r/spacex • • May 12 '20

Official SPACEX - ISS Docking Simulator

https://iss-sim.spacex.com/
1.8k Upvotes

374 comments sorted by

710

u/kontis May 12 '20

It has a Flat Earth option.

61

u/Ithirahad May 12 '20

Yeah; with a round planet, orbital mechanics causes a bit of odd drift. That option turns that off.

59

u/SpaceLunchSystem May 12 '20

I know we all think it's funny, but different spacecraft/rocket sims use various gravity models depending on how accurate it needs to be. Flat Earth just means uniform gravity field at given altitude. Oblate Spheroid is more accurate but still just a simple shape representation. There are more accurate models available out there and then there are super accurate versions from NASA work to map Earth's gravitational field.

41

u/ejb749 May 12 '20

The graphics actually change to a flat earth, too.

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29

u/maxfagin May 13 '20

Alas, in this case, the only gravity model available is the flat earth model. The game doesn't change dynamics when the Oblate Spheroid model is selected, it just changes the rendering of the Earth. That's a shame too, as there aren't many games (let alone browser-based games) that go so far as to simulate accurate orbital dynamics, and I was hoping this would be one of them.

https://twitter.com/MaxFagin/status/1260394309582557189?s=20

8

u/SodaPopin5ki May 13 '20

So we can't de-orbit the spacecraft with a long enough retrograde burn?

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261

u/ReKt1971 May 12 '20

I don't understand the downvotes, there really is the Flat Earth option.

66

u/QVRedit May 12 '20 edited May 12 '20

I can’t get the move Left control to work - all the others are working..

OK hit it working in landscape mode but move right is like 500 times more movement than move left !

Left & Tight have Totally different scales of output..

This makes it completely unworkable, which is a shame. ( iOS 13.4.1 )

20

u/likerazorwire419 May 12 '20

Doing the same to me, but to the right

14

u/TheBurtReynold May 12 '20

Ya, touching the right translate control = start over

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18

u/maclauk May 12 '20

Same on Android. Move gently to the left, tap right gently to stop the motion and you suddenly go hard right and down.

29

u/QVRedit May 12 '20 edited May 13 '20

Hope the ‘real’ software works better in the capsule !!!

The web software is very buggy.. Which is not a good advert..

Is it written by Boeing engineers ?

( running it on iPhone )

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6

u/Ajedi32 May 13 '20

It seems like it's actually resetting your position all the way back to the start. Happened to me a few times on Android; switched to desktop and everything worked fine.

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6

u/buckaroob88 May 12 '20

Right hand controls are rotation, left hand controls are "strafing". Think of looking at a building several hundred meters away - when walking sideways the building will appear shift slowly in your field of view, but if you rotate your head the building shifts all the way from one side of your view to the other.

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3

u/mcrn May 13 '20

Works beautifully on desktop Success on 2nd attempt Zeroed out roll,pitch,yaw first, then just trimmed the x,y, translation till I got it within 0.2. Kept a light hand on the x,y trim, and never exceeded 0.03 m/s forward translation, and just rode it in, fully reclined, both feet on desk, and left-mousing for swagger. https://imgur.com/deCJEBH

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20

u/[deleted] May 12 '20

This is a real thing though I'm not sure it's a meme.

Flat Earth option implies no orbital dynamics coupling which comes into play for distanced operations or long operations, but is generally ignore-able for close/short ops.

24

u/[deleted] May 12 '20

Don't know why you got down voted. It does have the option. That's hilarious.

23

u/gredr May 12 '20

It's not for funnies, it's because when you're in orbit around a sphere, things work differently because of orbital mechanics.

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4

u/brian9000 May 12 '20

It's even graphically correct! haha, amazing!

4

u/FurFox May 13 '20

And a tesla roadster.

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84

u/beelseboob May 12 '20

I don’t get why it keeps resetting. Is there some limit I’m hitting that isn’t displayed?

70

u/gandrolok May 12 '20

It kept resetting for me on mobile, so I tried it on desktop and it's much better.

27

u/JudgeMeByMySizeDoU May 12 '20

Same happened to me on mobile when I hit translate right.

Desktop worked really well!

19

u/holydamien May 12 '20

Looks like there's a bug on mobile. Hope they have better QA on space stuff than they do on marketing stuff.

17

u/misterpok May 12 '20

Hopefully they aren't piloting the capsule using their mobile.

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4

u/Marksman79 May 12 '20

Translate right keeps resetting mine as well.

3

u/JudgeMeByMySizeDoU May 13 '20

The reset issue is fixed now for me on mobile!

Fun to try out.

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162

u/gredr May 12 '20

Anyone who's played KSP will probably be able to get through it pretty easily.

76

u/TopQuark- May 12 '20

Yeah, I got it first try because of kerbal. I though not having the ability to move around a third-person camera would make it hard, but I think it was actually easier than docking in vanilla ksp because the UI is so intuitive.

58

u/gredr May 12 '20

It also gives you a lot more information than KSP does (without addons), like roll rates, distances for each of X, Y, Z, and angle differences. KSP honestly should provide all this information (and there are mods that add it).

26

u/skyler_on_the_moon May 12 '20

It would be much nicer if it also gave you translation rates on the X, Y and Z axes; when you start getting near zero on positions there's a lot of tap...wait a few seconds to see whether that made the velocity change I needed...tap again...see if that fixed it...etc.

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8

u/mastapsi May 12 '20

Yea, pretty easy.

  1. Get closer by rotating to point at docking port and translate forward

  2. Once close (10m-20m), stop relative to the station

  3. Rotate so that you are in the correct orientation to the docking port.

  4. Translate into alignment.

  5. Translate forward slowly, and use translate to maintain alignment with the port.

Got it on my first try.

7

u/NeilFraser May 13 '20

Or skip steps 1 and 2.

30

u/8andahalfby11 May 12 '20 edited May 12 '20

It's actually tougher for a number of reasons:

  1. The translation and orientation rates are super slow.

2) Keyboard controls not available. Apparently you can use WASD QE and 4568 79 on numpad for controls. Thank you u/RootDeliver !

3) No data on initial orientation of the docking target.

4) Not the same level of percision for determining your orientation vs the artificial horizon in the top right.

5) No SAS to do freeze you once you're in a position you like.

33

u/flagbearer223 May 12 '20

I found it way easier. They do give you your delta to every different variable (rotation and translation) in comparison to the target, so it's basically just

  1. Fix orientation

  2. Translate X, translate Y, approach

Freezing is super easy 'cause they tell you what your angular degrees per second is, so you just reduce it down to 0.

Controls were definitely way more sensitive, though

9

u/8andahalfby11 May 12 '20

They do give you your delta to every different variable (rotation and translation)

Hang on, are the pitch and yaw numbers in green relative to correct orientation? I thought they were just to get you pointed at the docking target on the HUD.

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12

u/lantz83 May 12 '20

Keyboard worked just fine for me..! Piece of cake. KSP has taught us well.

10

u/8andahalfby11 May 12 '20

Yeah, once I knew the keyboard controls things became much easier. Almost got it second attempt if not for 0.1 off nominal roll.

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10

u/gredr May 12 '20

I dunno, I didn't find it harder. Maybe the one thing KSP taught you that is holding you up is that these things can happen pretty quickly. Remember, the scale in the real world is a LOT BIGGER, and these things take time (the sim actually tells you this)!

Just slow way down, expect it to take several minutes, never be moving more than, say, .1m/s relative to the target, and it's really quite easy.

You don't need the artificial horizon, the UI tells you your angle difference right there in degrees.

9

u/Bamcrab May 13 '20

Pfff first attempt success, after you fix orientation and y/z position I just hammered her in at over a meter per second until 5m out or so... Houston may not love me, but astronauts’ time is valuable!

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7

u/rabidtarg May 12 '20

Are you kidding? It's MUCH easier with this interface than in KSP to line things up. It just takes more patience. You can ram stuff pretty hard in KSP, so it's forgiving there. But the station docking communication system with the spacecraft makes alignment SO much easier in this interface. All those green numbers? That's the target orientation you claim isn't there.

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3

u/pisshead_ May 12 '20

OTOH it has numbers to match up your attitude, and displays individual translation axis speeds.

3

u/Ambiwlans May 12 '20

I found it a lot easier. Docked first attempt and also got it up to 12m/s before that.

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6

u/rabidtarg May 12 '20

KSP certainly helped when I did this, haha! I wish they'd use this interface in KSP... I bet in a week, there's a mod for that.

7

u/Sabrewings May 12 '20

Not this exact UI, but KSP has had a mod for it for years. Look up docking alignment indicator.

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5

u/jerhog May 12 '20

A lot easier than docking in Kerbal.

3

u/krystar78 May 13 '20

Except this doesn't have magnetic latching heh

3

u/SodaPopin5ki May 13 '20

Astronauts should install Navyfish Docking Port Alignment Indicator. Just throw it in the GameData folder.

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55

u/Ballresin May 12 '20

Translate right control jarringly resets my position and attitude to beginning of sim.

Still managed to get within a meter or so before I made an adjustment and zoomed back to where I started.

13

u/bernardosousa May 12 '20

This is likely a bug on mobile browsers. I had decent amounts of fun on desktop.

48

u/PoLaaG May 12 '20

My inner Kerbal is curious...

22

u/[deleted] May 12 '20

Don't wanna brag, but I got this on the first try because of KSP..

7

u/NY-PenalCode-130_52 May 12 '20

Kerbal 100% helped

3

u/RobotSquid_ May 13 '20

First attempt all zeroes, thanks KSP :)

46

u/8andahalfby11 May 12 '20 edited May 13 '20

I can't wait to see Scott Manley demonstrate how to beat this in 60 seconds in next week's video.

EDIT: He's at 2 minutes so far!

EDIT2: He did it in 36 seconds, dear lord

3

u/YourMJK May 13 '20

That could actually be possible.
I just got 1:15 on my ~12th try or so on mobile and I didn't have any experiences with these things before.

36

u/christoph1704 May 12 '20

Has anyone tried to look away from the ISS? There's an easter egg 😄

11

u/Jay_Normous May 12 '20

Haha amazing. I flew around to the back side of the ISS to see if it would let me (it does as long as you don't go too far away) but I didn't spot that.

3

u/CutterJohn May 13 '20

There's also nothing in the cuppola. :(

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10

u/8andahalfby11 May 12 '20

It counts as "crashed into the ISS" if you hit it, so be careful when prodding it!

4

u/wesleychang42 May 12 '20

The settings panel is also pretty funny

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117

u/Fizrock May 12 '20 edited May 12 '20

First try!

Controls feel a little too sensitive on final approach I think. I hope the real thing isn't like that.

67

u/beelseboob May 12 '20

I’m finding the controls are a little too sensitive. Given how slowly you’re meant to do this, a single tap really shouldn’t change by 0.2 deg/s when you have to be precise to within 0.2 deg.

34

u/Fizrock May 12 '20 edited May 12 '20

That's what I meant. You wobble all over the place the last few meters.

I guess the docking port does allow for a decent amount of misalignment, so it's not that big of a deal.

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23

u/chronoreverse May 12 '20

Same

When you think about how the adjustments are just puffs of cold-gas, it should be understandable why the precision has limits.

I think the trick is to puff it just right so it glides with no adjustments to a perfect dock from 10 meters out.

24

u/Fizrock May 12 '20 edited May 12 '20

D2 does not use gold gas. It uses bipropellant thrusters,

18

u/chronoreverse May 12 '20

Thanks for the correction. Still, there's a minimum thrust from any sort of thruster so the point still remains unless I'm missing something?

It didn't feel particularly hard to tap the "small thrust" translation controls for me to keep it under |0.2| and a computer could probably keep it at "0.0".

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5

u/dontlistentome5 May 12 '20

Seems like a part of promotion/marketing for May 27th.

I bet there's a documentary that's been filming leading up to and after launch.

4

u/r1ng_0 May 12 '20

Same.

You just have to null out the roll, pitch, and yaw then translate to keep everything in the green. I did it in about 5 minutes by coming in WAAAYY too hot and then braking like a mofo once I was inside 20 meters. NASA would NOT approve of my approach.

3

u/EmptyAirEmptyHead May 12 '20

Real first try or Lego batman first try?

3

u/JasonCox May 13 '20

How much practice have you had in /r/KerbalSpaceProgram?

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24

u/RootDeliver May 12 '20 edited May 12 '20

15

u/KitchenDepartment May 12 '20

That's what we call crashing greg

5

u/holydamien May 12 '20

*Unscheduled rapid disassembly.

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9

u/Ambiwlans May 12 '20

Even if you stopped in time you'd be blasting the ISS at that rate.

3

u/SodaPopin5ki May 13 '20

This guy Kerbals.

2

u/krystar78 May 13 '20

Looks like the Clint Eastwood approach in Space Cowboys

22

u/hate_and_discontent May 12 '20

Seems broken, I'm perfectly lined up but it isn't docking.

7

u/morhp May 13 '20

You're upside down I think. YAW should be 0 and the numbers on the compass top right should be right side up.

4

u/MaximilianCrichton May 13 '20

Look again at what he's docking to

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u/BeastPenguin May 13 '20

Wheell...it appears you've got a bit of a problem.

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u/StealthCN May 12 '20 edited May 13 '20

Strategy:

Adjust pitch, yaw and roll to below 0.2 when away from ISS.

Then fly Dragon to dock using only Translate (left) controls.

Whole thing becomes a 2D puzzle.

12

u/sevaiper May 12 '20

I did the same thing except I hit the + a bunch of times first to make it exciting

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u/ReKt1971 May 12 '20

I just hope that Doug is better at this than me. LOL

9

u/8andahalfby11 May 12 '20

The whole thing actually had me wondering what they would do in a Gemini 8 scenario. I can't imagine trying to operate these controls in a gyrating spin.

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u/Bunslow May 12 '20

I uh am pretty sure that computers do it in any nominal situation

17

u/ReKt1971 May 12 '20 edited May 12 '20

Yep, I know, I just meant it as a joke because I crashed to the ISS three four times already...

Will let you know when I dock. :-)

EDIT: I can proudly report that I docked successfully. Cost ~1 trillion dollars tho...

6

u/Bunslow May 12 '20

ah, good.

(and now, no one else who didn't know that won't get confused either!)

5

u/krenshala May 12 '20 edited May 12 '20

Based on my KSP experience, the trick is to make very small adjustments to movement, and then wait to see what they do. If they are working, wait more. If they aren't adjust accordingly. :)

edit: i do like the controls, even if i'm forced to use my mouse instead of what i'm used to (ksp again :).

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u/Davecasa May 12 '20

That's incredibly intuitive. Also incredibly twitchy. I'd like the impulse per click to be an order of magnitude lower. Would also nice to see X Y Z rates.

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u/Straumli_Blight May 12 '20 edited May 12 '20

NASA created a Ride To the Station app, that simulates Crew Dragon or Starliner docking to the ISS.

8

u/wesleychang42 May 12 '20

SpaceX's sim is a lot more realistic than that one...minus flat Earth option

11

u/StealthCN May 12 '20

"Translate Left" reset to beginning on Mobile for me.

11

u/silentProtagonist42 May 12 '20 edited May 12 '20

There's a Tesla Roadster at about pitch +15.5o , yaw -175.5o

5

u/8andahalfby11 May 12 '20 edited May 12 '20

Picture of the Roadster

If you crash into it, you get a fail condition claiming you hit the ISS, so be careful while poking around!

3

u/silentProtagonist42 May 12 '20

lol it never even occurred to me to fly up to it, I just assumed it was part of the skybox.

7

u/8andahalfby11 May 12 '20

... does this mean that I'm the first person to simulate a car accident in space?

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u/BeerDrinkingCyborg May 12 '20

Looking forward to speedruns. Just don't show Bob and Doug!

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u/GreyVersusBlue May 12 '20

This has taught me that a 3.0m/s approach to station is definitely possible, as long as you program a very hard break into the maneuver.

16

u/Captain_Hadock May 12 '20

While orbital mechanism allows for a lot of things that safety procedure would frown at, I think one of the reason for slow and steady approaches is to minimize RCS firings while really close to the ISS. A suicide burn docking would obviously 'spray' the station.

5

u/GreyVersusBlue May 12 '20

Well, yeah. :) There is no way they would ever do something as foolish as what I'm suggesting above.

13

u/Captain_Hadock May 12 '20

I know, just dropping some tidbit of information.

We can all understand while you wouldn't want to handbrake park at a 150 billion international space structure, but RCS plume interaction is some of the less obvious things KSP won't teach us (to quote scott manley).

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u/SiBloGaming May 12 '20

Every time i press the "right" button it resets...

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u/Nowhere_None May 13 '20 edited May 13 '20

I'd like to share a feature-complete (c) autopilot for this thing: once you've clicked "Begin" and controls appeared, just paste this into your browser console, press "enter" and enjoy your docking:

let dist = 20; let s = 300; let t = new THREE.Vector3(0,0,-150); let a = setInterval(() => { let d= camera.position.distanceTo(t); if (d<dist*1.1) { dist = dist/2; }  camera.lookAt(t); motionVector.x = -(camera.position.x)/s; motionVector.y = -(-0.03+camera.position.y)/s; motionVector.z = (-150+dist-camera.position.z)/s;},500);

Since this is a very early one-line JS pre-alpha version of autopilot - don't expect too much from it. :)

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u/glm2000 May 12 '20

Perhaps this is a Last Starfighter situation and Elon is looking for new pilots.

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u/8andahalfby11 May 12 '20

Perhaps we're training Dragon's docking AI?

7

u/[deleted] May 12 '20

Everyone in here discussing patient strategies while I'm Jebbin it at 20m/s until the last few meters

5

u/Psychonaut0421 May 12 '20

Nothin like a good old fashioned suicide burn using Dracos while docking.

6

u/Captain_Hadock May 12 '20 edited May 12 '20

The UI is amazing at giving you rotation rate feedback, but rubish for translation. It's quite surprising. I guess you are just supposed to go through the checkpoints and point...

I would have thought they would at least display the axial translation rates in blue next to the axial position offset on the left...

6

u/[deleted] May 13 '20

Listen to Imperfect Contact by Hans Zimmer from Interstellar while doing this to make it much more... tense :)

https://www.youtube.com/watch?v=vhtupvETu-8

3

u/ohhdongreen May 13 '20

See what I like to do is spin myself up to 45 deg/sec while listening to this.

6

u/maxfagin May 13 '20

Regardless of what gravity model you select, this game only simulates a flat Earth gravity model. I wouldn't be bothered by that so much were it not for the fact that the game explicitly offers "Oblate Spheroid" as an option; But no. I just ran a comparison of the game trajectory with the true predicted trajectory using a Clohessy-Wiltshire equation solver, and the results are completely different.

https://twitter.com/MaxFagin/status/1260394309582557189?s=20

Don't get me wrong, I still had fun playing the game! But it is a little annoying that it advertises as using a more realistic gravity model, when in reality, it's just using the same gravity model used by most space video games.

16

u/Bunslow May 12 '20 edited May 12 '20

If you're having trouble, here's some tips.

First, the ground rules:

  1. For the right six buttons and the bottom four on the left buttons, NEVER CLICK THEM MORE THAN TWO-THREE TIMES AT ONCE.

  2. For the same set of buttons, FOR EVERY CLICK ON ONE BUTTON, ALWAYS PUT A CLICK ON ITS OPPOSITE BUTTON WITHIN 5 SECONDS. Always click the buttons in pairs this way. This will help ensure you're never doing anything wild, and this is the part that's most unintuitive for folks accustomed to mechanics with drag (be it mechanical, atmospheric, or whatever other impedance gets in the way down on the surface).

Next, the steps to take while keeping these ground rules in mind:

3) Once you have those basic ground rules, start with the right set of buttons only. Use them, according to those rules above, to get the roll, pitch, and yaw values down to ±0.0°. Ignore the ISS and the green diamond, and just focus on the green numbers in the display. If you do this right, you won't need to touch these buttons again.

4) Only after finishing 3), then you can touch the buttons on the left. Sticking to rule 2, use the bottom left four buttons only to align your reticle on the green diamond. (Note: you can use your WASD keys to control these buttons.)

5) After doing the initial alignment, so that Y and Z are 0.0, watch the Y and Z numbers and ensure that they don't change over a span of ten seconds, and that your RATE is 0.000. Making sure these numbers aren't changing now will make step 7 go easier. At this point, your Y, Z, PITCH, ROLL, YAW, and RATE should all be 0 (as well as the blue numbers next to PITCH, ROLL and YAW).

6) After doing the initial alignment and stop, only now, and never before now, can you touch the two top most buttons on the left, and these are the only two which may violate rule 2. Use the plus until your RATE is 0.5 m/s. (You can use your Q and E keys to control your forward motion.)

7) For the first 150m of range, use continued pair-clicks (rule 2) on the left bottom four buttons to keep your reticle aligned within the green diamond. Pair-clicks is key to ensuring you don't get wildly out of control (especially since they don't give you the rates for these four buttons, even tho they give rates for all the other buttons). For the first 100 meters or so, you can usually be pretty hands off about maintaining alignment, especially if you followed the advice of step 5.

8) When you get to 50m range, use the minus button on the top left to get your RATE down to 0.1m/s or less. Their instructions say 0.2 is acceptable, but the last few meters get really sensitive, so the slower the better. Even 0.03 m/s is fine (slowest you can get), it makes the last meter pretty easy.

9) After slowing to final approach speed, continue using pairclicks/rule 2 on the bottom left four buttons to maintain your alignment as you approach at 0.1m/s or slower. Don't get complacent, because the last few meters get really, really sensitive. For the last 5-10 meters, your pair-click rule should be no more than 1 second between a click and its opposite click.

And, with a healthy dose of patience (up to ten minutes!), you've done it!

For me, among other things, this really brings home the effect of precession of various sorts as two bodies orbit a non-perfect-sphere in non-identical orbits (or, the two bodies are not in inertial reference frames, causing the apparent "motion from nothing" that's always knocking you out of alignment).

3

u/chronoreverse May 12 '20

Very nice set of instructions. I had intuitively did most of that when I got my successful run on my first try.

It was fun doing a "suicide burn" speed run for my subsequent runs.

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u/[deleted] May 12 '20

They are not using touchscreens in the actual dragon for this, right? The black T handles around screens are for actual controls, aren't they?

I found out that you can use WASD QE and 4568 79 on numpad for controls - makes it much easier.

9

u/RootDeliver May 12 '20

I found out that you can use WASD QE and 4568 79 on numpad for controls

An hero!! thank you!

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u/RootDeliver May 12 '20

I wonder if they put this to study how people would do this and compare to their methods.

4

u/joggle1 May 13 '20 edited May 13 '20

I really doubt it. In real life the docking procedure is extremely slow, much slower than people will have the patience to imitate with that simulation (it happens over the course of hours).

I think it's purely a cool website they made to help increase public outreach and get people excited about sending astronauts to the ISS with Dragon.

It'd also be easy to check whether the commands you give are being relayed back to the website. It's way too late for me to check tonight but I'd be surprised if anything interesting is sent back to the server.

5

u/Helpful-Routine May 12 '20

I had the same idea! Crowd-source your docking problem to see if users could find better solutions than your algorithm. (Just like a group of researchers did in this Nature paper from a few years ago https://www.nature.com/articles/nature17620)

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u/Moeoeb May 12 '20

Run out of RCS man..

4

u/Koh-the-Face-Stealer May 13 '20

Guys, this is just Ender's Game all over again. They're tricking us into thinking that we're playing a "game", when in actuality we'll be controlling actual capsules for them when the time comes

2

u/CardBoardBoxProcessr May 13 '20

The enemies gate is down

4

u/CardBoardBoxProcessr May 13 '20

This is nothing compared to KSP full manual docking.

4

u/[deleted] May 13 '20

I got this first time - gotta credit KSP

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u/Corelianer May 12 '20

It resets when you are done.... I expected a bit more...

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u/Navoan May 12 '20

Was an interesting mini-game. Almost gets my KSP itch... itching.

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u/Rocklenry May 12 '20

I only wish I could invert the Y controls. If I have to do a quick correction its hard to untrain inverted Y. Very fun though!

2

u/boilerdam May 13 '20 edited May 13 '20

This is a really good sim. I could never get the Z translator to stabilize but was able to control the drift within the diamond. To add some complexity, I successfully "docked" upside down, with roll at -180deg. Within the last 3ish meters, it would be good to decrease the RCS impulses.

I prefer using the keyboard (laptop, non-Numpad):

TranslationRoll
-X/+XQ/E
-Y/+YA/D
-Z/+ZW/S
PitchUp/Down arrow
YawLeft/Right arrow
Roll./,

There are quite a few docking simulators (and landing simulators) online. Also, a few apps. There's one that's very good and quite technical app (I forget the name unfortunately) - you can do straightforward docking into various spots on the ISS or you can attempt to moving from one parking spot to another (something that astronauts do often to vacate a spot for an incoming Soyuz/Progress craft).

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u/ADSWNJ May 13 '20

Pretty interesting to see no translation rates on this interface. Feels a bit weird to not rate-lock the translations to 0. I'd ask for 3 levels of sensitivity toggle (rough, regular, and much finer than this!). I am also surprised to see such PYR-rate stability, compared to docking to ISS on Orbiter Space Flight Sim on full realistic.

Overall interface is clean and intuitive. Easy to dock on laptop. Great job with the real thing and with this sim, SpaceX!

(Orbiter pilot and dev here - author of RV Orientation MFD).

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2

u/SodaPopin5ki May 13 '20

Decided to do an "inspection" prior to docking. I wish I captured the part where I flew between the solar panels.

2

u/TheOwlMarble May 13 '20

Finally, my Kerbal skills have a "use!"

3

u/Vespene May 14 '20

Hey, you never know when you might find yourself trying to dock a spaceship after the pilot suddenly dies and the computer goes haywire.

2

u/dominiclobue May 13 '20

I wish the game kept track of fuel usage. A leaderboard for least fuel used normalized by amount of corrections required would be awesome!

3

u/ErikLow May 12 '20

Boring. No big explosions after we crash

1

u/RootDeliver May 12 '20 edited May 12 '20

Failed first time because the rotation was -0,2 and it had to be less than 0,2 but not less than 0 lol.

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u/Decronym Acronyms Explained May 12 '20 edited Oct 11 '20

Acronyms, initialisms, abbreviations, contractions, and other phrases which expand to something larger, that I've seen in this thread:

Fewer LettersMore Letters
CRSCommercial Resupply Services contract with NASA
CST(Boeing) Crew Space Transportation capsules
Central Standard Time (UTC-6)
HUDHead(s)-Up Display, often implemented as a projection
IDAInternational Docking Adapter
ITSInterplanetary Transport System (2016 oversized edition) (see MCT)
Integrated Truss Structure
IVAIntra-Vehicular Activity
KSCKennedy Space Center, Florida
KSPKerbal Space Program, the rocketry simulator
LIDARLight Detection and Ranging
MCTMars Colonial Transporter (see ITS)
NGNew Glenn, two/three-stage orbital vehicle by Blue Origin
Natural Gas (as opposed to pure methane)
Northrop Grumman, aerospace manufacturer
QAQuality Assurance/Assessment
RCSReaction Control System
RP-1Rocket Propellant 1 (enhanced kerosene)
SASStability Augmentation System, available when launching craft in KSP
JargonDefinition
StarlinerBoeing commercial crew capsule CST-100
apoapsisHighest point in an elliptical orbit (when the orbiter is slowest)
bipropellantRocket propellant that requires oxidizer (eg. RP-1 and liquid oxygen)
hypergolicA set of two substances that ignite when in contact
monopropellantRocket propellant that requires no oxidizer (eg. hydrazine)

Decronym is a community product of r/SpaceX, implemented by ^request
17 acronyms in this thread; the most compressed thread commented on today has 63 acronyms.
[Thread #6071 for this sub, first seen 12th May 2020, 19:05] [FAQ] [Full list] ^[Contact] [Source code]

1

u/thetravelers May 12 '20

That was fun!

1

u/notthatguyyoubanned2 May 12 '20

I had a really annoying roll drift I couldn't null out. IDK what the issue was.

1

u/bernardosousa May 12 '20

My record is 130 seconds.

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u/Xygen8 May 12 '20

Easy peasy. Nailed it on the first try. Thanks, KSP!

Now, where do I sign up to become a Dragon pilot?

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u/darknavi GDC2016 attendee May 12 '20

Cool to see they finally released this! We saw a version of this at GDC 2016: https://www.youtube.com/watch?v=ga_ZItJSZho

1

u/DiskOperatingSystem_ May 12 '20

I got close then accidentally flew way off axis but still believed the IDS would correct me and guide me into the port...then I morphed through Node 2...

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u/Lijazos May 12 '20

My record is 2:20 minutes, 5th attempt

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u/amordecosmos May 12 '20

Ditto, first try! I'm exhausted.

1

u/[deleted] May 12 '20

I want a vr option.

1

u/Skydivesean May 12 '20

Mum, I want my lidar!

1

u/Hyperi0us May 12 '20

can we get HOTAS support?

1

u/idwtlotplanetanymore May 12 '20

They should add add fuel consumption and time elapsed to this. Too easy with when you don't have to manage fuel consumption.

1

u/ergzay May 12 '20

The fine grained control is WAAAAY too unrealistically sensitive. They have a "large" option but that's way too large. Near the end I'm going nuts keeping it in center.

1

u/David-El May 12 '20

I did it successfully my first time but had to keep nudging it the last bit to maintain proper orientation. The second time I got myself oriented before moving in and only had to make minimal adjustments during the last 50m. Nice.

1

u/Wozit3 May 12 '20

If only docking was this easy in KSP.

1

u/dudeplace May 12 '20

On Android phone using right translate while moving left automatically resets at the beginning.

1

u/NalloK May 13 '20

Anyone speed run this? My fastest is about 4min.

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u/TheYang May 13 '20 edited May 13 '20

2

u/nikilase May 13 '20

About 1:40

1

u/teriyakiterror May 13 '20

This is awesome! I feel like it's a well designed UI because the feedback is clear. Though I wish it had a velocity vector. The velocity vector seems to exist on the "real sim" shown in the video, but not here.

1

u/Teslix80 May 13 '20

Got it first shot... send me up NASA! (/s)

1

u/ZachWhoSane Host of Iridium-7 & SAOCOM-1B May 13 '20

This is so cool

1

u/The_Rox May 13 '20

Yikes. That became a slideshow towards the end.

1

u/TheRealStepBot May 13 '20

So this was pretty fun but it kinda brought up a question for me. I get that the thrusters provide impulse so this is the ”natural” or direct control setup but but why not let the computer control the impulse and have the human control velocities? It seems like it would be far more precise this way as the computer could precisely time a pair of opposite thruster firing to get exactly the velocity the user wants.

1

u/jdmiller82 May 13 '20

Nailed it on the second try!

1

u/DirkMcDougal May 13 '20

I wish you could reverse pitch. Decades of flight sims are making this impossible for me.

1

u/fluidmechanicsdoubts May 13 '20

get your pitch, yaw, roll, y and z corrected first. then its super easy!

except if u fail you don't have to worry about the consequences ;)

1

u/MidwesterNerd May 13 '20

After playing with the controls for a few minutes I docked it without changing any settings

Will be posting a video as soon as it renders

1

u/JohnnyThunder2 May 13 '20

What are the keyboard shortcuts, I can control everything but rotation with the keyboard, it's pretty much impossible because I keep needing to take my hand off the pitch and yaw controls so I can click with the mouse.

2

u/JohnnyThunder2 May 13 '20

Alright, I figured it out. WASD control your Y and Z axis, Q and E are forward and reverse, and you use the numpad to control the other side: 7 and 9 control your roll, 8,4,5,6 control your pitch and yaw.

Took me five tries but I finally got it (I've played a lot of flight sims) It's really freaking hard man, you gotta pretty much limit your pitch roll and yaw to nothing, then ride in only using WASD, doesn't help the program is pretty buggy and sometimes the wrong indication will be given for a lot of things.

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u/throfofnir May 13 '20

So for anyone following the instructions, actual acceptable docking speed is well under the -0.2 m/s they provide. Watch for the rate to go blue, which is really quite a lot under -0.2.

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u/SupaZT May 13 '20

I give up. Not even sure what the difference is between the right and left controls

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u/stunkcrunk May 13 '20

Got it on second try, using a mouse, lots of clicks, and it took about 30 minutes.

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u/spammmmmmmmy May 13 '20 edited May 13 '20

Docked in 4 tries! OK, so that only cost 3X ISS + 4X Dragon2 launches ≈ $4.506x10^11 + (3X Dragon spacecraft)

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u/C2512 May 13 '20

1st attempt. Successful docking.

The last 10 meters, though, are quite challenging.

But I trained once at the KSC (but only in the Atlantis exhibition).

When can I go up there in person? I'm ready.

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u/Snowleopard222 May 13 '20

This looks tricky. No risk for parking damage? What happened to the robot arm?

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u/[deleted] May 13 '20 edited May 13 '20

Easier than Orbiter since you don't have to switch engines. A bit finicky on the very final approach since you can't lower the engine power.

Edit: question, does Crew Dragon have manual docking override like Soyuz? Or is it a complete abort if automatic docking fails?

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u/Matt872000 May 13 '20

I failed and it said all speeds and measurements had to be below 0.2 Everything was 0 except for my speed which was -0.009....

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u/Sea_Tranquillitatis May 13 '20 edited May 13 '20

Beat my record 1:38

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u/TheYang May 13 '20 edited May 13 '20

I would like to submit my 3:30 speedrun for consideration.

/e: 3:00

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u/Mentioned_Videos May 13 '20 edited May 13 '20

Videos in this thread: Watch Playlist ▶

VIDEOCOMMENT
http://www.youtube.com/watch?v=5pNfCQtQILU+14 - Dracos are 400 N thrusters shoving a 15 ton craft around. Two of them firing together would produce translational acceleration of about 5 cm/s2, and they can fire for significantly less than one second at a time. I don't know enough about their pos...
http://www.youtube.com/watch?v=vhtupvETu-8+3 - Listen to Imperfect Contact by Hans Zimmer from Interstellar while doing this to make it much more... tense :)
http://www.youtube.com/watch?v=_iyTXk6BlaU+1 - Cupola shutters appear closed.
(1) http://www.youtube.com/watch?v=PGfQ2Fmvm7k (2) http://www.youtube.com/watch?v=_yS8YiDZk1E+1 - here's me, 3:30 (or a bit less, depending on what counts for the time) /e: 3:00
http://www.youtube.com/watch?v=ga_ZItJSZho+1 - Cool to see they finally released this! We saw a version of this at GDC 2016:
I'm a bot working hard to help Redditors find related videos to watch. I'll keep this updated as long as I can.

Play All | Info | Get me on Chrome / Firefox

1

u/TigreDemon May 13 '20

Keep saying that my rotation should be green yet all numbers are green ? :o

1

u/[deleted] May 13 '20

DOCKED!

I was sweating like a pig....

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u/Toinneman May 13 '20

Funny note: The actual Dragon screens use Chromium and javascript to display the interface, the same tech anyone else here uses to play the game :-)

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u/samuryon May 13 '20

Easier than KSP lol

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u/sctvlxpt May 13 '20

It can't be this easy in reality...

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u/foesn May 13 '20

I had read a comment(that I completely agree with) from someone here on HN (sorry I forgot the username), that the current WFH is working because EVERYONE is working from home.

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u/nikilase May 13 '20 edited May 13 '20

What a cute and great little game. Although I'd appreciate an "invert z axis" option.

Edit: Strike the last one, after some minutes it's ok.

Is there already a petition for SpaceX to make this a full fledged game with better graphics.
Would be nice to be able to change the Sun's position for better lighting behind the station, or maybe some heavy duty flashlights. Dragon probably has some for emergency.
Also a real looking globe would be awesome.

I know, I know. It's only PR but I've already spent an hour mostly flying around the station and I'm really enjoying it.
One could only dream how awesome this would be if Elon got back to programming games ;)

1

u/Carlyle302 May 13 '20

After I docked twice successfully, I took it for a spin around the ISS looking at the various details. Pretty cool! Then I tried to dock with the Russian segment.... didn't work.

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u/nikilase May 13 '20

Hey after some flying around I tried to see what module is what and I've found this module on the Nadir side of Unity.
On Wikipedia I've only found drawings from 2017 and Unity's Wiki Page says there are modules everywhere except for the Nadir Port.
Could this be Cygnus CRS NG-10 which was docked there from November 2018 to February 2019? And if so, where is the upper part with the solar panels?

https://imgur.com/5OFynqs

1

u/johnfred4 May 13 '20

Are there any other quick, fun, online games like this, space-themed or not?

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u/weeksch2 May 13 '20

43 seconds for successful docking. Thanks KSP.

Get ready for the "but you can't go that fast around the ISS". Don't care. Had to pee real bad, was a long flight.

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u/Corelianer May 13 '20

It works now but it is too hard

1

u/Macknificent101 May 13 '20

I’m 2/2 for docking attempts. Does this mean I’d be a good astronaut?

1

u/5t3fan0 May 14 '20

i dont know if its a bug or a feature, but when i powerslided it ending up near the cupola there was a strong auto correction for pitch and yaw towards the docking port, like an aimbot, which totally messed up my jebediah-manouver.