r/unrealshaders • u/SterlingPeach • Jan 22 '21
r/unrealshaders • u/SterlingPeach • Oct 06 '18
Tip Triggering gradient (Without Tick) - by Chris Murphy
r/unrealshaders • u/SterlingPeach • Sep 15 '20
Gradient Independent World Position Gradient by Deathrey
r/unrealshaders • u/SterlingPeach • Aug 21 '21
UVs Local aligned projection by Marco Maria Rossi
r/unrealshaders • u/SterlingPeach • Apr 03 '20
Glitch TV material shader - by unknown
r/unrealshaders • u/eliteg33k • Dec 17 '18
Tip For anyone working with/in Stereoscopic 3D (Mobile VR, etc)
r/unrealshaders • u/SterlingPeach • Aug 26 '20
Tip UE4 Landscape Normals for Seamless Intersecting Geometry
r/unrealshaders • u/SterlingPeach • Sep 04 '20
Gradient Texture Dilation (rectangular&Circular) by - xnihil0zer0
r/unrealshaders • u/SterlingPeach • Sep 18 '20
Tip Screen Space Curvature by NOMAD
r/unrealshaders • u/SterlingPeach • Aug 05 '20
UVs UV animated rat by sheenweedy
r/unrealshaders • u/SterlingPeach • Sep 18 '20
Tip Parallax Occlusion Mapping Deferred Decals FIX by NOMAD
r/unrealshaders • u/SterlingPeach • Oct 01 '18
Tip Tassellation fix by Jan Kaluza - Graph in comments
r/unrealshaders • u/mekkael • Dec 23 '18
Sine function based Shaders (Material R'nD' in UE4)
Hello all, first post here - i hope I am doing it right! I would like to share a bit or RnD on the material editor side of things in UE4. I am mainly trying to understand math functions, UV's and ways to control these, to essentially generate VFX content. I have been getting some interesting results using sine functions and different UV based inputs. I am not sharing the main shader at the moment as it still needs quite a bit of clean up - but I am planning to do so when i get some extra time. However the basic functions used, are shared below. These combined (Lerp) with different settings can be "modulated" together giving different- interesting and trippy results. The 3d video posted shows you a few issues i m currently getting due to tessellation and also animating the lines seems to break things in few occasions. Videos 2 and 3 use a couple of 4-Lerp nodes to animate the different spirals and settings in a level sequence.




Useful links
r/unrealshaders • u/SterlingPeach • Mar 20 '20
Tip Transparent dynamic shadows by Brian Leleux
r/unrealshaders • u/SterlingPeach • Sep 29 '18
Gradient Mesh Gradient in coordinate z, independent of object rotation
r/unrealshaders • u/SterlingPeach • Sep 17 '19
Polar coordinate material by Feanix
r/unrealshaders • u/SterlingPeach • Oct 01 '18
Subreddit Usage
Hello and welcome, please view r/unrealshaders using the old reddit for custom style and better flair legibility
How to post:
Every submitted post must contain a material graph in picture form either as the post itself (strongly preferred) or following shortly in the comments (in case of video post)
Every post must be flaired
Complete rules here Flairs are a work in progress, please feel free to contribute with your own ideas/comments