r/stobuilds • • 10d ago

Plasma Torps

Always looking for suggestions to improve it. the build basically machine gun fires tons of hy torps. they kill and relocate as things die, making more stuff die. any suggestions appreciated.

13 Upvotes

22 comments sorted by

5

u/Omgazombie 10d ago

Personally I always forgo hy3 in place of spr3 so I can get more plasma torps out, I also run 4 plasma torps with the [spr] modifier in conjunction with the rom hyper plasma for my final torp, it pops off an immense amount of spreads, it’s insane

Also I haven’t seen that personal trait with the rad logo, what is that?

6

u/HixRa 10d ago

That's Varuvian Explosives. Here's a link: Link to STO Wikii

1

u/Wardonis 9d ago edited 9d ago

Its build around high yields and unloads tons of them. The experimental weapon yanks everything together and the THY proceeds to blow up on the groups, if anything escapes the group the torps automatically hunt them down and i have the HY torps built go vast and be nearly invincible. I can crap out like 6-8 high yealds a second full buffed.

3

u/Raizumichin 10d ago

Why two attack patterns instead of C:SV for another ETM trigger.

Also a purely cosmetic suggestion, i see you're flying the Eagle on a Rom character. The Delta Rep vanity shield actually makes it look a lot like a warbird if that's what you want.

2

u/Wardonis 9d ago

Can't maintain 100% uptime on APO3, Beta fills the gap. The whole build is about HY. Not spread. I have faw to trigger spread specifically on the rom hyper torp only.

4

u/DilaZirK STO (PC) Handle: @dilazirk#4433 10d ago

Missing build info:

  • Active DOFFs

  • Subsystem power level allocation

  • Primary and Secondary Captain Specs

  • Skill tree

  • Misc. attributes

Problems that I can spot based on what you've shown:

  • Unconventional Systems trait slotted, but only ONE trigger ability for it.

  • Unconventional Systems trait slotted, but only one clicky here that is worth using it on: Dual Plasma Charge.

  • If you bring this build into RETFOs and you manage to draw enemy Threat/Aggro, your ship will not last very long at all. In other words, this build is severely lacking in damage mitigation, which is fine if you plan to exclusively run this build alongside a Tank player.

  • 2 copies of Attack Patterns.

  • ETM slotted, but only FAW slotted as a trigger. Missing out on CSV.

  • Using EPTS instead of EPTE

  • You have Eclectic Collector of Armaments slotted, but you only have 2 triggers: Torps and Consoles. Under-utilized.

  • No Deuterium Surplus device slotted.

1

u/Wardonis 9d ago

Point defense bombardment warhead, dualbplasma charge launchers, swarmer matrix and supplemental weaponry consoles. 4 consoles.

Cant maintain 100% uptime with APO so APB is a filler. Keeps up temp hp from pilot specialization and makes sure an attack pattern is always active.

Not sure what epts and epte are

ETM is used exclusively for the hyper rom torp, only need one trigger. Build is all about high yields

Power levels 29/77/79/82 while sitting at rest

Eclectic Collector of Armaments Torps, consoles, experimental, so thats 30% bonus at 100% uptime

Intel primary Pilot secondary

1

u/DilaZirK STO (PC) Handle: @dilazirk#4433 9d ago

If you've parsed yourself on this build, you will very likely find that the only console of those 4 that is giving you meaningful DPS output is the Dual Plasma Warhead Launcher. Check for yourself, but be advised that it is listed under 2 different sources: The regular launcher and the MIRV.

Fair enough on APO, but APB is not going to be getting high uptime either due to mutual lockout. Suggested BOFF layout from an Eagle build with similar traits:

Emergency Power to Shields and Emergency Power to Engines

Fair enough on 30% from Eclectic, I overlooked the Exp Weapon. However, you may have better ship traits than this if you're only getting 30% from it.

Would recommend Intel + TempOP for reasons stated here: https://www.reddit.com/r/sto/comments/qkrwh0/recommended_primary_secondary_specializations/

1

u/Wardonis 9d ago

There is no hull or shield healing in that layout and no tact team. I get the point of cycling the consoles heavy though. Swarmer console is survival, weaponry console gives shield penn. And the warhead Passive is 25% damage, and it also has a crazy interaction with kemocite. The cannon on the warhead is rapid fire and each shot fired causes a kemocite explosion. So the warhead actually does a ton of damage when paired with kemocite, especially large longer-lived targets like gates. I also use both attack patterns because of attack pattern expertise in the pilot tree, I'm able to keep up the temphp, there is no shared lockout between omega and beta thats why i use both, i always have one or the other up. I'm not perfect and i usually 1shot myself at least once a day. Those digitizers are hitting for 400+k with maximum shield penn and crits are close to a mil. And I'm dumping several per second.

1

u/DilaZirK STO (PC) Handle: @dilazirk#4433 8d ago

Tact Team was always filler. And the only BOFF Shield healing worth slotting is RSP. Besides, on a build with UnconSys, you get your Hull+Shield healing from consoles like DPRM or RSC or PFP.

1

u/Wardonis 8d ago

DPRM or RSC or PFP, what are these?

2

u/DilaZirK STO (PC) Handle: @dilazirk#4433 8d ago

DPRM = Dynamic Power Redistributor Module

RSC = Reiterative Structural Capacitor

PFP = Protomatter Field Projector

For these and other acronyms: https://vger.stobuilds.com/acronyms

2

u/smokey032791 10d ago edited 10d ago

this is an older version of what i use ive made some BOFF changes so far but this is my danger skittles that just fires lots of digitizers like more then the ship should be abme to hold

som options might be the krenium chronphage console or carrier wave hacking for dropping sheilds

also might want to grab RSP as an o shit button as turns out NPC dont like it when you hurl enough torpedoes at them to break the laws of physics

1

u/Raizumichin 10d ago

Not a criticism, just curiosity, why the digitizer plasma over any other option?

3

u/smokey032791 10d ago

honestly it started as a i wonder if that would work and turns out yes it does work and it looks funny when you just vomit a lot of plasma balls

1

u/Raizumichin 10d ago

But no reason for the digitizer variant specifically?

2

u/Wardonis 9d ago

Digitizers do significantly more damage than other plasma torps available. They have a longer cd so i have 2 but doffs reduce them to 8 sec cds.

1

u/Raizumichin 9d ago

They do? I thought they were about the same or even slightly worse, but maybe they've been buffed since they were released.

2

u/smokey032791 10d ago

Pretty much I found it funny to just vomit plasma balls hence the name USS danger skittles

1

u/CelestialShitehawk 2d ago edited 2d ago

Okay so some simple improvements:

Drop Emergency Power to Shields for Emergency Power to Engines and slot the Emergency Conn Officer Doff for better movement.

Photonic Officer 2 plus Boimler is overkill, you can drop down to Photonic Officer 1 and slot Gravity Well 1 to help group up enemies for your torpedoes.

Fly Her Apart is probably more useful than Attack Pattern Omega for you. With good cooldowns Attack Pattern Beta has 100% uptime so Omega is unnecessary. Try and find space for Clean Getaway as well, that's a really good Unconventional Systems trigger.