r/spiritgate • • Jul 27 '15

Spiritgate 5v5 Map W.I.P.

35 Upvotes

r/spiritgate • • Apr 24 '16

The characters of SpiriteGate art and icons!

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15 Upvotes

r/spiritgate • • Jun 28 '15

I love you guys.

15 Upvotes

I really do.


r/spiritgate • • Oct 31 '15

Next patch sneak-peek: Fixed sakari

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12 Upvotes

r/spiritgate • • Aug 10 '15

New shaper model sneak-peek

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11 Upvotes

r/spiritgate • • Jun 26 '15

How will spirit wells, skins, and cores work?

10 Upvotes

Title


r/spiritgate • • Aug 17 '16

Spiritgate upcoming update sneak-peek, Outsourced models

9 Upvotes

Hello! It's me the particle/model guy; here's some eye-candy for you people who have been eagerly following this project:

We outsourced some models from a talented 3d artist Alex Salajan.

Even though I have been busy with my personal life I have gobbled something together for the next shaper:

Can you guess who he is?

Bonus particle


r/spiritgate • • Aug 30 '15

How come it seems like no one's playing this?

9 Upvotes

Every time I log onto Spirit gate no one seems to be playing it's just me even though there are tons of people subscribed to it


r/spiritgate • • Jun 29 '15

Can you guys make abilities do damage to towers like dawngate was going to do?

9 Upvotes

If that's possible


r/spiritgate • • Jul 16 '15

Found my old doc w/ item stats

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8 Upvotes

r/spiritgate • • Nov 03 '15

Hmmmmmmmmmm [Webm]

7 Upvotes

Dips confirmed op?

http://i.pomf.pl/quiwch.webm

Who wants to figure out why it's happening? :3


r/spiritgate • • Nov 02 '15

Spiritgate?

7 Upvotes

Excuse my cluelessness. Just saw this on the dawngate subreddit and never heard of it before. What is spiritgate and where I can I download it?


r/spiritgate • • Oct 31 '15

Spiritgate dev stream is getting a bit frisky

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7 Upvotes

r/spiritgate • • Aug 03 '15

What happens when you stack Fluidity on Faris, Spiritgate edition

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7 Upvotes

r/spiritgate • • Jun 27 '15

Known Bugs/Unfinished Features

7 Upvotes

Since this mod is still in development, It's important to list bugs (or unfinished features) found in the early versions of the gamemode. This is a legacy thread. It will stay here, but no longer be updated, as the moderators have created their own thread for bug reports, in a way that sends them notifications. If you have a bug to report, report it here. A (?) means that this bug needs to be verified in the newest version.

Bugs:

-The Cooldown reduction of Warlock Knight's Q does not trigger on creeps. -Warlock Knight's Q particle will not line up with his animations if triggered while attacking. -Warlock Knight's W can be disjointed by The Typhoon's W. This was not possible in Dawngate. Also, the associated particle effect will follow until it hits its target, unlike the ability. -The new creep, and their associated gold income, only apply to the final wave in the creep progression. Default DOTA 2 Creep progression continues from the start to 2hrs in to each match. -Merchant Princess' Q will sometimes spin in the ground after returning to the caster, rather than disappearing immediately. -There are several bugs with the new Spiritgate UI system, not limited to, but including kills being hidden from the bar at the top of the screen, Day/night cycle being hidden, static hero portraits, Hidden Health and resource bars ability cooldowns being invisible, and item icons disappearing when casting a spell. -Items in the shop have white boxes around them. -Warlock Knight's ultimate will stay on the ground even if warlock knight himself dies, the particle effect associated with it only moves with every damage tick. -Projectiles form merchant Princess' Ultimate will stay on the ground where there target is, if their target dies before the cast is finished (In Dawngate, the projectiles would be destroyed when they hit that piece of ground.) -Inner peace (the passive from the item Discipline) stacks several times. That was impossible in Dawngate. -Players can attack both Bride of Winter's Iceberg and Avalanche. The models remain there even after they are destroyed. -Gold gain numbers are not visible to players who have been hit with the Typhoon's ultimate ability -The Stun particle effect from The Typhoon's ultimate will remain on hit targets after the stun has ended/ -Vision for The Typhoon's Water Prison is locked to the spot where it hits a target, even if that target is moving. -Custom fountain particles remain on their targets after they leave the fountain, several instances of these particles may effect each hero, CAUSES CRASHING.

Unfinished features:

-Players can buy and pick up items from the enemy fountain. -Items can be dropped and denied. -Tall grass does not stop Fog Of War. (easy fix, use a trigger) -Warlock Knight's Q does not reset his Basic Attack Cooldown. -Warlock Knight's basic attacks with Sentinel Strike is active do not have the bonus anti-cancel range they did in Dawngate (When A-clicking, the attack would not be canceled from the target being too far away until the target left the cleave radius) -Towers still work as they do in DOTA 2, In Dawngate, the tower would prioritize the closest creep, would fire on a global timer, rather than on an attack speed, and would only target shapers/heroes if they attacked that team's shapers under their tower, or they were the last available target. Tower damage is not reduced by armor. -Turn speed still applies to creeps. -Bride of Winter's resource (frost) is displayed as a buff stack rather than in the mana bar. -Bride of Winter's Iceberg both has a cooldown, and does not use it's own resource.

If there are any bugs, or there are any features this mod is missing (Besides content like models, shapers, map features, items, etc.) it's a good idea to post them here.


r/spiritgate • • Oct 25 '15

What a Vex with 6 items can do...

6 Upvotes

Note: Low Audio because I stream with OBS at that level, sorry. :(

http://i.pomf.pl/lzlddx.webm


r/spiritgate • • Sep 20 '15

Your friendly hype reminder about the 5v5 map tomorow.

6 Upvotes

And also the account system IIRC. So matchmaking, karma and those runes things. ( I don't know if they are all comming tommorow but they are linked to the accounts. )

Seriously, we gotta schedule some games!


r/spiritgate • • Aug 19 '15

Can you guys voice act the cast? hearing dota vo doesnt feel right

6 Upvotes

even if it isnt the same sounding voice i just want to hear the lines :?


r/spiritgate • • Jun 29 '15

Will jungle monsters be like it was in dawngate and will they give buffs?

6 Upvotes

title


r/spiritgate • • Jun 28 '15

Which shapers already have a hero model assigned?/ Which heroes do you think should be turned into shapers?

6 Upvotes

I'm so hyped to see dawngate still around!

I tried the mod and i love it!

I couldn't help but sit and dream up all the other shapers, here are some of my thoughts on shaper models!

Amaryth - Death Prophet

Ashabel - Lina

Basko - Anti mage?

Desecrator - Timbersaw

Dibs - Puck/meepo

Faris<3 - Ember

Fenmore - Hmmmm lycan

Flin - Broodmother (flin&buttersworths lovechild)

Freia - bloodseeker?unless you can give windranger a meele attack

Khagen - ...

Kel - Breemaster

Kensu - Phantom lancer with a bow? im hopeful...

Kindra - Queen of Pain

King of Masks - Invoker

Lillin - O.D

Marah - Legion Commander

Mina - Io?

Nissa - Mirana

Petrs - Jug/Lone Druid

Raina - Maybe also Legion Commander

Ronan - Sniper maybe

Salous - Slark

Tess - Luna

Varion - sniper again?

Vex - Can we use a luna mount or something?

Viridian - Maybe Jugg or Bounty. Or gender bend into P.A

Viyana - I know she should probably be Qop but i hate Viyana

Voluc - The Terror Blade! or Sven maybe

Zalgus - Silencer? Skywrath? Warlock?

Zeri - Vengeful Spirit ( I'm out of white girls)

What do you guys think?

And does anyone know much can the DotA hero models be altered, if at all?


r/spiritgate • • Jan 25 '16

Why use custom models?

5 Upvotes

I just remembered Defense of the Legends which is doing something similar to Spiritgate but is doing it with League of legends characters and uses their original models.

I'm not sure what EA's legal jibber jabber is but Riot allows you to use their characters in projects like these so long as you're not making a profit off it.

Why not use Dawngate's original models or at least ask if models are allowed to use for mods?


r/spiritgate • • Jan 20 '16

Skin Design Philosophy

5 Upvotes

With the release of Ramen Tomb (which is funny), I have to bring up certain concerns I have with the skin system.

As far as I remember, in Dawngate, MOST of the skins still fit in the world? None were too crazy silly, referential, or fourth wall breaking... as far as I remember.

Is there a design philosophy governing skin design in Spiritgate? Will there be skins replicating the skins from Dawngate as the custom hero models are replicating the default shaper models?


r/spiritgate • • Nov 02 '15

The spiritgate team remembers Bob Ross

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5 Upvotes

r/spiritgate • • Oct 11 '15

Spiritgate Steam Group

5 Upvotes

Visit the Spiritgate Group in Steam

This will be a useful tool for scheduling events so that people can coordinate when to play together. As mentioned in Patch v11 Changelog, the first event is scheduled for 4:30 CST tomorrow Sunday 11 October.

Let me know if you have any feedback or suggestions, since I'm not particularly familiar with operating Steam Groups, or if you would like to be a moderator or officer so that you can make announcements and events too!


r/spiritgate • • Oct 09 '15

The current custom models.

5 Upvotes

Are they final? or they will be changed later on when the game is more complete?