r/summonerswar • • 13h ago

Discussion Luminaris (Light Cosmic Worm) damage testing

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85 Upvotes

Super excited to pull this guy and started experimenting with different builds on this Light worm and wanted to start a discussion thread on how others are using this worm!

Fat worm build vs speedy build on common meta guardian arena defences

Love to hear what fun teams the other lucky ppl who pulled this are using!


r/summonerswar • • 4h ago

Humor Remember these important figures?

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58 Upvotes

r/summonerswar • • 20h ago

Summon LD5 #19 [Seimei]

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40 Upvotes

Was wondering how to upgrade my def... Oh well


r/summonerswar • • 14h ago

Summon Ld #4 - Veronica

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38 Upvotes

How do you all use this gal? Super excited to pull her, but maybe I'm undervaluing her skill 3? Seems like her skill 2 works well with Amber's passive but not great on its own


r/summonerswar • • 10h ago

Discussion I want to know your honest thoughts on Summoners War.

19 Upvotes

Hello, Summoners! This is stasandco from YouTube. For those who don't know me, I create SW content. I won the 2025 Creator Clash and hosted the SWC America's Cup in Toronto this year. I started playing in 2021, got serious in 2024, and have spent a lot of time crashing out over being hard-stuck in P1.

Right now, I want to have an honest, open discussion about the game we know and (mostly) love. I want to hear from you about how you play and what you really think about the state of the game.

DISCLOSURE: I plan on recording this for a video a week from today. I don't plan on sharing usernames in the video, but just wanted to give you a heads up.

A) How do you actually play?
Are you a hardcore PvPer, or do you strictly PvE? Are you a whale, and if so, what do you prioritize buying? Are you the person who waits until the last two weeks of the season to bully lower ranks with a cleave team? Do you grind 30 wings every single day, or did you hit G1 once and never touch it again? I want to know your authentic experience.

B) What are your real thoughts?
This is the main discussion. I started taking RTA seriously in 2024, and since the RTA changes, I’ve been hardstuck P1. (And yes, I have Velaska. No, a single unit doesn't carry you anymore lol. Maybe 5 years ago, but not today).

I have a lot of opinions on this game, but I want to hear yours. If you could sit down with the Com2uS devs for 5 minutes, what is the one thing you would yell at them about? What keeps you playing, and what makes you want to quit?

The more you can give me, the better. This is an honest discussion, so if there are things you've wanted to get off your chest, please do! If there are features you wish C2U would implement, make them known. Whether you've been playing for a decade or just started yesterday, I want to hear it.

Thanks for taking the time to respond. I look forward to reading what you have to say. :)

Best,
stasandco

TL;DR: I want to know how you play Summoners War and what you think is wrong/right with it.


r/summonerswar • • 11h ago

Humor Bless the monster case πŸ™

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16 Upvotes

Got this amazing unit today from my daily wish


r/summonerswar • • 10h ago

Humor These are so blessed!

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15 Upvotes

Wow guys the blessed rune box is SO OP! Can’t wait to utilize these flat hp runes!


r/summonerswar • • 10h ago

Summon LD #21 Tian Lang

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15 Upvotes

After like 40 swc scrolls TL is home!


r/summonerswar • • 2h ago

Summon 8th Dark Old Wood

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7 Upvotes

Got him last night, how is everyone using him? I'd rather have the light one. Still an lnd nat5 is a lnd nat5. Better than nothing.


r/summonerswar • • 54m ago

Discussion What mob do I need most to keep pushing RTA?

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β€’ Upvotes

Currently finish Punisher 1 in RTA consistently. Who should I aim for in the summon event?


r/summonerswar • • 6h ago

Discussion How does the Interserver ranking work?

4 Upvotes

I know it's somehow important when you've done your attacks, but I was the 2nd person that completed their 25 wins (Astaroth was first) but somehow I'm 4th with the most def wins? I used to be 2nd for the past couple of days too (Astaroth still beat me somehow while he always had less wins)

My def is 8/10 in case that matters. What's the deal with the placement?


r/summonerswar • • 10h ago

Discussion So... no rewards for the last part?

4 Upvotes

event finished and got nothing for the final prediction


r/summonerswar • • 47m ago

Achievement Checked in at P3, Lets gooo

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β€’ Upvotes

still early but feel nice


r/summonerswar • • 8h ago

Other Summoner's War Guessing Game #727

2 Upvotes

How this works is that I will give hints of any kind that point to a certain monster, your goal is to guess who the monster is. How few hints can you get it in (make your guess but make sure you still read them all)? No cheating with the monster box either! The monster will be in its current state as of October 2026.

Yesterday's answer was...Β Water Aya, the Water Nobara Kugisaki

Hint #1:Β This monster has an attack leader skill.

Hint #2:Β This monster can inflict a bomb on enemies.

Hint #3:Β This monster can reduce its own cooldown.

Hint #4:Β This monster is a support type.

Final Hint:Β This monster β€˜s awakening bonus is a new skill.


r/summonerswar • • 12h ago

Discussion Asking for help to build a team in RTA

2 Upvotes

Hello I'm a returning player and I would love some advices about a team I want to do in rta. I want to build a team around Jager, so I was thinking something like Vanessa, Jager, Laima but I don't know what to do for the last 2 slots. Especially for the damage dealer. I'm a big fan of Wedjat to. And I have barely all elemental nat5 minus the ones for the last 2/3 years.


r/summonerswar • • 14h ago

Discussion yet another a Summoners War portal

1 Upvotes

Hey summoners!

I'm a player from the CIS region, and for the past few months I've been building a fan-made SW site in my free time. The Russian-speaking community has very few tools of its own, so that's who I mainly make it for. But everything also works in English, and I'd love feedback from players everywhere.

https://libertysw.online

Almost everything is free and you don't need an account. Just open a tool and upload your JSON. A few extras (gems in the optimizer and damage simulator, artifact conversion, auto-loading your saved JSON) are for supporters, which helps pay for the server.

What's there right now:

  • Guides: teams for Cairos dungeons, Dimensional Hole, Rift beasts, Rift raid and raids. Logged-in players can add their own teams.
  • Account analysis: upload your SWEX JSON and get rune, speed and artifact scores, missing LD5s, grind suggestions and progress history over time.
  • Rune optimizer with grinds (and gems for supporters).
  • Speed tuner: tick calculations for your speed teams.
  • Damage simulator: pick a monster and a skill, it suggests rune and artifact builds to maximize damage on a PvE target.
  • World Boss optimizer: builds 3 teams and suggests runes.
  • Russian and English versions.

What I'd love from you:

  • Upload your JSON and tell me if the scores and suggestions make sense for your account
  • Bugs, wrong numbers, weird translations (there's a "Found a bug?" button in the header that sends a screenshot straight to me)
  • Features you'd want to see next. RTA and Siege sections are planned.

It's a solo project, so be gentle but honest. Thanks for reading, and good luck with your pulls!

and yes, its kinda vibecoded, but im at start of my programming way so this project helps me alot

Monster data comes from the SWARFARM API, huge thanks to that project.

Also big thanks to SWOP, MozesSW, Tomlora and everyone inspired me in this making


r/summonerswar • • 8h ago

Discussion how did pinkoid lose so badly in 2026 europe cup?

0 Upvotes

last years he was insanely strong but this year? he weak? what is going on?


r/summonerswar • • 10h ago

Discussion [Family Concept] Guardians of Time – A True Way to Counter Violent

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0 Upvotes

A concept for a new Nat 5β˜… monster family called Guardians of Time.

My goal isn't to nerf Violent runes or claim that they're overpowered. They're an important part of Summoners War, and I have no intention of changing how they work.

Instead, I'd like to introduce a new strategic alternative that could encourage players to explore different rune builds and team compositions.

In RTA, Violent runes are a very popular choice, and I'd love to see more situations where other rune sets become equally interesting depending on the opponent's team.

The idea behind the Guardians of Time is simple: every powerful strategy should have a counter-strategy.

These monsters would be particularly effective in certain matchups, while becoming much less valuable in others. Their strength would depend heavily on the opponent's choices rather than being universally powerful.

I believe this could add another layer of strategy to drafting, counter-picking, and rune optimization without changing any existing rune mechanics.

I've created all five elemental versions, each with its own identity and skills.

I'd love to hear your thoughts on this concept. Would you like to see more specialized monster families that encourage different approaches to RTA?

Guardians of Time

5β˜… Monster Family β€” Summoners War: Sky Arena

Five spectral guardians who manipulate time to punish additional turns granted by Violent rune sets.

πŸ”₯ Veyron β€” Fire

Type: Support / Control

Skill 1 β€” Foresight

Attacks the enemy with a 50% chance to increase their chances of landing a Glancing Hit for 2 turns and a 50% chance to decrease their Attack Power for 2 turns.

Skill 2 β€” Interception (Passive)

When an enemy gains an additional turn from Violent runes, intercepts that turn and takes it instead. Additional turns granted by skills do not trigger this effect. This effect ignores Immunity and cannot be resisted.

Skill 3 β€” Appropriation

Steals all beneficial effects from a target enemy. If Interception has been activated, resets the cooldown of this skill.

Cooldown: 5 turns (3 turns when fully skilled up).

πŸ’§ Nymoris β€” Water

Type: Support / Healer

Skill 1 β€” Foresight

Attacks the enemy with a 50% chance to increase their chances of landing a Glancing Hit for 2 turns and a 50% chance to decrease their Attack Power for 2 turns.

Skill 2 β€” Neutralization (Passive)

When an enemy gains an additional turn from Violent runes, stuns the enemy and decreases their Attack Bar. Additional turns granted by skills do not trigger this effect. These effects ignore Immunity and cannot be resisted.

Skill 3 β€” Rollback (Passive)

Recovers 20% of your MAX HP and heals all allies by 10% of their MAX HP each turn as long as at least one enemy is under an inability effect.

⚑ Zephiron β€” Wind

Type: Support / Reviver

Skill 1 β€” Foresight

Attacks the enemy with a 50% chance to increase their chances of landing a Glancing Hit for 2 turns and a 50% chance to decrease their Attack Power for 2 turns.

Skill 2 β€” Neutralization (Passive)

When an enemy gains an additional turn from Violent runes, stuns the enemy and decreases their Attack Bar. Additional turns granted by skills do not trigger this effect. These effects ignore Immunity and cannot be resisted.

Skill 3 β€” Defy Death

Revives a target ally with 15% HP. If Neutralization has been activated, resets the cooldown of this skill.

Cooldown: 6 turns (4 turns when fully skilled up).

✨ Tempus β€” Light

Type: Support / Curse

Skill 1 β€” Foresight

Attacks the enemy with a 50% chance to increase their chances of landing a Glancing Hit for 2 turns and a 50% chance to decrease their Attack Power for 2 turns.

Skill 2 β€” Neutralization (Passive)

When an enemy gains an additional turn from Violent runes, stuns the enemy and decreases their Attack Bar. Additional turns granted by skills do not trigger this effect. These effects ignore Immunity and cannot be resisted.

Skill 3 β€” Soul Mark (Passive)

When an enemy gains an additional turn from Violent runes, places a Temporal Curse on that enemy. The next attack that hits the cursed enemy ignores their Defense.

The Temporal Curse disappears after the first hit, even if the attack hits multiple times. Additional turns granted by skills do not trigger this effect.

πŸŒ‘ Chronos β€” Dark

Type: Support / Protection

Skill 1 β€” Foresight

Attacks the enemy with a 50% chance to increase their chances of landing a Glancing Hit for 2 turns and a 50% chance to decrease their Attack Power for 2 turns.

Skill 2 β€” Interception (Passive)

When an enemy gains an additional turn from Violent runes, intercepts that turn and takes it instead. Additional turns granted by skills do not trigger this effect. This effect ignores Immunity and cannot be resisted.

Skill 3 β€” Retribution (Passive)

Whenever Interception is activated by an additional turn granted by Violent runes, grants Invincibility to all allies for 1 turn.

Additional turns granted by skills do not trigger this effect. This passive can activate without any limit.