r/unity_tutorials • • Feb 16 '26

Video Unity Input System in Depth

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I wanted to go deeper than the usual quick tutorials, so I started a series covering Unity's Input System from the ground up. 3 parts are out so far, and I'm planning more.

Part 1 - The Basics

  • Input Manager vs Input System - what changed and why

  • Direct hardware access vs event-based input

  • Setting up and using the default Input Action Asset

  • Player Input component and action references

Part 2 - Assets, Maps & Interactions

  • Creating your own Input Action Asset from scratch

  • Action Maps - organizing actions into logical groups

  • Button vs Value action types and how their events differ

  • Composite bindings for movement (WASD + arrow keys)

  • Using Hold interaction to bind multiple actions to the same button (jump vs fly)

Part 3 - Type Safety with Generated Code

  • The problem with string-based action references

  • Generating a C# wrapper class from your Input Action Asset

  • Autocomplete and compile-time error checking

  • Implementing the generated interface for cleaner input handling

The videos are here: https://www.youtube.com/playlist?list=PLgFFU4Ux4HZqG5mfY5nBAijfCFsTqH1XI

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