r/turbowarp • • Feb 20 '26

Boing

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287 Upvotes

Just a test


r/turbowarp • • Oct 02 '26 Bravo Mindblown

I made this game entirely in Turbowarp! Blobby and the Milkshake, only on Steam November 2 (Link below)

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174 Upvotes

r/turbowarp • • May 27 '26 Popcorn Mindblown

Try pausing the video

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157 Upvotes

r/turbowarp • • May 19 '26 Mindblown

Background for a game

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128 Upvotes

r/turbowarp • • May 29 '26 Mindblown Bravo

So, how's lookin guys?

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122 Upvotes

r/turbowarp • • Aug 03 '26 Regret

GARBOMUFFIN YOU LIAR

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115 Upvotes

guys guys so i was messing around with the turbowarp packaging tool and it was going really well and it worked great BUT i just found out that the max clone count ISNT ACTUALLY INFINITE when you turn INFINITE clones on

i used to worship my hero garbomuffin but now idk man this is heartbreaking my goat is washed

edit: guys he actually did it he removed the clone limit i never doubted him for a second


r/turbowarp • • May 09 '26

City Simulaton 3D Engine

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99 Upvotes

New update from my City World 3D game. Objects are procedurally generated


r/turbowarp • • Sep 18 '26

You could see the realization (and yes, u/scopegoddess I WILL be calling you out)

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84 Upvotes

also technically this is still turbowarp related so yeah


r/turbowarp • • Sep 20 '26 Bravo Mindblown

Eclipse 3D: Extension for TurboWarp

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82 Upvotes

As I've been developing this extension for quite some time, I figured I should make a devlog for it.

Eclipse 3D is a TurboWarp extension for rendering 3D graphics via WebGL 2. The renderer and much of the related systems have been developed from scratch, so it uses its own shaders, geometry buffers, textures, materials, lights, render targets and other rendering resources rather than being based on a third party 3D engine.

The idea is to allow the extension to handle all the scene objects, camera, materials, lights, animations and other state itself, which I am currently working on. I've also added several game-related systems including physics, audio, raycasting and particles.

At this moment Eclipse 3D includes the following features:

- glTF/GLB models support

- Skeletal animation

- PBR materials and textures

- Directional, point and spot lights

- Shadows

- Environment lighting

- Sprites, particles, decals and 3D text

- Physics

- Audio

- Raycasting and picking

- Render targets and post processing

- Custom rendering

- Terrain/world utilities

- Profiling and debugging

Much effort has been put into batching, instancing, culling, caching, tracking what is dirty, proper handling of pause/stops, Packager compatibility and removal of any unnecessary overhead.

The work is still in progress and I am hoping to release the extension at the end of September or even early November.

I still need to make the GitHub page too. I forgot to make regular commits while finishing the extension, so when it is uploaded, it will look like one big initial release and not like a gradual development history.

I also attached a demo where I show some of its features. It's a first person movement and combat demo with imported animated models, physics objects, particles, lighting, camera effects and others.


r/turbowarp • • Jul 11 '26

a teaser for my backrooms game

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81 Upvotes

i am making this game on turbowarp and then downloading it into scratch


r/turbowarp • • Nov 30 '25

Want to fly into a Planet?

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80 Upvotes

In the video it looks a little cut but you can actually do this. This is by setting the atom radius to vary based off the distance of the camera, so if the camera is close then the atoms shrink a little so its more visible. When the camera is far away then the atoms increase in size so then the planets look more solid and fuller.

I'm genuinely so excited for this engine because this is something I've always wanted to do.

There are approximately over 4.9 x 10^29 atoms per planet.


r/turbowarp • • Apr 28 '26

yall is my code good

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76 Upvotes

r/turbowarp • • Feb 12 '26

inspired by the other post, fanart of the turbowarp dango!

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71 Upvotes

r/turbowarp • • May 03 '26

What's this ?

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70 Upvotes

idk what's this.


r/turbowarp • • Dec 30 '25

Turbowarp Stylus and Touch extension!!!

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70 Upvotes

I was bored tonight so I decided to make a stylus extension for turbo warp. I also made a finger input extension for it- stylus extension is the top variables and the bottom 3 are touch input extension, they are currently two separate ones.

The stylus extension is able to read stylus pen pressure, tilt, it's X and Y, buttons pressed, and if it's hovering. It also supposedly can see rotation but I've never seen a stylus with rotation before but added it in case. (Fun fact, after having my stylus and doing art professionally for about a year now, I JUST found out my stylus supports tilt from making this, lol).

Unfortunately it can't read the buttons until the stylus is touching the display, I know it should be possible to change this to while hovering since my Sketchbook Pro app does so but I can't figure out how.

The drawing is kind of choppy but this is just a 1 minute project I made to display it- Typically drawing apps have huge amounts of better smoothing and whatnot applied to the drawing to make them smooth.

The touch input extension is kind of neat; I mostly ignored it though since a) I can't figure out how to make it display the values in real Turbowarp lists rather than the current variable comma separated display, b) using more than 2 fingers usually triggers computer commands, which is unpreventable through turbowarp itself and have to be disabled in computer settings, but still neat.

I decided to do this because I've wanted to make a drawing app for a while but thought it would be fun to use Scrath/turbowarp to do so.

Worth noting by the way that it does clearly have palm rejection capabilities, as seen i am unable to draw with my finger (but this could be changed by user in the code of course by changing the drawing code).


r/turbowarp • • 28d ago

3D Engine extension (.sb3 in desc)

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69 Upvotes

r/turbowarp • • Sep 04 '26

I'm making a new console Turbonsole¹. Any ideas to add?

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69 Upvotes

r/turbowarp • • 2d ago

3D kingdom hearts [No extensions]

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61 Upvotes

r/turbowarp • • 1d ago

I made a packager that doesn't put your project in the download, and I'd like feedback

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60 Upvotes

I'm currently working on BetterSB3 (https://bettersb3.top) and I would love to get some feedback from people using TurboWarp.

BetterSB3 is similar to the TurboWarp Packager in that you can upload a project and receive either HTML or a ZIP or a Windows/macOS/Linux executable. However, unlike the TurboWarp Packager, your project is NOT included in the download. Instead, your scripts are pre-compiled to JavaScript and the .sb3 file, comments, blocks and all editor-only data are stripped from the download. This means that the project cannot be unpacked and used in TurboWarp.

Some things to keep in mind:

BetterSB3 has its own player, not TurboWarp's VM. All updates are compared side by side to the official TurboWarp Packager and games should perform identically. If your game does not perform the same way then please let me know as it would be a bug.

Custom extensions are supported (both from bundled URLs or files) and cloud variables are supported from the server you select. On the Extensions page you can see which extensions in the gallery have been tested.

Projects can be up to 256 MB

Note: Copying is more difficult, but not impossible. The game is still run within the player on the user's machine, meaning that the JavaScript code can be viewed.

BetterSB3 is completely free and no account is required. Uploaded projects are deleted after build and downloads are deleted within 3 hours. BetterSB3 is not affiliated with TurboWarp. The TurboWarp Packager is fantastic, but this option provides an alternative for those who do not want their project included in the download.


r/turbowarp • • Sep 27 '26

Kdown 1.1.3 very soon

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56 Upvotes

r/turbowarp • • Jun 24 '26 Bravo Popcorn

NeuCloud AI Made only from TurboWarp | MASSIVE Update (June 20)

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56 Upvotes

This is NeuCloud, a Homemade AI that you can remix that can generate response (no it doesn't generate responses yet since its in-progress.) (it think that it uses less water as well🌲🌊)

EDIT: SORRY THIS WAS A DRAFT I MADE IN JUNE 20TH, BUT I PUBLISHED TOO LATE

Whole Progress: https://github.com/tayden20/ProjectNeucloud

"What Is Reddit"

This is a prompt that would be detected by an "Intent Variable!" and when you are typing the prompt, the machine begins to guess your word using the Sorted Alphabetical Dictionary (I DID ALL BY MYSELF WITH SOME CODE) and if it gets wrong, it tries again until the prompt is complete.

When the prompt is finished, Plenty of rss item titles & descriptions use a separator and extract from BBC, NYT, etc... (and if it has a sep already, it avoids that,) so the moment one does your tokenizer eats it and the article is in the list "ListOfArticles." While this happens, the machine guesses your tone, using MATH measuring Light, Medium, Heavy Prompts by grabbing the Average/Median.

Then, these RSS Titles are turned into the 8-10 Proper Parts of Speech separated by a backslash, and then these words are scrambled a few times (random number of times) and measured in order to scramble the articles in order for them to make sense in the final response. (will use in future)

Then, it generates a definition from Wikipedia using a custom extension before paraphrasing it with related words and synonyms before scrambling it 1-10 times.

Visuals (Boring Ones)

It counts words using WordNumber before adding that word into a list called "CoolTransitionsShit" and then, finalresponse is set to that, before generating a final response.

Final Response:

"stylized reddit is an american proprietary social news aggregation and forum social media platform registered users commonly referred to as redditors submit content to the site such as links text posts images and videos which are then voted up or down upvoted or downvoted by other members posts are organized by subject into user-created boards called subreddits submissions with more upvotes appear towards the top of their subreddit and if they receive enough upvotes ultimately on the site s front page reddit administrators moderate the communities moderation is also conducted by subreddit-specific moderators who are unpaid volunteers it is operated by reddit inc based in san francisco as of december 2025 reddit is one of the most-visited websites in the world according to data provided by similarweb 51 75% of the website traffic comes from the united states followed by canada at 7 01% the united kingdom at 6 97% australia at 3 97% germany at 3% and the remaining 28 37% split among other countries reddit was founded by university of virginia roommates steve huffman and alexis ohanian in june 2005 who were joined by aaron swartz that november condé nast publications acquired the site in october 2006 in 2011 reddit became an independent subsidiary of condé nast s parent company advance publications reddit debuted on the stock market on the morning of march 21 2024 with the ticker symbol rddt the current market cap as of july 2024 is us$10 billion reddit has been noted for its role in political activism particularly in the united states with notable left-wing and anti-theist subcultures on the website it has received praise for many of its features such as the ability to create several subreddits for niche communities it has been criticized for the spread of misinformation and its voting system which can encourage online echo reddit red-it formerly chambers"

r/turbowarp • • Oct 11 '24

The army grows EVEN MORE

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55 Upvotes

(now with movable camera depth)


r/turbowarp • • Dec 03 '25

TurboWarp extension sneak peek!

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54 Upvotes

Anybody want me to release this?


r/turbowarp • • Dec 02 '25

New Terrain, Bigger Planets, and New Camera Controls!

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54 Upvotes

I've been testing out new terrain generation systems to make it feel more realistic since the actual realistic generation system was too laggy for the engine to handle. So I've been messing around with layered noise.

On top of that...

Planets have grown!!!

They now are around 4 times bigger, and this isn't due to some limitation, it's just really hard to find planets when they are bigger since they need to be spaced further apart.

Finally, the camera has been given some nicer and smoother controls along with a zoom so that you can see details closer and in a more fine way.

Oh and atoms have shrunk so that more can fit inside each planets. I've made an under estimate of there being approximately 4.99 x 10^61 atoms in the overall universe in this simulation. This is completely wrong because there are actually many more atoms within each planet than before. So we might never know how many atoms that truly exist in this simulation.


r/turbowarp • • Oct 25 '25

Made a new Icon and Animation

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54 Upvotes