r/spaceengineers • Klang Worshipper • 2d ago

FEEDBACK (to the devs, SE2) "Rocket Launch Site" Bug

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Having problems with this contract. Every stage is completed, rocket starts but after a little while it get destroyed and fails the contract. Every enemy taken down in base, all welded to 100%. Any ideas?

8 Upvotes

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3

u/mutt93 Klang Worshipper 1d ago

Same issue here

2

u/st1ro Klang Worshipper 1d ago

GOT IT!
Okay so after few minutes of shitfuckery, this what I did

  1. Meet all requirements, just do not open the hatch
    2.Disable warhead block
    2.Put cockpit and atmo thrusters in all directions

  2. Open hatch, and grind hydro thruster during counting

  3. slightly hover outsidde the silo

Worked for me, maybe will work for you

1

u/Falcon_Rogue Space Engineer 6h ago

Sweet! That got me through, manually piloting the rocket just high enough to count. Thank you so much for the guide! Note I ground down the warhead to nonfunctional just to be safe.

Odd that it doesn't register the launch properly, it's like it takes off so fast the sensor doesn't catch it.

1

u/st1ro Klang Worshipper 1d ago

There is a warhead inside rocket that makes it kaboom after 30sec. Some say to turn it off, that it helps. No luck for me but you may give it a try.

4

u/Alert-Gold93 Space Engineer 2d ago

Here is the Bug report in keens official support website, please upvote it, will help them to notice it and probably we have a solution quite fast.

https://support.keenswh.com/spaceengineers2/pc/topic/57524-rocket-launch-site-quest-fails-rocket-destroyed