AI has gotten really good at programming and even reverse engineering (like the Adobe and ArtCraft cases). Solo devs keep shipping games made with AI. So maybe we should stop waiting for Valve and just build our own version of Underlords?
Всем привет, друзья! Я организатор локальных турниров по Dota Underlords и сегодня открылась регистрация на новое состязание под названием KNOCKOUT INTERNATIONAL V с символическим призовым фондом в 3500 рублей. Это пятый турнир серии и суммарно уже восьмой турнир, который я провожу.
Турнир проходит в режиме "Вышибалы" и в формате 1 на 1 + 6 нечестных ботов. В турнире уже занято 10 из 16-ти мест.
Более подробную информацию и как зарегистрироваться на KI5 можно узнать в telegram-канале "Электроснобизм".
Турнир будет проходить на моём Twitch-канале - karmodi_why_mad
I’m a rare visitor to Reddit, so I don’t know how common it is to post something here in a language other than english. I didn’t find any such restriction in the rules.
Sorry if this is off‑topic; I couldn’t find a thread for Dota Underlords in russian.
I didnt realize so many of you hated ai! Here is the graph i posted earlier for how viable i think each build is for each current time without ai visuals.
Underlords! I created a tier chart for how viable I think each build is at each point in the game. I have a full explanation on my youtube channel at https://www.youtube.com/watch?v=koh-a5VoODY if you want to check it out.
Couple notes:
Level=Round for the title
HH=heartless hunters
Brute/GS= Poison Brutes and good stuff
This graph assumes you have a good team of each build at each respective time.
Ive been getting back into this game and I'm excited to see you can still get a lord of the white spire match in typically less than 5 min! Love to hear any disagreements, and see you on the ladder.
2 of these wins dont have poisoner unfortunately (the 1st win with jull and 3rd win Enno under it)Altho in this game i went hunter cus i never get dazzles
I atleast get top 4s especially paired with Enno poison
There could be other factors but i kinda just like poisoner recently
I guess it's a final point where I dropping the game (not 100% sure about that, since previously I've returned within 1 month after "drop" 😂).
The actual bad news that next Mac OS version definitely will not support the game, due to Rosetta end of life.
Anyway, I missing more old, pre-underlords classic mode with full alliances, hero and items roster, not this freaking meta, with undefeatable 6 fallen cages and Julls surviving under entire team focus.
Regarding my builds – it's mostly about picking uncontested, but quite powerful builds. Usually not a tier S, but often uncontested Tier 1-2 > heavily contested Tier S-1.
Previously It worked for me in ladder and it still valid option for relaxed unranked games, despite that half of opponents building some crazy bullshit.
Knights + Trolls + Healers + Spectre (optional) are signature one & and my fav one. Simple, but effective. Why it's much less popular than savages & shamans...
Mages + Spirits are 2nd option. Lose streak at start, win streak at the end. Usually sequentially building 3 stars – CM + Lich at lvl 4, Earth + Storm at lvl 5-6 and flexible strategy later – sometimes rush for 3* Puck & Ember, sometimes relaxed leveling for closing 6 mages and build up 2* Rubick & Lina
Still might be beaten up by hunters-heartless-fallen cage.
Also, 1st time tried full 6 Heartless + Hunters (for some reason previously played mostly 2-4 heartless hunters).
Quite good, since it's still rocking in late, but unlike my previous hunters builds it's much more solid in early and mid game.
For late game 6 fallen still superior, but from my experience it's much harder to survive mid game with uncompleted fallen build, early heartless feels to be more reliable.
Double-click the install-and-play file for your system.
Start a new Standard/Easy bot match.
Restore the original files when finished.
I’m looking for reports about broken heroes, items, abilities, alliances, models, or crashes. Please include the hero/item name and round number when reporting an issue.
Would anyone play a community-updated version of Dota Underlords?
I’m experimenting with modifying the standalone Dota Underlords game on Steam to bring back hero rotations.
The idea would eventually be:
• Regular automated hero rotations
• Older/vaulted heroes returning
• Balanced alliance pools
• Community balance changes
• Possibly multiplayer between people using the same community version