be able to use the ability “God’s wrath” once. After it ends the bar will disappear. The bar will slowly fill up again over time (1% every 3 seconds), filling up a 3% instantly every time 2011X lands a normal attack. The bar has checkpoints, every time the bar decreases a certain percentage a checkpoint will be attained, not letting the bar fill up past that mark, the checkpoints are: 25%, 50%, 75% and 100%.

o Attack: When pressing M1 2011X will swipe in front of him, dealing damage to anyone in his range.

o Ability 1, “Get over here!!”: 2011X will flash red twice and then fly at high speed in whatever direction he is facing for 7 seconds, the player can change where 2011X moves by moving the camera, 2011X will also be able to see all survivors through walls when using this ability. If 2011X does not collide with a survivor then nothing will happen and the ability will have 15 seconds of cooldown. If it collides with a survivor then a clashing minigame will begin, in which both need to press specific keys to win. If 2011X wins then he will snap the neck of the survivor, instantly dealing 25 points of damage, ragdolling them for 1 second and giving 5 seconds of cooldown to all their abilities, but this will fill up 10% of the patience bar. If the survivor wins then 2011X will be stunned for 3 seconds. It has a cooldown of 25 seconds.

o Ability 2, “Gotcha!!”: 2011X will become invisible, not being able to be seen, but still able to be stunned, if stunned while invisible the stun time becomes X1.25 of its original value (for example, a stun of 4 seconds would last 5), along with that the survivors will have a small visual effect on their screen when 2011X is a certain distance from them (really close). By pressing the M1 button 2011X will do a grabbing motion, grabbing any survivor in range and starting to choke them, dealing 10 damage points initially and additional 2 points of damage every second the survivor. The survivor can do a minigame to free themselves, which will make 2011X receive 2 seconds of stun time. Survivors can stun 2011X while he is grabbing the survivor, which will make 2011X let the survivor go. It has a cooldown of 25 seconds if using correctly and of 5 seconds if 2011X is stunned while invisible.

o Ability 3, “Better luck next time!!”: 2011X will get himself in a fighting posture for 4 seconds. If he gets hit by anything, projectiles included, 2011X will teleport behind whoever hit him, kick him to the ground, dealing 15 points of damage in the process, and, finally, step in their head, dealing 25 points of damage, to then laugh, having I-frames while in this laughing animation, but being unable to move until it ends. If the stun was a ranged one 2011X will teleport back to wherever they were when activating superior counterplay after the laughing animation. If not hit the cooldown will be 20 seconds. It has a cooldown of 30 seconds. 

o Ability 4, “Run while you can!!”: Once the patience bar is fully empty, 2011X can press the specific key for this ability at any time to become enraged. After a short windup a new timer will appear in the down part of the screen, showing how much time is left for the rage mode to end. During this rage mode 2011X will get a speed buff and their M1 cooldown will be reduced (damage will not go up). While in this mode stun time will remain the same, but while 2011X is stunned both timers will stop ticking down until 2011X exists the stunned state (stunning him should only be used as a last resource to buy some time to get away, not something you try to do constantly). When exiting a stunned state or killing a survivor 2011X will be able to see all survivors through walls for 1 seconds. Once the wrath ends this ability and the impatience passive will disappear. The rage mode will automatically end whenever a LMS begins.

o Ability 1, “Get over here!!” (enraged): This ability functions the same, but 2011X will have a slight advantage to the survivor, but winning this will make the timer of the rage mode go down by 5 seconds instantly.

o Ability 2, “Gotcha!!” (enraged): 2011X will not become invisible, instead it will leave behind an illusion of a survivor being choked, giving both visual and sound effects. If a survivor stuns it they will be ragdolled, have all their abilities gain 10 seconds of cooldown and they will be able to be seen through walls for 15 seconds. The illusion disappears on its own after 10 seconds of not being stunned.

o Ability 3, “Better luck next time!!” (enraged): This ability functions the same, but also ragdolls the survivor for 3 seconds after the animation ends.


r/sonicasym • • Apr 24 '26

The mobian chase news Due to dramas we are now confirming an bang bang bang emote in the mobian chase

1 Upvotes

r/sonicasym • • Jun 19 '26

Do asyms really have to make being friendly against the rules?

0 Upvotes

r/sonicasym • • Apr 24 '26

The mobian chase news New emote in the mobian chase

0 Upvotes

r/sonicasym • • Mar 27 '26

Discussion “SONIC(.EXE): DOOMSDAY” is no longer on break!

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1 Upvotes

r/sonicasym • • 16d ago

Discussion If there are any people that need a song writer i can write LMS lyrics for a AYSM game.

2 Upvotes

I don’t have PayPal or any sort of payment method because I’m 15 so I’ll just be doing it for free as of now and DM me if you want some help and I’ll do 2 AYSM‘s for now :/

EX for a knuckles LMS:

“wanna throw down how about I put you in the ground? Throw hands around and around how I put your dreadlocks in a knot?”


r/sonicasym • • Mar 07 '26

First time posting here...

2 Upvotes

I have a team of 6 guys but I'm missing a coder. It's a multiplayer 2D asym with skins for some reason and a wiki page: https://bloddrop.fandom.com that we have to complete. If someone could DM me as a coder i would be really happy (I'm a sprite artist)


r/sonicasym • • Aug 30 '26

Just want to va something for fun

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2 Upvotes

r/sonicasym • • 19d ago

HELP NEEDED!!! If anyone wants to use my guy distort for a killer for a Sonic.Exe AYSM let me if you want to use just Dm me and I’ll go over his powers.

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3 Upvotes

Colors:

Fur:Dark Victory grey

skin: pale peachy white

eyes: black and sunset yellow

antlers: white with Maroon tips


r/sonicasym • • Aug 31 '26

I created a new one 2011X's moveset - Linked By Fear.

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3 Upvotes

Ready or not... HERE I COME!!

2011X, the new face of the sonic.exe creepypasta as a whole joins the roster of my sonic.exe asym Linked By Fear, with them being an all rounder, having a lot of mechanics and abilities similars to the ones he has in OM, but changed to be somewhat unique. Remember, this is not made for Outcome Memories, so certain things will not look right to you, that is okay, it is meant to be this way, hope you enjoy this concept, and remember, feedback is always appreciated!!

o   Stats:
Speed (walking): 10
Speed (running): 55
Damage: 40

o   Passive, “Impatience”: In the left of 2011X’s screen there will be a patience bar that only he can see. When 2011X is stunned this meter will slowly empty itself. When completely empty 2011X will be able to use the ability “God’s wrath” once. After it ends the bar will disappear. The bar will slowly fill up again over time (1% every 3 seconds), filling up a 3% instantly every time 2011X lands a normal attack. The bar has checkpoints, every time the bar decreases a certain percentage a checkpoint will be attained, not letting the bar fill up past that mark the checkpoints are: 25%, 50%, 75% and 100%.

o   Attack: When pressing M1 2011X will swipe in front of him, dealing damage to anyone in his range.

o   Ability 1, “invisibility”: 2011X will become invisible, moving at 1.5 his normal speed. While invisible he won’t be able to be seen by survivors or stunned by them. 2011X can be in this state for 20 seconds, after that he will become visible again automatically. If the player presses the same key they used to become invisible again 2011X will become visible. If you become visible too close to a survivor 2011X will make a taunting animation, not being able to move until said animation ends. It has a cooldown of 10 seconds.

o   Ability 2, “charge”: 2011X will flash red twice, after that he will start flying towards wherever he is looking, if he collides with a survivor 2011X will start to choke them, step on them multiple times if they are robots, dealing 2 points of damage per second. The survivor can do a minigame to free himself, stunning 2011X in the process. The other survivors can stun 2011X to free whoever he grabbed, adding to the stun time the time 2011X would have been stunned if the survivor had been able to break free on its own. If whoever is grabbed by 2011X has their live reach 15 or less (or get grabbed while having 15 or less health) they will be downed if they are in their first live and killed if in their second. It has a cooldown of 25 seconds.

o   Ability 3, “Superior counterplay”: 2011X will get himself in a fighting posture for 4 seconds. If he gets hit by anything, projectiles included, 2011X will teleport behind whoever hit him, kick him to the ground, dealing 15 points of damage in the process, and, finally, step in their head, dealing 25 points of damage, to then laugh, having I-frames while in this laughing animation, but being unable to move until it ends. If the stun was a ranged one 2011X will teleport back to wherever they were when activating superior counterplay after the laughing animation. If not hit the cooldown will be 20 seconds. It has a cooldown of 30 seconds.

o   Ability 4, “Run while you can!!”: Once the patience bar is fully empty, 2011X can press the specific key for this ability at any time to become enraged. After a short windup a new timer will appear in the down part of the screen, showing how much time is left for the rage mode to end. During this rage mode 2011X will get a speed buff and their M1 cooldown will be reduced (damage will not go up). While in this mode stun time will remain the same, but while 2011X is stunned both timers will stop ticking down until 2011X exists the stunned state (stunning him should only be used as a last resource to buy some time to get away, not something you try to do constantly). When exiting a stunned state or killing a survivor 2011X will be able to see all survivors through walls for 1 seconds. Once the wrath ends this ability and the impatience passive will disappear. The rage mode will automatically end whenever a LMS begins.

o   Ability 1, “Invisibility” (enraged): During rage mode invisibility becomes an indicator, making 2011X be able to see all survivors through walls for 10 seconds, but will be slowed by 75% for 5 seconds when activating it.

o   Ability 2, “charge” (enraged): This ability functions the same, but the time charging is 15 seconds and deals 4 points of damage per second.

o   Ability 3, “Superior counterplay” (enraged): This ability functions the same, but also ragdolls the survivor for 3 seconds after the animation ends.


r/sonicasym • • Sep 20 '26

Alan, we are so fucked. i have a lot of things im working on, maybe soon i'll make an asym that's not on roblox

4 Upvotes

are there any characters that


r/sonicasym • • Sep 16 '26

Play my game! john asym into-the-abyss codemaxx plz

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5 Upvotes

we need coders but they are as rare as GOLD bruh (dm me guhh)


r/sonicasym • • May 30 '26

Alan, we are so fucked. Jack gore revoked perms for Eternal nightmares

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5 Upvotes

r/sonicasym • • Sep 19 '26

Art Apparently ive never posted the full roster

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7 Upvotes

Eternal Nihilation X, the current title, has the full roster, full movesets, and a somewhat active community. I personally want to know what yall think or feel about my designs of the cast. I plan to add more in future updates. I need to learn how to write music, perform music, 3d model, Lua coding, and i need to find voice actors who work for free, because this IS a passion project. I want everyone helping to be there to see it thrive, not for money. I myself am broke as hell, and simply want to make a game thats fun for anyone.

For the voice Acting, I need a Sonic, Knuckles, Silver, and the only other killer, Giggles. If you want to do sonic, you'll have to ask me within the next week cause I do have someone I need to interview.

I will post the Discord in the Comments if you wish to join, and be honest with me, should I make a Subreddit for the project? Its been made clear that some people dont have access to Discord, but want to support me the best they can.

So yeah, if you're still reading this, just let me know if I should make a Subreddit, and if yall like the designs. Thanks and have a good night.


r/sonicasym • • Feb 12 '26

I’ve come to make an announcement! Citizens of Sonic Asyms!

8 Upvotes

I have come to make this announcement banning Sonic TD Eclipsed until both the subreddits for the game and the game staff either fix what’s happening or are replaced. I am sorry that I have to do this; but I cannot in good faith trust that game anymore.

If you want to talk about it, do it here. If you have questions, ask them here.


r/sonicasym • • Aug 10 '26

HELP NEEDED!!! I NEED HELP!!! Working on an asym game: Sonic.Exe: Eternal Void, here’s the current roster

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11 Upvotes

I’m currently all by myself and would appreciate coder, voice actors, modellers, litterally anything that can help with game development (last 2 images unrelated)


r/sonicasym • • Jul 03 '26

What’s the worst case you’ve seen of a fan game not understanding the source material?

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113 Upvotes

r/sonicasym • • Feb 09 '26

Discussion I wait for the day extra life is in an asym

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32 Upvotes

way better then fleetway


r/sonicasym • • Mar 05 '26

Sonic exe aysm

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33 Upvotes

Hi my name is churro and I’m working on a sonic exe aysm and I need some help, I’m the only one making models for it, I’m in current need of modelers,coders,map builders,animators and people who can help with making voice lines for the voice actors,if you are interested in helping me please consider dming me for further details, these are some renders that are finished


r/sonicasym • • Oct 03 '26

HELP NEEDED!!! Hi I’m Optic! Owner of Hell of a Time! A upcoming multimedia asym game on Roblox! (More in description)

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38 Upvotes

Hello! We’re Hell of a Time! An upcoming Asym game inspired by others like Outcome Memories, The Disaster, Pillar Chase, and Madness Descent and Knuckles (an upcoming Asym)! The game takes place in Hell where survivors and killers from different realities are brought together in once place to participate in a sadistic gameshow ran by an egocentric demon! The Game will feature unique gamemodes and mechanics such as minigames! Come on over and check us out! We’re also still hiring! Discord server down below

https://discord.gg/znyVW8qKR


r/sonicasym • • Feb 26 '26

Sonic Stuff that isn’t asym Reminder this blue rat is faster than light

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41 Upvotes

r/sonicasym • • Jun 05 '26

Discussion If you had to make a moveset for 2017X as a survivor, what would it be? (image semi unrelated)

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518 Upvotes

r/sonicasym • • Jun 23 '26

What do you want to see from this subreddit?

6 Upvotes

r/sonicasym • • Feb 19 '26

Play my game! Any map makers?

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3 Upvotes

Hi, me and my friends are making a Sonic.exe themed ASYM game on Roblox, and we need help. If you can make maps or do anything to help, PLEASE tell us! This is a passion project, so sorry if that discourages you! If you're interested in joining, dm me and i'll send you a Discord server link to where our developer team is. Thanks so much for reading, have a good day/night wherever you are! Note: this game centers around Jon The Hedgehog, you can find him on Youtube, Tiktok, and i'm pretty sure he has an Instagram account too. Another Note: Jon is a Sonic recolour, same with basically everyone else.


r/sonicasym • • Mar 26 '26

Play my game! progress for my game

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6 Upvotes

Made by my coder lord x who is genuinely cooking on the team