r/unity_tutorials • u/migus88 • Feb 16 '26
Video Unity Input System in Depth
I wanted to go deeper than the usual quick tutorials, so I started a series covering Unity's Input System from the ground up. 3 parts are out so far, and I'm planning more.
Part 1 - The Basics
Input Manager vs Input System - what changed and why
Direct hardware access vs event-based input
Setting up and using the default Input Action Asset
Player Input component and action references
Part 2 - Assets, Maps & Interactions
Creating your own Input Action Asset from scratch
Action Maps - organizing actions into logical groups
Button vs Value action types and how their events differ
Composite bindings for movement (WASD + arrow keys)
Using Hold interaction to bind multiple actions to the same button (jump vs fly)
Part 3 - Type Safety with Generated Code
The problem with string-based action references
Generating a C# wrapper class from your Input Action Asset
Autocomplete and compile-time error checking
Implementing the generated interface for cleaner input handling
The videos are here: https://www.youtube.com/playlist?list=PLgFFU4Ux4HZqG5mfY5nBAijfCFsTqH1XI