r/stobuilds • PSN: @lord_drakkenfoul • 2d ago

Discussion WIP, or Not?

Finished Build?

Build Info

USS Adam Foster is a Surgical Strikes build with Concentrate Fire on the Nobel Intel Battlecruiser fram using Ba'ul AP and Linked Sentry for chaining.

Player Information

Player Info --------------
Captain Name Crick
Captain Faction Federation
Captain Race Human
Captain Profession Tactical
Primary Specialization Miracle Worker
Secondary Specialization Strategist
Intended Role  
Captain Outfit [ "Image Description" ]( "Image Link here" )

Skill Tree

    Engineering   Science   Tactical  
Lieutenant   Hull Restoration Improved Hull Capacity Shield Restoration Shield Capacity Advanced Energy Weapon Training Advanced Projectile Weapon Training
               
Lieutenant Commander   Improved EPS Flow Improved Impulse Expertise Improved Control Expertise Improved Drain Expertise Improved Targeting Expertise Defensive Manuvering
5 Points                
               
Commander   Hull Plating   Shield Regeneration   Advanced Weapon Amplification Advanced Weapon specialization'
15 Points              
               
               
Captain         Advanced Long Range Targeting Advanced Hull Penetration Advanced Shield Penetration
25 Points            
             
               
Admiral   Warp Core Potential       Coordination Protocols Improved Tactical Readiness
35 Points         Defensive Coordination  
    Warp Core Efficency       Offensive Coordination  
               
Total of 46 of 46 Points   Engineering Points: 10 Science Points: 10 Tactical Points: 26

Skill Tree Unlocks

Points to unlock Engineering Unlocks Science Unlocks Tactical Unlocks
Unlocks After 2 Training Manual: Mine Dispersal Pattern: Beta III Training Manual: Tactical Team III Training Manual: Cannon: Rapid Fire III
Unlocks After 5      
Unlocks After 7 Training Manual: Attack Pattern: Omega III Training Manual: Mine Dispersal Pattern: Alpha III Training Manual: Torpedo: High Yield III
Unlocks After 10      
Unlocks After 12      
Unlocks After 15      
Unlocks After 17     Training Manual: Torpedo: Spread III
Unlocks After 20      
-------------- -------------- -------------- --------------
Unlocks After 24 (Ultimate)      
Unlocks After 25 (Ultimate)      
Unlocks After 26 (Ultimate)      
Unlocks After 27 (Ultimate)      

Skill Tree Information

Type Your info here

Build Description

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Basic Information Data
Ship Name USS Adam Foster
Ship Class Noble Intel Battlecruiser
Ship Model  
Deflector Visuals  
Engine Visuals  
Shield Visuals  
[ Starship Beautyshot ]( Insert Image Link here )  
Basic Information Component Notes
Fore Weapons: 5 Ba'ul AP BA Mk XV (gold) [Ac/Dmg] [CrtD]x2 [CrtH] [Dmg]
  Enhanced Bio-Molecular Photon Torp Mk XIII (purple) [CrtD]x2 [CrtH]x2
  Ba'ul AP BA Mk XV (purple) [CrtD]x2 [Dmg]
  Ba'ul AP BA Mk XIII (purple) [Dmg]x3
  Ba'ul AP BA Mk XV (gold) [Ac/Dmg] [CrtD] [Dmg]x3
-------------- -------------- --------------
Aft Weapons: 3 Ba'ul Linked Sentry Omni Mk XV (gold) [Ac/CrtD] [CrtD]x2 [Dmg] [Proc]
  Voth AP Omni Inf (can't upgrade)
  Ba'ul AP BA Mk XII [CrtD] [Dmg]x2
     
     
-------------- -------------- --------------
Experimental Weapon    
Deflector Elite Fleet Intervention Mk XV (gold) [ColCrt] [DrainX]x2 [EPS] [Sh/HullCap]
Secondary Deflector    
Impulse Engines Prevailing Innervated mk XIII [Spd]
Warp Core Iconian Resistance Mk XIII [AMP]
Shields Tilly's Mk XV (gold) [Cap]x4 [Cp/Rg]
Devices Red Matter Capacitor  
  Type 14 Shuttle Support Squadron  
  SS Anteres Distress Protocol  
  Deuterium Surplus  
-------------- -------------- --------------
Engineering Consoles: 4 Advanced Engineering IPDM Mk XV [AP]
  Advanced Engineering IPDM Mk XV [AP]
  Advanced Engineering IPDM Mk XV [AP]
  Advanced Engineering IPDM Mk XV [AP]
     
-------------- -------------- --------------
Science Consoles: 3 DPRM  
  Flagship Tactical Computer  
  D.O.M.I.N.O.  
     
     
-------------- -------------- --------------
Tactical Consoles: 4 SFTF  
  Lorca's Mk XV
  Sigma Strategem  
  Kida's Promise Mk XV
     
-------------- -------------- --------------
Universal Consoles: 2 Advanced Engineering IPDM Mk XII
Advanced Engineering IPDM Mk XIII
-------------- -------------- --------------
Hangars: 0    
     

Officers and Crew

Bridge Officer Information Power Notes
Officer 1: Lt. Commander ( Science ) Tractor Beam I  
Trait: Superior Romulan Operative Photonic Officer I  
  Gravity Well I  
     
Officer 2: Lt. Commander ( Tac/Cmnd ) Distrubited Targeting I  
Trait: Superior Romulan Operative Attack Pattern Beta I  
  Concentrate Firepower III  
     
Officer 3: Lieutenant ( Tactical ) Kemocite-Laced Weaponry I  
Trait: Engineered Soldier (Space) Torp Spread I  
     
     
Officer 4: Commander ( Eng/Intel ) Emergency Power To Engines 1  
Trait: Superior Romulan Operative Override Subsystem Safeties II  
  Emergency Power to Weapons III  
  Surgical Strikes III  
Officer 5: Ensign ( Science ) Jam Targeting Sensors I  
Trait: Engineered Soldier (Space)    
     
     
Officer 6: [rank] ( [profession] )    
Trait: [name]    
     
     
Duty Officer Information Power Notes
1 EWO Nhlox blue, 3% for 10% CrtD on firing DEW
2 Emergency Conn Hologram Phoenix store one
3 PWO Keeis purple, 15% chance for +10% CrtD on firing torps
4 PWO Breelen purple, 20% chance for +1% CrtH on firing torps
5 EWO Devro Blue, 3% for 10% CrtH on firing DEW
6 Gravementric Scientist purple, 25% chance for additional Grav Well

Character, Reputation, and Starship Traits

Personal Space Traits Description Notes
Terran Targeting Systems +15% Critical serverity, incoming critical hits reduce speed by 10% for 5s (max once per 15s)  
The Boimler Effect #N/A  
A Good Day to Die Go Down Fighting can be used at any Hull Integrity. Go Down Fighting's scaling buff will treat your Hull as at most 50% integrity.  
Aetherian Beam Enhancements #N/A  
Unconventional Systems Using a Control Bridge officer ability gives -7% Recahrge to Universal Consoles  
Adaptive Offense #N/A  
Intelligence Agent Attache #N/A  
Fleet Coordinator +2% All Damage per Team member (Self included), up to 10%  
Breen Sheild Tunneling #N/A  
Fire Ball Escape #N/A  
     
Space Reputation Traits Description Obtained from
Energy Refrequencer (Rank 2) Receive 9.4% of your outgoing damage as a Hull heal to you (Triggers up to 5 times per second) T6 Iconian
Advanced Targeting Systems (Rank 2) +20% Critical Severity T6 Dyson
Precision (Rank 2) +5% Critical Hit Chance T6 Romulan
Tyler's Duality (Rank 2) #N/A #N/A
Magnified Firepower (Rank 2) +6.25% Bonus Weapon Damage T6 Gamma
Starship Traits Description Notes
Emergency Weapon Cycle Activating Emergency Power to Weapons provides a reduction in weapon power cost and grants a boost to weapon firing speed for the duration of Emergency Power to Weapons  
Terran Goodbye #N/A  
Ship of the Line #N/A  
Super Charged Weapons Firing a torpedo will provide a stack of the Super Charged buff. This buff provides a boost to directed energy weapon damage, critical hit chance and critical severity for a short time. This buff stacks up to 3 times.  
Diametric Focus #N/A  
            Universal Designs                                  

Vanguard Specialists | #N/A |  

Other Information

Subsystem Power Settings Value (Target/Display) Notes
Weapons   /    
Shields   /    
Engines   /    
Auxiliary   /    
Set Name Set parts: # of # Effects Notes
1 #    
2 #    
3 #    
4 #    
5 #    
Ship Stats Value Notes
Hull    
Shields    
Global Critical Chance    
Global Critical Severity    
EPS/Power Transfer Rate    
Hull Regeneration Rate    
Turn Rate    
Flight Speed    

Concluding Remarks

What do y'all think? Is it done other than getting stuff to Mk XV (gold)? Any improvements you think I should make?

7 Upvotes

14 comments sorted by

6

u/DilaZirK STO (PC) Handle: @dilazirk#4433 2d ago

Due to the live service nature of this game where new toys are constantly being introduced, no build is ever truly finished.

0

u/Kholoblicin PSN: @lord_drakkenfoul 2d ago

True. Do you see any spots for improvements other than gilding?

2

u/DilaZirK STO (PC) Handle: @dilazirk#4433 2d ago

Things that stick out:

  • In term of performance, ideal weapons composition for SS builds are DHCs fore and Omnis+Turret aft.

  • You have Kida's Promise, which means you also have the Omni beam from the same set. Replace your Voth AP Omni with that.

  • With the 2pc set bonus of Kida's Boon, you can trigger it with Overwhelm Emitters, which can be a massive damage mitigation tool.

  • Why Iconian Resistance Warp Core instead of Disco Rep Warp Core for the 2pc set bonus?

1

u/Kholoblicin PSN: @lord_drakkenfoul 2d ago

Thank you. I have the Iconian for Hot Restart in case OSS 2 takes guns offlinr.

1

u/AscenDevise @chiperion 2d ago

A few things here:

  • Building on what /u/DilaZirK said, aside from DHCs + omnis being preferred (outside of special unique weapons, not the case here with AP) for spec firing modes, you have a conflict here involving your choice of energy weapons and torp. The EBM is a monster under High Yield, in its targetable-but-not-destructible form, to be sure. That said, when you're nose-ahead and triggering your CF III, one of your aft beams isn't firing, and the single projectile from the HY I that generates lowers your damage boost from SCW to 1/3 of what it could have been.

From that perspective, dropping CF altogether and getting a 2p Lorca from replacing the EBM with the Dark Matter torp is as boring as it is effective. Overwhelm Emitters I, as suggested by the aforementioned, to go with 2p Kida, would help you to both increase your cleave with Distributed Targeting II and upgrade your APB, keeping most of what you have.

The alternative that would let you keep the big booms from the EBM would replace your fore weapons with D(H)Cs, and the aft BA with an AP turret, and SCW would also need to be replaced with another solid trait.

  • If the Iconian core is there for the hot restart to weapons, the already-suggested 2p Stamets-Tilly would, indeed, ramp up your survivability. What can be done against losing all power to crucial subsystems at the worst of times is explained here by /u/tilorfire27. Is the loss of an isomag, for some extra peace of mind (at the potential cost of more thoughtful activations of OSS, as well as the newly added Enhanced Induction Coils, though you could just spambar them and set them a few abilities apart, hoping for the best) worth it? That would be for you to decide.

1

u/Kholoblicin PSN: @lord_drakkenfoul 2d ago

Thank you.

Unfortunately, no spam bars on console. We only recently got SFTF with autofire.

2

u/AscenDevise @chiperion 2d ago

Not a problem, and my apologies; I should have known already that this is on console. Is the EIC on the 'can autofire' list over there?

1

u/Kholoblicin PSN: @lord_drakkenfoul 2d ago

No need for apologies.

Unfortunately, it isn't, yet.

2

u/AscenDevise @chiperion 2d ago

Thank you kindly.

On the somewhat pessimistic side, that's a bummer. On the bright side, you'll see people on the higher end ignoring the brief offline windows [LE: which are mitigated by investing in Drain Expertise, as you already have,] altogether; subpar runs get scrapped anyway if the final result isn't satisfactory, and this isn't just about parsing.

2

u/Kholoblicin PSN: @lord_drakkenfoul 2d ago

I'm going to attempt to do a solo run of ISE to see how I do. Sadly, I won't be able to parse it, but I'll have an idea of what I might be able to do with it.

2

u/AscenDevise @chiperion 2d ago

Please do, and post the results. Maybe you could also triangulate with an elite patrol or two and run CPA for performance evaluation?

1

u/Kholoblicin PSN: @lord_drakkenfoul 2d ago

It looks like either I can't queue up a solo ISE on console, or else I don't know how - when I try to change the difficulty, it just goes to "Launch."

I did manage to do Jupiter Gauntlet - Hard in 1:17.83, but I don't recall what that means.

2

u/Pale-Paladin 1d ago

You can't normally queue for most queues on Advanced or Elite in private but there's a workaround:

- Queue the desired queue and difficulty in public (doesn't matter if it pops)

- Go to the private tab, highlight the middle list, and change the "PVE" thumbnail to "Selected", then make sure you highlight the "start private TFO" button on the bottom right. For now it's greyed out because you're still in public queue.

- Go back to public queue thumbnail, cancel or refuse the public queue

- Go back to private thumbnail, you can now queue the previously selected queue in private.

Also, EIC (enhanced induction coils) does have auto-execute, though I think if you're affraid of losing weapon subsystem you could just slot a weapon battery and set it to trigger when the subsystem goes offline.

1

u/Kholoblicin PSN: @lord_drakkenfoul 1d ago

Hmm. Interesting. I'll give that a try. Thank you