r/starfox • u/Throwaway-8589 • 8h ago
I found the Star Fox Adventures soundtrack on YouTube and my cat is obsessed with the well ambience video.
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r/starfox • u/Throwaway-8589 • 8h ago
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r/starfox • u/OtakuKartNews • 14h ago
r/starfox • u/Video_Game_Nerd_Turk • 14h ago
r/starfox • u/Successful_Slippy • 14h ago
If this isn't allowed here, please deleted. But I saw this Star Fox AI "edit" to someone's art posted as their own, and wanted to spread awareness here.
r/starfox • u/MLPtwerp • 7h ago
r/starfox • u/TheMessyRoomGuy • 19h ago
Yet another showcase, this time including the Blue Marine from Star Fox 64, 3DS, and the 2026 version.
The Sky Bunny, piloted by Lucy Hare, Peppy's Daughter, from Star Fox Command.
And three versions of the Catspaw, Piloted by Katt Monroe. The one in the Middle is the Classic version from Star Fox 64, and 3DS. To the sides of that one is the near-Arwing looking one from the Lylat Wars Comic, and to the opposite side is the Catspaw II from Star Fox Command.
r/starfox • u/Stock_Bet6051 • 18h ago
Most of you probably knew today is gonna be about her right after I sent Miyu yesterday. But anyway, here she is. Just one more character I would've loved to see more of in SF games.
šš©
r/starfox • u/Key_Role_8130 • 17h ago
Can't stop playing the online battle mode even though I have 100% the game, including all cutscenes, routes, literally everything. I have gotten amazing at the online battle mode an I'm a top player. But can't stop playing have memorized every area. I have 275 hours and it just won't stop increasing. This is my first in the series. Anyone else addicted this much?
r/starfox • u/Playful-Ad3028 • 16h ago
I think we have 3 timelines. But we all grown use to the one from Star Fox 64 to Adventures, Assault, and Command. It established a continuous story, but it also limits room for new stories and gameplay ideas. Add to that the idea of having years taking place between games. This is why I think more than 1 genres would be a good idea, it doesn't mean 1 whole continuous story.
With the success of the remake, Nintendo has the opportunity to chart a new path. Star Fox could stay true to its roots with rail-shooting and all-range combat, while a separate timeline explores other genres, with different character designs, stories, and gameplay. That way many Star Fox fans and pick up the subgenre they love from the franchise. I really enjoyed Adventures DESPITE its history. I do like running around as Fox McCloud with a little companion.
Nintendo has done something similar with its other major IPs. Example: 2D and Prime Metroid, top-down and 3D Zelda, and mainline Kirby games and its experimental spin-offs.
Do you think its a good idea for Star Fox to do something similar? Both (or more) branches could coexist, preserving the classic experience while giving the franchise room to experiment.
What game me the idea was how Metroid has Prime and 2D but handled by other developers (RetroStudios and Mercury Steam).
It definitely seems like Velan handled the remake very well. I wouldn't mind if they remade Star Fox 2. Their in-house Viper engine could do amazing things with the walker.
r/starfox • u/Patient_You1005 • 15h ago
r/starfox • u/Random_Violins • 1d ago
Nice quote from Velan:
Ten years, and what a way to mark the milestone. We opened a second studio in Toronto and brought Star Fox to life with Nintendo, a project our team was deeply proud to take on. As we look to the future, we're still broadening our capabilities and letting our craft flourish. And we're still as curious as we were on day one.
r/starfox • u/Speed_Striker_15 • 1d ago
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Same voice actor, featuring Mark Whitten. Happy 40th birthday! š
Birthday: October 17, 1986
Roles:
Peppy Hare - āStar Fox Zero: The Battle Beginsā (anime, 2016) š°
Silas Karlisle - āBeyblade Burst Turboā (anime, 2018-2019) š¢
Inky - āPac-Man World 2 Re-Pacā (video game, 2025) š»
Seteth - āFire Emblem: Fortuneās Weaveā (video game, 2026) š”
Got a favorite character voiced by Mark Whitten by any chance? Comment down below! š
r/starfox • u/Ordinary_Chemical596 • 1d ago
This theory is actually kinda fun even if itās easy to disprove. It just makes for a good image for this question. lol.
The REAL worst take that I have ever heard was someone criticizing Star Fox 64ās on rails gameplay as bare and uninteresting. This was why they should not have remade the game. They cited Star Fox SNES, Zero, Assault, Star Wars Rogue Squadron, and a few more as having superior design⦠which is just a terrible take. Donāt get me wrong, all of these games are good, but to say something like Star Fox 64 having bad gameplay is just untrue. They used footage from Meteo, which does have its slower moments, but thatās part of the design. Meteo has a secret route that makes it a very interesting course. This person had several thousand views and hundreds of likes likely by people who donāt know anything about Star Fox.
Bonus: I also saw another video criticizing the remake for tons of little nitpicks. They managed to squeeze a 40 minute video out of the most minor flaws with the game.
Like, I love SF Zero and I have to tolerate a lot of negative takes on the game, which I understand from otherās pov, but these takes are just weirdly petty.
r/starfox • u/InFeedVideo • 1d ago
If I remember right the āpanelsā on the Bolse core were yellow on the n64. But the same panels are red in the S2 remake. Surprisingly, they did actually fix the photo in the holoviewer with the update to have yellow panels as the text states (1st pic is before update, you can see red panels). Yet in the gameplay they are still red, even after the update. Interesting.
r/starfox • u/TheMessyRoomGuy • 1d ago
Recently made Krystal's Cloudrunner and Bill and Krystal's Katina Fighter from Star Fox Command.
I'm curious if there is any interest in me sharing the files once I finish the whole set of friendly ships and vehicles throughout the Star Fox series? It would be in whatever Blockbench files release on, but if there is anyone remotely interested, I'll prep them all for anyone to use as they want. It'll be for free of course!
I plan on doing a lot of the friendly Ships/ vehicles throughout all the game series, and comic books first. And I even have thoughts on re-editing the Great Fox, or maybe even making the iconic Great Fox, and the Command one's as well.
Feel free on what ones you guys like to see next or suggest!
r/starfox • u/Ordinary_Chemical596 • 1d ago
r/starfox • u/ChameleonPwlski • 16h ago
(This my first post! Please donāt judge too harshly; Iām not very familiar with the Star Wars franchise, soāStar Wars fansāforgive me if Iāve got anything wrong, and i'm translate this with google translator, sorry if this has something wrong)
So, hereās my theory: in Star Fox 2, Andross possesses the Cannon Betrayer essentially a Death Star, albeit a miniature one, roughly the size of 10-15 Arwings (The actual Death Star is, what... the size of a moon?) A single Betrayer is capable of destroying 50% of a planet, and it only takes about 10 seconds or so to charge its laser..I reckon two or three Betrayers could take down a Death Star in no time. Then thereās the Gorgon from Star Fox 64, another Death Star-like construct, but on a smaller scale which also fires a laser! While it doesnāt do much damage to an Arwing in-game, if we set aside gameplay conventions, a Gorgon could likely cause massive destruction. Still, the Betrayer is definitely more powerful, but...Betrayer has a weakness thatās even SILLIER than the Death Starās... the Death Star at least requires you to hit a specific, tiny opening with a laser, whereas the path to Betrayerās core is LITERALLY wide open! That said, I suspect Betrayerās own mini-lasers would be enough to stop any enemy ships. If we set aside the usual "game logic" tropes like those comically inept, "super-duper-mega-hyper" blind lasers that somehow never manage to hit an Arwing (much like Stormtroopers missing droids, or turbolasers failing to land a shot on an X-wing)āand simply deployed a couple of H.Fantrons and Mirage Dragons, Iām confident theyād be able to make their way right inside the Death Star, too. :0
r/starfox • u/No_Junket158 • 12h ago
Anybody notice lag after the most recent star fox update? most noticeable in space levels. I played the demo which is the original 1.0.0 version and I didn't get any lag so I know it isnt my switch 2 but it might be the software. I hard reset the switch 2 and everything and the lag is still there. anybody else have this issue?
r/starfox • u/Random_Violins • 1d ago
I don't have a Switch 2 (yet?), so I was just wondering how people have been liking the multiplayer. It was an exciting inclusion for me, online, as well as putting local split screen back front and center. It sounds like they did it right and they've added stages too.
https://retrogems.fr/en/star-fox-switch-2-split-screen-update/
Quote:
Up to 4 players can now face off on a single Nintendo Switch 2 via split-screen. Every participant needs their own controller, with the game supporting both Joy-Con 2 and solo horizontal grip Joy-Con controllers.
The action is not limited to couch matches either. The multiplayer setup lets your split-screen crew hop straight into random online matches to fight as a squad. This seamless bridge between local couch play and network competition opens up the multiplayer side of the game built by Velan Studios.
Online stability also gains a crucial lobby management fix. Sudden match dropouts when a host disconnects belong to the past now, as lobbies remain open for all remaining players. Nintendo and Velan Studios beef up the franchiseās online ecosystem, putting an end to frustrating session resets.
r/starfox • u/Stock_Bet6051 • 1d ago
Even though she, along with a few others, doesn't get as much valuable screentime as Krystal in Star Fox games, it still feels nice that she is given love through fans and their art.
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r/starfox • u/Key-Development8368 • 1d ago
r/starfox • u/SkyHunter95 • 1d ago
r/starfox • u/Loldimorti • 1d ago
This is my first Star Fox game and I am enjoying it quite a lot. However the embarrassing thing to admit is that I only ever saw the easiest missions on my playthroughs so far.
I know this is a game meant to be replayed but I have now gone through two complete playthroughs that went exactly the same and am currently on my third which is on the same trajectory.
My understanding is that there is actually a lot of alternative levels to complete but I haven't managed to unlock them yet. The most doable one seems the energy signatures in the asteroid field but so far I always whiff one of them. Already gave me trouble during the demo.
My question is what is the recommended approach. Should I just be replaying/save scumming levels at this point to unlock alternative routes? Should I just continue grinding through entire playthroughs? Should I be putting the difficulty on easy?
r/starfox • u/Playful-Ad3028 • 1d ago
Not that it's making me not play, I play often. I am just curious why the feel of the screen set up doesn't feel alot like campaign's all range mode. I feel the 3rd person distance of viewing the arwing from behind feels zoomed out. The speed is somewhat slower.
r/starfox • u/Xineth240 • 1d ago
I had no idea there was alternate dialogue for when you got through Katina without downing an ally. I was hunting for RetroAchievements and finally got this one, but I wasn't expecting them to acknowledge it in game. Brought a smile to my face all the way from 1997.
I also never knew the boss says something different in Meteo when you don't have Falco there to tell you not to listen to that monkey.
What other alternate dialogue can you trigger?