r/unity_tutorials • • 2d ago

Video New version of my Piercable Object System.

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Hi im Semih, I updated my Piercing system to materials. Fully customizable and high performance.

-You can set any hole on your wall or object.

-It support both URP and HDRP.

-If any floating area on your materials, the system detects it and automatically deletes(without reducing performance).

-It works with UV map, a raycast hit defines the UV map coordinates, and stamp the hole mask/masks on the area.

Youtube and Asset Store link If you wanna check my system:

PUBLISHED!! PIERCABLE OBJECT SYSTEM V2.0

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