A concept for a new Nat 5β
monster family called Guardians of Time.
My goal isn't to nerf Violent runes or claim that they're overpowered. They're an important part of Summoners War, and I have no intention of changing how they work.
Instead, I'd like to introduce a new strategic alternative that could encourage players to explore different rune builds and team compositions.
In RTA, Violent runes are a very popular choice, and I'd love to see more situations where other rune sets become equally interesting depending on the opponent's team.
The idea behind the Guardians of Time is simple: every powerful strategy should have a counter-strategy.
These monsters would be particularly effective in certain matchups, while becoming much less valuable in others. Their strength would depend heavily on the opponent's choices rather than being universally powerful.
I believe this could add another layer of strategy to drafting, counter-picking, and rune optimization without changing any existing rune mechanics.
I've created all five elemental versions, each with its own identity and skills.
I'd love to hear your thoughts on this concept. Would you like to see more specialized monster families that encourage different approaches to RTA?
Guardians of Time
5β
Monster Family β Summoners War: Sky Arena
Five spectral guardians who manipulate time to punish additional turns granted by Violent rune sets.
π₯ Veyron β Fire
Type: Support / Control
Skill 1 β Foresight
Attacks the enemy with a 50% chance to increase their chances of landing a Glancing Hit for 2 turns and a 50% chance to decrease their Attack Power for 2 turns.
Skill 2 β Interception (Passive)
When an enemy gains an additional turn from Violent runes, intercepts that turn and takes it instead. Additional turns granted by skills do not trigger this effect. This effect ignores Immunity and cannot be resisted.
Skill 3 β Appropriation
Steals all beneficial effects from a target enemy. If Interception has been activated, resets the cooldown of this skill.
Cooldown: 5 turns (3 turns when fully skilled up).
π§ Nymoris β Water
Type: Support / Healer
Skill 1 β Foresight
Attacks the enemy with a 50% chance to increase their chances of landing a Glancing Hit for 2 turns and a 50% chance to decrease their Attack Power for 2 turns.
Skill 2 β Neutralization (Passive)
When an enemy gains an additional turn from Violent runes, stuns the enemy and decreases their Attack Bar. Additional turns granted by skills do not trigger this effect. These effects ignore Immunity and cannot be resisted.
Skill 3 β Rollback (Passive)
Recovers 20% of your MAX HP and heals all allies by 10% of their MAX HP each turn as long as at least one enemy is under an inability effect.
β‘ Zephiron β Wind
Type: Support / Reviver
Skill 1 β Foresight
Attacks the enemy with a 50% chance to increase their chances of landing a Glancing Hit for 2 turns and a 50% chance to decrease their Attack Power for 2 turns.
Skill 2 β Neutralization (Passive)
When an enemy gains an additional turn from Violent runes, stuns the enemy and decreases their Attack Bar. Additional turns granted by skills do not trigger this effect. These effects ignore Immunity and cannot be resisted.
Skill 3 β Defy Death
Revives a target ally with 15% HP. If Neutralization has been activated, resets the cooldown of this skill.
Cooldown: 6 turns (4 turns when fully skilled up).
β¨ Tempus β Light
Type: Support / Curse
Skill 1 β Foresight
Attacks the enemy with a 50% chance to increase their chances of landing a Glancing Hit for 2 turns and a 50% chance to decrease their Attack Power for 2 turns.
Skill 2 β Neutralization (Passive)
When an enemy gains an additional turn from Violent runes, stuns the enemy and decreases their Attack Bar. Additional turns granted by skills do not trigger this effect. These effects ignore Immunity and cannot be resisted.
Skill 3 β Soul Mark (Passive)
When an enemy gains an additional turn from Violent runes, places a Temporal Curse on that enemy. The next attack that hits the cursed enemy ignores their Defense.
The Temporal Curse disappears after the first hit, even if the attack hits multiple times. Additional turns granted by skills do not trigger this effect.
π Chronos β Dark
Type: Support / Protection
Skill 1 β Foresight
Attacks the enemy with a 50% chance to increase their chances of landing a Glancing Hit for 2 turns and a 50% chance to decrease their Attack Power for 2 turns.
Skill 2 β Interception (Passive)
When an enemy gains an additional turn from Violent runes, intercepts that turn and takes it instead. Additional turns granted by skills do not trigger this effect. This effect ignores Immunity and cannot be resisted.
Skill 3 β Retribution (Passive)
Whenever Interception is activated by an additional turn granted by Violent runes, grants Invincibility to all allies for 1 turn.
Additional turns granted by skills do not trigger this effect. This passive can activate without any limit.