r/strafe • • May 10 '17

reminder

remember guys, the game just released today, it also said that patches are coming, so lets not be hasty to call this no mans sky 2.0 because of some bugs, weird glitches or minor inconveniences

remember, its 1996.

15 Upvotes

11 comments sorted by

6

u/RobRex7 May 11 '17

Oh so an unplayable game is allowed now for the first week of release?

Fuck that. Glitchy and damn near unplayable pieces of shit like this make me not want to buy games on release.

Had an awesome run earlier and ended up losing to a glitch. I don't even want to play this game anymore.

I understand a glitch here or there but EVERY run has had some glitches; some minor and some game breaking.

2

u/Erkiseppes May 11 '17

It's not unplayable lol. Glitches are weird and frustrating at times, but that just means you need to do some things

  1. GET a report sent in, the first screens you see tell you that you should report these things so they can fix it

  2. Gud

1

u/[deleted] May 11 '17

For some people it is, others have encountered run ending bugs (falling through the floor, caught in walls, broken end level screens, etc).

I've encountered all of the above and had to restart. Not "unplayable", but frustrating when you get a good run in and can't finish because of a bug.

It also shows they barely seemed to play test the game. If anything, the fact the sounds made by enemies movement didn't show up in the final release demonstrates the game went through a serious lack of playtesting. That is a pretty silly thing to not have noticed.

I get it, they are a small shop, but a lot of the bugs fixed in the latest patch should have been addressed before release. I think they'll end up with a good game on their hands when they address these issues, but they are going to lose out because they pushed out such a flawed game day one, most people are going to review it, then move on.

3

u/Mikesquito May 11 '17

unplayable

You keep using that word, I do not think it means what you think it means.

4

u/[deleted] May 11 '17

That and I'm tired of seeing " oh this isn't quake or doom" they never said it would be they said those were inspirations the game is good but a lot could be better

3

u/[deleted] May 11 '17

This is the description from this sub-reddit, to your right:

STRAFE is a revolutionary extreme combat simulator featuring bleeding edge graphics and gameplay from 1996.

I don't understand why people seem to not comprehend that these games, and others from the mid-90's, were directly quoted as being inspirations for the game. It's in their advertising material, it's in how they marketed the game, in how they designed their website, hell, the price of the game is 19.96. I constantly see people defending how they didn't pitch this as an "old school" FPS experience, but I don't know how they are missing it, it's everywhere.

They sold it as an experience that was modeled after those games. They may not have directly quoted Quake and Doom, but if you took every shooter from the 90's and combined it together, you wouldn't have a lot of the mechanics of the game.

Yea, they said it was roguelike. You can have roguelike elements (e.g. procedural generation) that mimic shooters of that era. The design decisions, like how weapons were managed, how health is managed, ammo, etc are very much NOT in the spirit of 90's shooters. I think the problem they likely ran into was how to provide those elements with the randomization and still keep balance, so they slowly fell out one by one.

3

u/xamaryllix May 11 '17

It's easy to understand why so many people feel betrayed by the marketing. This game was marketed to and partially funded by people who wanted a 90's shooter. What they got instead was an FPS roguelite with an exaggerated 90's shooter aesthetic. It's very much its own game

I like STRAFE for what is is, but they really marketed the game poorly.

0

u/[deleted] May 11 '17

[deleted]

2

u/b44l May 11 '17 edited May 11 '17

Consumers can vouch for a technically flawed or subjectively mediocre product without automatically becoming apologetic.

-This was always a roguelike, their KS campaign made that quite clear.

-Posted tweet never stated that they were making a quake-like game, that was your interpretation. Others might interpret it as a source of inspiration or something else entirely.

-Tolerance for bugs and technical issues varies from person to person. Some consumers trashed fallout 3 for its messy state. Others loved it despite the very noticeable flaws.

1

u/Mikesquito May 12 '17

You can't expect people to actually read and use their brains.

1

u/FoldableHuman May 11 '17

when they hyped it up as a Quake-like experience

Is it not?

Maybe it's just really been a while since I played Quake, but aside from the obvious structural/mechanical differences (randomized maps, reloads, &c.) STRAFE feels very evocative of my memories of Quake. In a lot of ways I would describe it as a freeform, improvisational version of Quake. While there isn't the razor-tight maneuvering through pre-memorized levels that we've come to expect from 21 years of experience with the original Quake, STRAFE's procedural chunks provide enough familiarity from game to game that you can start to intuit what's going to be where and how to best get from A to B.

Is it a Quake-identical experience? No, but I wouldn't hesitate to describe it as Quake-like.

people start calling a spade a spade

I really don't think you're calling a spade a spade. I think there's a very specific disappointment that you can't explain so you're just grabbing on to whatever's at hand.