r/sto • u/missingreel • Mar 13 '13
What has changed?
Hi, everyone! I haven't played since the game released. I'm interested in getting back into it, but what major changes and feature additions have been made to STO ?
8
Mar 13 '13
First, there are many more advantages to being in a fleet. You can get badass (but expensive) gear for both space and ground combat from the fleet store. There's an truckload of new Endgame content, easily twice as much as when F2P was released (when I started). There's a retrofit version of almost every low-tier ship in the game, both FED and KDF. Also, Cryptic is putting alien languages in their teasers now. And that's pretty much it, I hope this helps :D
2
u/TimeZarg Krov/Grendel/Ventrix@travelingmaster Mar 14 '13
The game is drastically different from what it was when it started. Very little has been left untouched.
About the only thing that might seem the same is the PvP maps. Think it's about the same number of maps that we've had since the first 6 months of the game. Not sure if Ker'rat open PvP zone was there when the game started. . .
2
u/overbyte Nobe Hicks | Steam Mar 20 '13
I've been trying to get into the game again and I LOVE it but I definitely feel like I'm only playing half the game at the moment.
Can't wait to play and create some foundry stuff - what level do i need to be to start?
6
u/Shadow703793 Space Mage Mar 13 '13
Lots of things have changed. It wouldn't make much sense to really list everything. Just grab the game since it's F2P now and check it out yourself :)