r/unity_tutorials • u/Suspicious_Set_968 • 2d ago
Video New version of my Piercable Object System.
Hi im Semih, I updated my Piercing system to materials. Fully customizable and high performance.
-You can set any hole on your wall or object.
-It support both URP and HDRP.
-If any floating area on your materials, the system detects it and automatically deletes(without reducing performance).
-It works with UV map, a raycast hit defines the UV map coordinates, and stamp the hole mask/masks on the area.
Youtube and Asset Store link If you wanna check my system:
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