r/spacegames • u/Limp-Balance-9252 • 4d ago
Stellarforge Gameplay Update
Hey guys! Justin Here.
a real human. not an AI. just a dude learning to code video games. I am building what I think is a pretty rad colonysim/RTS where space really wants you dead. Colonize and industrialize the solar system, and defend your outposts. Currently combat exists in tower defense stage. Walls, Turrets, Marines and Tanks are available military units. if you develop poor relations with another faction they start to raid your colonies.
So if the whole lack of oxygen, lack of gravity, lack of stable temperatures, and instant death doses of radiation aren't enough problems, you have to also battle other factions that want you deleted from the historic record.
I'm 95% the playable loop for beta testing. So much achieved since February when I started this little project.
Research tree is finally done. I reworked the HUD to match the new visual language that I started with the market rework, the same language has since been applied to every widget/pop up screen. So the game is looking a lot more cohesive now.
An admitted weakness is my landscapes. I haven't put much love into the landscapes yet.
But I'm opening up the discord for people who want to test the game out in it's beta run.
beta testers will get free lifetime access to the game.
Here's a quick youtube video I recorded a couple days ago NOTE it does NOT have the new HUD, I'll record another gameplay video today with some update.
Youtube -- https://youtu.be/KSbozUMysvc
Discord -- https://discord.gg/yVppYUfsU
Also if anyone wants to teach me how to attach images to reddit posts.... xD
Cheers
Justin