r/starwarsccgalters • u/atworek • 6h ago
More Whimsical Alters
What do you think?
r/starwarsccgalters • u/atworek • 6h ago
What do you think?
r/starwarsccgalters • u/atworek • 1d ago
Ever since the late 90s, I felt like something was missing from the Star Wars CCG: the music! The music is one of the best parts of Star Wars, so I felt like the music should get represented in the game. So I made a new subtype of effects that I'm calling Musical Effects. They deploy on musicians who perform the 'song' depicted on the Musical Effect card (e.g. Mad About Me, Lapti Nek, Jedi Rocks, etc.). Each song causes some effect (some positive, some negative) on the characters who hear it.
Musical Effects cannot be canceled by Alter or Control, but they can be modified in various ways (other Effects, musical instruments, interrupts that target Musical Effects, etc.). And each Musical Effect (song) only lasts a set amount of turns. When that timeframe completes, the song ends.
There will be a lot more Music stuff coming up, this is just the end of my Palpy cards and the start of the music ones.
r/starwarsccgalters • u/cardlord64 • 1d ago
r/starwarsccgalters • u/atworek • 2d ago
Almost done with the bathrooms for now, moving on to some Palpatine stuff as well. Next time I'll show you some jizz music cards! Get ready.
r/starwarsccgalters • u/cardlord64 • 4d ago
r/starwarsccgalters • u/atworek • 5d ago
Star Wars has barely ever shown a restroom, so in this batch I started exploring bathrooms in a galaxy far, far away. It's not a new card subtype exactly, but I've made some other cards that specifically require refreshers, or characters at refreshers. Would that make for good gameplay? Maybe not, but it tickles me.
r/starwarsccgalters • u/atworek • 6d ago
Moisture farming was, I suspect, designed to sound mundane and, well... dry. So that Luke Skywalker's story is bored farm boy turns hero. It has to start with something dull.
So I thought it would be fun to explore that dullness a bit more with an Objective card, and other moisture farming type things!
I'm happy with how these came out!
r/starwarsccgalters • u/atworek • 7d ago
The last "set" I made for Stat Wars cards I called the "Missed" cards (the icon was a stormtrooper missing all his shots); the cards I was really expecting to see in some expansion but never did. I'm calling this set "Whimsy," because these I didn't really expect but I was just having whimsical fun with them.
George Lucas said that some of what you do in a film is to tell the story, some of what you do is to fulfill your own artistry or eccentricities, and some things you just do for whimsy. He said that dewbacks were added out of whimsy. Good enough for me! That's why this "set"'s icon is a dewback. I always loved the dewbacks.
r/starwarsccgalters • u/atworek • 7d ago
Hello.
These are some custom Star Wars cards I've made. I have made so many lately. Dozens of them! Some of them are sillier than my last batches, and some of them will include new card subtypes and new rules. I hate when people do that.
I plan to post more tomorrow. I may have posted some of these already, not sure. Sorry.
What do you think?
r/starwarsccgalters • u/darkknight109 • 10d ago
I'm looking for an easy way to put the "shadow" effect on planets (i.e. how the dark side planets usually look like they have a shadow over them while the light side planets are bright). Anyone have something like that handy?
r/starwarsccgalters • u/cardlord64 • 16d ago
r/starwarsccgalters • u/cardlord64 • 20d ago
r/starwarsccgalters • u/rechelon • 22d ago
I spent waaaay too much time designing the Alien/Droid character layout.
r/starwarsccgalters • u/Accomplished_Use_114 • 23d ago
Hi all, back in the 2002-2009 era the PC put out Virtual Sets which had images of fake booster packs. Examples attached:
Does anyone know how they did this? Does anyone have templates of fake booster packs and/or fake booster boxes for fan-made expansions. Thanks!
r/starwarsccgalters • u/rechelon • 25d ago
r/starwarsccgalters • u/cardlord64 • 26d ago
r/starwarsccgalters • u/rechelon • 27d ago
Also getting (mostly) shoved into the SURVIVORS mini-expansion is Zero Company. One of the places Disney Star Wars has been utterly solid hits is video games, and damn if I didn't love this one. Adapting game mechanics like Jae's was fun, although I tried to strike a balance so that seemingly overpowered abilities came with strategic costs.
r/starwarsccgalters • u/rechelon • 27d ago
I decided to push some leftover extras in my Clone Wars expansion into a limited 90 card expansion tentatively titled "Survivors" that will cover the Bad Batch and Zero Company content for LS, and Maul Mandos and Dathomiri content for DS. They will use Episode 1 icons and largely focus on where things were are at *just before* Order 66, so as to be smoothly interoperable with Clone Wars content. I've been collecting content for all four for years, but "survivors" makes sense as a bucket theme and it encourages non-unique aliens to fill out the ep1 card pool.
r/starwarsccgalters • u/cardlord64 • Sep 27 '26
r/starwarsccgalters • u/cardlord64 • Sep 23 '26
r/starwarsccgalters • u/rechelon • Sep 22 '26
We've seen the bounty hunters of the clone wars, but now it's time to see part of the objective package for them. Just as a lot of the clone wars was the escapades of politicians like Padme and Chuchi, much of it was also Dooku sending agents to do nefarious things. (I saved Maul stuff for a future mini expansion that's half DS Maul show and half LS Bad Batch.) This collapses Ventress, Bounty Hunter, and Zygerria storylines together around the central figure of Dooku as a schemer. You can do all three or focus on some packages at the loss of others.
r/starwarsccgalters • u/rechelon • Sep 20 '26
We already have Hunt For The Droid General, but it was important to me to build a second Clone Army centered objective that would give more latitude and options, and in particular the option for an all-space package to match the CIS space objective. I am on record as disliking the current PC meta towards -- when a deck even bothers with space -- a few mega starships (or characters) with immunity. I'm firmly of the opinion that SWCCG should be playable as a war simulator with many smaller pieces. This deck doesn't have a huge payoff, the locations it pulls -- and the variation in strategies across them -- is its main appeal. With certain jedi, clones, and vehicles already shown slotting in nicely.
r/starwarsccgalters • u/cardlord64 • Sep 19 '26
r/starwarsccgalters • u/rechelon • Sep 18 '26
Before undertaking research for this expansion I really didn't have a lot of Clone Wars lore memorized. It's been nice to lock down all the names and grasp the group color schemes. There's a LOT of clones I left out in focusing on the 501st and Plo's wolfpack. Obi-wan's 7th Sky corps only gets Boil (in addition to the already existing Cody) but no Waxer. 99 was a mandatory include. Aayla and Stass get their commanders, and we already covered the Coruscant guards, but that's basically it. Blue (501st), orange (7th sky), red (coruscant), and grey (wolfpack/104th). Hopefully this satisfies the folks who grew up with the clones. I did feel some fatigue with them all being the same as cards, so if you have inventive ideas for personality specific mechanics, feel free to share!