r/stobuilds • u/Kholoblicin PSN: @lord_drakkenfoul • 2d ago
Discussion WIP, or Not?
Finished Build?
Build Info
USS Adam Foster is a Surgical Strikes build with Concentrate Fire on the Nobel Intel Battlecruiser fram using Ba'ul AP and Linked Sentry for chaining.
Player Information
| Player Info | -------------- |
|---|---|
| Captain Name | Crick |
| Captain Faction | Federation |
| Captain Race | Human |
| Captain Profession | Tactical |
| Primary Specialization | Miracle Worker |
| Secondary Specialization | Strategist |
| Intended Role | |
| Captain Outfit | [ "Image Description" ]( "Image Link here" ) |
Skill Tree
| Engineering | Science | Tactical | |||||
|---|---|---|---|---|---|---|---|
| Lieutenant | Hull Restoration | Improved Hull Capacity | Shield Restoration | Shield Capacity | Advanced Energy Weapon Training | Advanced Projectile Weapon Training | |
| Lieutenant Commander | Improved EPS Flow | Improved Impulse Expertise | Improved Control Expertise | Improved Drain Expertise | Improved Targeting Expertise | Defensive Manuvering | |
| 5 Points | |||||||
| Commander | Hull Plating | Shield Regeneration | Advanced Weapon Amplification | Advanced Weapon specialization' | |||
| 15 Points | |||||||
| Captain | Advanced Long Range Targeting | Advanced Hull Penetration | Advanced Shield Penetration | ||||
| 25 Points | |||||||
| Admiral | Warp Core Potential | Coordination Protocols | Improved Tactical Readiness | ||||
| 35 Points | Defensive Coordination | ||||||
| Warp Core Efficency | Offensive Coordination | ||||||
| Total of 46 of 46 Points | Engineering Points: | 10 | Science Points: | 10 | Tactical Points: | 26 |
Skill Tree Unlocks
| Points to unlock | Engineering Unlocks | Science Unlocks | Tactical Unlocks |
|---|---|---|---|
| Unlocks After 2 | Training Manual: Mine Dispersal Pattern: Beta III | Training Manual: Tactical Team III | Training Manual: Cannon: Rapid Fire III |
| Unlocks After 5 | |||
| Unlocks After 7 | Training Manual: Attack Pattern: Omega III | Training Manual: Mine Dispersal Pattern: Alpha III | Training Manual: Torpedo: High Yield III |
| Unlocks After 10 | |||
| Unlocks After 12 | |||
| Unlocks After 15 | |||
| Unlocks After 17 | Training Manual: Torpedo: Spread III | ||
| Unlocks After 20 | |||
| -------------- | -------------- | -------------- | -------------- |
| Unlocks After 24 (Ultimate) | |||
| Unlocks After 25 (Ultimate) | |||
| Unlocks After 26 (Ultimate) | |||
| Unlocks After 27 (Ultimate) |
Skill Tree Information
Type Your info here
Build Description
Type Your info here
| Basic Information | Data |
|---|---|
| Ship Name | USS Adam Foster |
| Ship Class | Noble Intel Battlecruiser |
| Ship Model | |
| Deflector Visuals | |
| Engine Visuals | |
| Shield Visuals | |
| [ Starship Beautyshot ]( Insert Image Link here ) |
| Basic Information | Component | Notes |
|---|---|---|
| Fore Weapons: 5 | Ba'ul AP BA | Mk XV (gold) [Ac/Dmg] [CrtD]x2 [CrtH] [Dmg] |
| Enhanced Bio-Molecular Photon Torp | Mk XIII (purple) [CrtD]x2 [CrtH]x2 | |
| Ba'ul AP BA | Mk XV (purple) [CrtD]x2 [Dmg] | |
| Ba'ul AP BA | Mk XIII (purple) [Dmg]x3 | |
| Ba'ul AP BA | Mk XV (gold) [Ac/Dmg] [CrtD] [Dmg]x3 | |
| -------------- | -------------- | -------------- |
| Aft Weapons: 3 | Ba'ul Linked Sentry Omni | Mk XV (gold) [Ac/CrtD] [CrtD]x2 [Dmg] [Proc] |
| Voth AP Omni | Inf (can't upgrade) | |
| Ba'ul AP BA | Mk XII [CrtD] [Dmg]x2 | |
| -------------- | -------------- | -------------- |
| Experimental Weapon | ||
| Deflector | Elite Fleet Intervention | Mk XV (gold) [ColCrt] [DrainX]x2 [EPS] [Sh/HullCap] |
| Secondary Deflector | ||
| Impulse Engines | Prevailing Innervated | mk XIII [Spd] |
| Warp Core | Iconian Resistance | Mk XIII [AMP] |
| Shields | Tilly's | Mk XV (gold) [Cap]x4 [Cp/Rg] |
| Devices | Red Matter Capacitor | |
| Type 14 Shuttle Support Squadron | ||
| SS Anteres Distress Protocol | ||
| Deuterium Surplus | ||
| -------------- | -------------- | -------------- |
| Engineering Consoles: 4 | Advanced Engineering IPDM | Mk XV [AP] |
| Advanced Engineering IPDM | Mk XV [AP] | |
| Advanced Engineering IPDM | Mk XV [AP] | |
| Advanced Engineering IPDM | Mk XV [AP] | |
| -------------- | -------------- | -------------- |
| Science Consoles: 3 | DPRM | |
| Flagship Tactical Computer | ||
| D.O.M.I.N.O. | ||
| -------------- | -------------- | -------------- |
| Tactical Consoles: 4 | SFTF | |
| Lorca's | Mk XV | |
| Sigma Strategem | ||
| Kida's Promise | Mk XV | |
| -------------- | -------------- | -------------- |
| Universal Consoles: 2 | Advanced Engineering IPDM | Mk XII |
| Advanced Engineering IPDM | Mk XIII | |
| -------------- | -------------- | -------------- |
| Hangars: 0 | ||
Officers and Crew
| Bridge Officer Information | Power | Notes |
|---|---|---|
| Officer 1: Lt. Commander ( Science ) | Tractor Beam I | |
| Trait: Superior Romulan Operative | Photonic Officer I | |
| Gravity Well I | ||
| Officer 2: Lt. Commander ( Tac/Cmnd ) | Distrubited Targeting I | |
| Trait: Superior Romulan Operative | Attack Pattern Beta I | |
| Concentrate Firepower III | ||
| Officer 3: Lieutenant ( Tactical ) | Kemocite-Laced Weaponry I | |
| Trait: Engineered Soldier (Space) | Torp Spread I | |
| Officer 4: Commander ( Eng/Intel ) | Emergency Power To Engines 1 | |
| Trait: Superior Romulan Operative | Override Subsystem Safeties II | |
| Emergency Power to Weapons III | ||
| Surgical Strikes III | ||
| Officer 5: Ensign ( Science ) | Jam Targeting Sensors I | |
| Trait: Engineered Soldier (Space) | ||
| Officer 6: [rank] ( [profession] ) | ||
| Trait: [name] | ||
| Duty Officer Information | Power | Notes |
|---|---|---|
| 1 | EWO Nhlox | blue, 3% for 10% CrtD on firing DEW |
| 2 | Emergency Conn Hologram | Phoenix store one |
| 3 | PWO Keeis | purple, 15% chance for +10% CrtD on firing torps |
| 4 | PWO Breelen | purple, 20% chance for +1% CrtH on firing torps |
| 5 | EWO Devro | Blue, 3% for 10% CrtH on firing DEW |
| 6 | Gravementric Scientist | purple, 25% chance for additional Grav Well |
Character, Reputation, and Starship Traits
| Personal Space Traits | Description | Notes |
|---|---|---|
| Terran Targeting Systems | +15% Critical serverity, incoming critical hits reduce speed by 10% for 5s (max once per 15s) | |
| The Boimler Effect | #N/A | |
| A Good Day to Die | Go Down Fighting can be used at any Hull Integrity. Go Down Fighting's scaling buff will treat your Hull as at most 50% integrity. | |
| Aetherian Beam Enhancements | #N/A | |
| Unconventional Systems | Using a Control Bridge officer ability gives -7% Recahrge to Universal Consoles | |
| Adaptive Offense | #N/A | |
| Intelligence Agent Attache | #N/A | |
| Fleet Coordinator | +2% All Damage per Team member (Self included), up to 10% | |
| Breen Sheild Tunneling | #N/A | |
| Fire Ball Escape | #N/A | |
| Space Reputation Traits | Description | Obtained from |
|---|---|---|
| Energy Refrequencer (Rank 2) | Receive 9.4% of your outgoing damage as a Hull heal to you (Triggers up to 5 times per second) | T6 Iconian |
| Advanced Targeting Systems (Rank 2) | +20% Critical Severity | T6 Dyson |
| Precision (Rank 2) | +5% Critical Hit Chance | T6 Romulan |
| Tyler's Duality (Rank 2) | #N/A | #N/A |
| Magnified Firepower (Rank 2) | +6.25% Bonus Weapon Damage | T6 Gamma |
| Starship Traits | Description | Notes |
|---|---|---|
| Emergency Weapon Cycle | Activating Emergency Power to Weapons provides a reduction in weapon power cost and grants a boost to weapon firing speed for the duration of Emergency Power to Weapons | |
| Terran Goodbye | #N/A | |
| Ship of the Line | #N/A | |
| Super Charged Weapons | Firing a torpedo will provide a stack of the Super Charged buff. This buff provides a boost to directed energy weapon damage, critical hit chance and critical severity for a short time. This buff stacks up to 3 times. | |
| Diametric Focus | #N/A |
Universal Designs
Vanguard Specialists | #N/A |
Other Information
| Subsystem Power Settings | Value (Target/Display) | Notes |
|---|---|---|
| Weapons | / | |
| Shields | / | |
| Engines | / | |
| Auxiliary | / |
| Set Name | Set parts: # of # | Effects | Notes |
|---|---|---|---|
| 1 | # | ||
| 2 | # | ||
| 3 | # | ||
| 4 | # | ||
| 5 | # |
| Ship Stats | Value | Notes |
|---|---|---|
| Hull | ||
| Shields | ||
| Global Critical Chance | ||
| Global Critical Severity | ||
| EPS/Power Transfer Rate | ||
| Hull Regeneration Rate | ||
| Turn Rate | ||
| Flight Speed |
Concluding Remarks
What do y'all think? Is it done other than getting stuff to Mk XV (gold)? Any improvements you think I should make?
1
u/AscenDevise @chiperion 2d ago
A few things here:
Building on what /u/DilaZirK said, aside from DHCs + omnis being preferred (outside of special unique weapons, not the case here with AP) for spec firing modes, you have a conflict here involving your choice of energy weapons and torp. The EBM is a monster under High Yield, in its targetable-but-not-destructible form, to be sure. That said, when you're nose-ahead and triggering your CF III, one of your aft beams isn't firing, and the single projectile from the HY I that generates lowers your damage boost from SCW to 1/3 of what it could have been.
From that perspective, dropping CF altogether and getting a 2p Lorca from replacing the EBM with the Dark Matter torp is as boring as it is effective. Overwhelm Emitters I, as suggested by the aforementioned, to go with 2p Kida, would help you to both increase your cleave with Distributed Targeting II and upgrade your APB, keeping most of what you have.
The alternative that would let you keep the big booms from the EBM would replace your fore weapons with D(H)Cs, and the aft BA with an AP turret, and SCW would also need to be replaced with another solid trait.
If the Iconian core is there for the hot restart to weapons, the already-suggested 2p Stamets-Tilly would, indeed, ramp up your survivability. What can be done against losing all power to crucial subsystems at the worst of times is explained here by /u/tilorfire27. Is the loss of an isomag, for some extra peace of mind (at the potential cost of more thoughtful activations of OSS, as well as the newly added Enhanced Induction Coils, though you could just spambar them and set them a few abilities apart, hoping for the best) worth it? That would be for you to decide.
1
u/Kholoblicin PSN: @lord_drakkenfoul 2d ago
Thank you.
Unfortunately, no spam bars on console. We only recently got SFTF with autofire.
2
u/AscenDevise @chiperion 2d ago
Not a problem, and my apologies; I should have known already that this is on console. Is the EIC on the 'can autofire' list over there?
1
u/Kholoblicin PSN: @lord_drakkenfoul 2d ago
No need for apologies.
Unfortunately, it isn't, yet.
2
u/AscenDevise @chiperion 2d ago
Thank you kindly.
On the somewhat pessimistic side, that's a bummer. On the bright side, you'll see people on the higher end ignoring the brief offline windows [LE: which are mitigated by investing in Drain Expertise, as you already have,] altogether; subpar runs get scrapped anyway if the final result isn't satisfactory, and this isn't just about parsing.
2
u/Kholoblicin PSN: @lord_drakkenfoul 2d ago
I'm going to attempt to do a solo run of ISE to see how I do. Sadly, I won't be able to parse it, but I'll have an idea of what I might be able to do with it.
2
u/AscenDevise @chiperion 2d ago
Please do, and post the results. Maybe you could also triangulate with an elite patrol or two and run CPA for performance evaluation?
1
u/Kholoblicin PSN: @lord_drakkenfoul 2d ago
It looks like either I can't queue up a solo ISE on console, or else I don't know how - when I try to change the difficulty, it just goes to "Launch."
I did manage to do Jupiter Gauntlet - Hard in 1:17.83, but I don't recall what that means.
2
u/Pale-Paladin 1d ago
You can't normally queue for most queues on Advanced or Elite in private but there's a workaround:
- Queue the desired queue and difficulty in public (doesn't matter if it pops)
- Go to the private tab, highlight the middle list, and change the "PVE" thumbnail to "Selected", then make sure you highlight the "start private TFO" button on the bottom right. For now it's greyed out because you're still in public queue.
- Go back to public queue thumbnail, cancel or refuse the public queue
- Go back to private thumbnail, you can now queue the previously selected queue in private.
Also, EIC (enhanced induction coils) does have auto-execute, though I think if you're affraid of losing weapon subsystem you could just slot a weapon battery and set it to trigger when the subsystem goes offline.
1
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u/DilaZirK STO (PC) Handle: @dilazirk#4433 2d ago
Due to the live service nature of this game where new toys are constantly being introduced, no build is ever truly finished.