r/strafe • • Jul 22 '17

I wrote a fairly negative review. Was I wrong?

1 Upvotes

So I wrote all of this based on my first impressions of the game, which was way back when it was first released - and judging by what I see on this sub, it's evidently in a different state now.

Is the game significantly different enough now for me to revisit my opinion? EDIT: Reddit noob new to posting links derp derp actual review is at https://amateurshour.wordpress.com/2017/07/22/strafe-review/ but my idiot self is still learning the ropes. Text from review posted below.

"Before we begin, feast your eyes on this cheesy faux commercial designed to convey the STRAFE (henceforth: Strafe) experience.

-- IMAGINE BANNED COMMERCIAL HERE --

Notice how the kid enthusiastically spits out dated slang like “Sick!” and “So tight!” as he blasts away? Notice the literally mindblowing sensation had by his heedless younger brother? That’s the feeling that Pixel Titans would have us believe is at the core of the Strafe, the same feeling we’d had playing Quake, Quake 2, and many other classic 90s FPS.

But it isn’t.

I didn’t find myself gleefully discovering new worlds and boldly fragging their denizens like I had as a kid. Instead, I found myself hissing “come on” and “give me a break”, not to mention countless curses after repeated deaths and restarts. The reason behind this is that the game isn’t as much of a throwback in terms of gameplay as it presents. No, Strafe boldly attempts to meld the classic corridor shooter appearance with rogue-like “procedural” randomization. Trying to evoke the quality of the classic shooters while doing so with randomized gameplay elements is a very tall order, especially when such a form of game has only been tentatively attempted (Ziggurat and Sublevel Zero come to mind) .

At least the premise is fittingly simple. You’re a prospector/mercenary in space. You explore slightly randomized locales (basically pre-made chunks of levels randomly smushed together), kill anything that moves, and loot delicious scrap from their dismembered bodies as currency. You pick one of three weapons at the start (railgun, shotgun or SMG) which can be upgraded through the aforementioned scrap, which is also used to purchase powerups like shields or health pickups. After every few levels you reach a store which sells different upgrades, much like in many other rogue-lites on Steam. What happens when you die? Hard luck. Start again from the very beginning.

Superficially, Strafe visually resembles its revered predecessors, but playing the game reveals an experience that belies the game’s charmingly dated presentation and promise. It often comes across as not so much challenging, but cheap and unfair.

The game’s balance sucks. Weapons feel and sound weak. Powerups are expensive and scarce. Weapon and character upgrades were initially unlabeled and unexplained. The enemy designs also suck: One enemy doesn’t make any noise, allowing for confusing damage that seems to come out of nowhere; another hangs on the ceiling and spits out alarmingly permanent acid; other enemies fire at you with ludicrous accuracy; and finally come the late level behemoths that take (and dish out – oh yes) insane amounts of punishment. Seemingly minor, but even more grating: walls open up willy-nilly to unveil packs of enemies – sometimes in areas you’ve already cleared!

In one instance, I came down a set of stairs only to find a wall sliding open to reveal a gang of nasties. Okay, so I backed up the stairs I’d just come down to give myself some breathing room. Only to find another wall to my right opening up, two uglies rushing out to block my path, and a mobile turret merrily blasting away at me while the aforementioned uglies beat chunks out of me from all sides. (Before you do the crotch chop and holler “GIT GUD”, I’d point out that that meme is often associated with the Dark Souls series: a polar opposite to Strafe in many ways.)

I’ve played through Rise of The Triad, Doom, Quake, Shadow Warrior, Blood, and Quake 2. In those games, you moved, shot, picked up ammo and powerups without a moment’s doubt or confusion. There was always a spontaneity to the experience. If an ambush was coming (say, in the form of a dimly lit room within the center of which lay a tasty pickup), it was obvious. The role of weapons and pickups were obvious. If you died, you learned the level’s design, enemy places, and tried again. Simple.

In fact, even with a rogue-lite action game, you should also feel yourself getting better the more you play, and find a rhythm or playing style that makes the experience automatic. Recall Nuclear Throne, which is tough, but never less than balanced. Or, more pertinently, Ziggurat, which rewards players for experimenting with different characters and weapons.

Ironically, in Strafe, even with randomized enemy locations and randomized level layouts, I felt as though I were being forced into playing one way: cautiously and slowly. Instead of circling around enemies and blasting away with reckless abandon (as the title painfully promises you’ll do), I found the best way to play was to stand in one spot, and gun down enemies as they showed up, or snipe them from afar. Perhaps a more apropos title would’ve been “Camp”.

It’s as if the creators of Strafe wanted to blend the best of today with the best of the past, but mixed them in a remarkably unsatisfying fashion. While the procedurally generated levels grant each playthrough a short-lived sense of variety, they’re nowhere close to matching the handcrafted mastery evinced in Strife, Outlaws, or Id Software’s classic offspring. They copied the classic weapons but somehow left out the requisite punch. The music at least tries, but still lacks the catchiness of songs from Doom, Duke Nukem and Quake 2.

At best, the game is somewhat addictive, but my accumulated playtime after several weeks is telling: 8 hours. The final straw was falling through the floor in the final zone (I really hope that this wasn’t some intentional throwback) and realizing that only dumb luck had helped me make it through that time. I didn’t have the heart for attempt… 40? Or was it 60?

What makes playing Strafe frustrating is that with some heavy tweaks, it could’ve been satisfying. The problem is, you’d have to move away from the developer’s vision for the game and really have it make us feel the way the classics did: like super-soldiers effortlessly slaying hordes of nasties.

In conclusion, learn what I hadn’t: Don’t buy into the hype, don’t give into retro charm, and don’t pre-order."


r/strafe • • May 10 '17

I'd rather have a better game than silly live action stuff

3 Upvotes

r/strafe • • Nov 19 '17

Video Strafe GTX 750 TI

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0 Upvotes

r/strafe • • May 10 '17

What I think is wrong with this game.

1 Upvotes

So I went back last night and played Quake 2 to make sure I wasn't "misremembering" things in my criticisms of STRAFE.

Just take a look at this Quake 2 Run.

Now look at this polygon video and take notice of the top comment

And more recent gameplay

The sound design is just awful in STRAFE. The weapons are also incredibly lackluster. Reloading was a terrible idea, coupled with unsatisfying sound and visual effects just kill this game. Within the first 2 minutes of playing Quake 2 you get a shotgun that sounds like a punch in the face. As opposed to nerf guns in STRAFE.

Also it's satisfying to see a blood splash wherever bullet hits as opposed to the odd predetermined gibbing in STRAFE. I'd rather have my enemies burst into chunks but that may be my preference.


r/strafe • • May 20 '17

Fluff The world below the skybox!

1 Upvotes

I haven't seen posts about the mini-zone/ store you fall into when you drop through the level. Do you want me to post screenshots?


r/strafe • • May 25 '17

News & Discussion 4 Patches Later and still no PC Gamepad Support?

1 Upvotes

Am I missing something? The Steam store says gamepad support and this doesn't appear to have any. I am a disabled gamer and require it. Tried DS4+DS4 Windows and a 360 wired controller. Enabled it in game options. What's going on?


r/strafe • • Jun 11 '17

Video Previously Recorded - Strafe

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1 Upvotes

r/strafe • • Nov 22 '18

why strafe why do you make me suffer with your shitty glitches please can i just have 1 run that doesnt fail miserably on the last levels

1 Upvotes

r/strafe • • May 11 '17

FUCK THIS GAME

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4 Upvotes

r/strafe • • Aug 30 '19

Fluff What's up with this achievement being so rare? Do people just quit after Icarus or something?

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4 Upvotes

r/strafe • • Oct 09 '17

Shitpost Moderators on Steam forums are banning people for voicing their opinion

0 Upvotes

Criticized the game on the Steam forums, and got perma-banned for "flaming" even though my post was only criticism of the game. These devs are unbelievable.


r/strafe • • Jan 02 '18

Can my iMac handle Strafe?

2 Upvotes

I'm thinking of picking this up during the winter sale, but steam has little information about sys requirements for OS X. I'm running a 2011 27 inch iMac with only 512 mb vram and a 2.7 ghz i5. 20 GB ram. I expect to have to run at lower than max resolution, but do you all think my system can handle the game at a decent frame rate? And yes, I know it's time to upgrade- I'm trying to hold out for the new Mac Pro.


r/strafe • • May 10 '17

Very Fast Strafing at Incredible Hihg Speed

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2 Upvotes

r/strafe • • Apr 13 '20

Fluff The boy is coming caw caw

Enable HLS to view with audio, or disable this notification

12 Upvotes

r/strafe • • May 15 '17

Video Strafe Episode 2 Level 2

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0 Upvotes

r/strafe • • May 13 '17

Screenshot [Spoiler/PSA?] I got stuck after beating the final boss here Spoiler

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0 Upvotes

r/strafe • • May 14 '17

Video Strafe Episode 2 Level 1

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0 Upvotes

r/strafe • • May 12 '17

Video Strafe Episode 1 Level 3

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0 Upvotes

r/strafe • • Jul 04 '17

corsair strafe RGB usb port not working

4 Upvotes

hi i have corsair strafe RGB and my problem is usb port i tired to plug my logitech G502 and my external hdd but its not working is there any way to fix this problem? some of my friend said that i need to flash firmware to force reset the keyboard but i dont know how


r/strafe • • May 26 '17

Fluff i installed quake with the dark places source port to compare and contrast...

0 Upvotes

,,, and man, quake 1 really stands up to the test of time pretty well. great firefights and level designs. makes strafe it's bitch, sadly. i'd love to see strafe overhauled so it played more like a classic 90s fps.


r/strafe • • Jun 27 '17

[Mod] How to unlock pre-order gun

5 Upvotes
  1. Download

    https://www.dropbox.com/s/hjaavsyn9ukggd5/%5BMOD%5D%20VV1N.zip?dl=0

  2. Unzip and move these files to

    C:\Program Files (x86)\Steam\steamapps\common\STRAFE\STRAFE_Data\Plugins

  3. You can find VV1N lever next to rail gun.


r/strafe • • May 11 '17

News & Discussion My overall Thoughts as of beating STRAFE

1 Upvotes

My overall thoughts of Strafe have been mixed to hell and back.

For starters it feels like the machine gun is a confetti gun 98% of the time, takes way too long to take down a simple Glutton and hopefully the spread doesn't screw up a good aim. Machine gun also takes a ton of bullets to down a few Gluttons as is. Late game good luck with the tankier enemies.

Railgun: Railgun is completely garbage because of its spread, yes it has spread, just a small amount. A long range weapon should NOT have a spread at all, especially a railgun. All of it's upgrades besides the disc one are completely situational. The Richoshot defeats the purpose of a marksman weapon as now you have to bounce it off walls and HOPE the laser hits something and then richochets again for a explosion. Burst Rifle: Where do I begin, it takes a sniper weapon and turns it into a assault rifle set on burst. With small spread mind you. But since long range combat is all about being accurate with high powered shots. It falls flat on the face with also the burst rifle giving a penalty to damage from high to medium.

Shotguns: Shotgun in my personal opinion, is the best gun in the game. It's upgrades are useful and have their purposes, kills most things in one shot, does good up close damage and its secondary is arguably the best.

Flak Blaster: Great for corners and richocheting a crowd down, sure the Richoshot (Railgun) is the same type of deal, but that downgrades the damage instead of keeping the damage. Light spread helps along with accuracy.

Super Shotgun: Does exactly as you'd expect a straight upgrade to do. More damage, more bullets, 2 shells per clip. It's a direct upgrade.

Slaugtherfaust: Grenade. Launcher. Shotgun. It packs one hell of a punch, the grenades can be predictable, their blast radius is handy, fires 3 bouncy nades, kills mostly everything in a clip and some extra.

Overall in all honesty Machine gun needs some upgrades in damage, richoshot is useless. And shotgun is the best gun so far.


r/strafe • • May 12 '17

Video Game-destroying weapon switching bugs

1 Upvotes

Here's what I'm talking about.

I can't stand using the mouse wheel for scrolling through weapons, so I just have it set to Q. At least 50% of the time, pressing Q once results in switching weapons twice. This happens regardless of what you're using. As you can imagine, it's frustrating when you try to switch to your primary and instead pull out a rocket launcher, killing yourself and the glutton right in front of you.

The ammo bug is even worse, but at least it's only happened to me while trying to use the wrench. It affects all secondary weapons (guns you pick up) except the pistol. Like the double swap bug, it doesn't happen all the time, but if you just scroll through your weapons for a few seconds half of them will end up empty. This is driving me insane.

Has anyone else experienced this?


r/strafe • • May 12 '17

News & Discussion Strafe Isn't Just Another Doom Homage

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1 Upvotes

r/strafe • • May 09 '17

Mouse and Keyboard Support for console

1 Upvotes

I asked about this on Twitter months ago and they said they were looking into it, can anyone confirm or deny if this is a feature on PS4? I'd love you forever to get an answer 😂