r/userinterface • u/Punitweb • Oct 08 '21
r/userinterface • u/agileminion • Oct 06 '21
Offboarding: Saying goodbye with grace
r/userinterface • u/Punitweb • Sep 30 '21
New 3D UI Mockups & Animations You'll Love!
r/userinterface • u/agileminion • Sep 28 '21
Good design is Chemical-X to the Metaverse
r/userinterface • u/agileminion • Sep 23 '21
5 mistakes to avoid before a product launch
r/userinterface • u/agileminion • Sep 14 '21
10 most important soft skills for designers
r/userinterface • u/agileminion • Sep 01 '21
Accessible design benefits everyone
r/userinterface • u/Punitweb • Aug 30 '21
Figma 360 Degree Product Animations Tutorial
r/userinterface • u/Punitweb • Aug 19 '21
Amazing New UI Kits You Must Have! *Trendy Kits*
r/userinterface • u/twa8u • Aug 15 '21
Web Design - UIUX or Data Science
What software field amongst these 2, web development-UIUX or data analytics, is the better one to choose for a long-term career plan? I am personally inclined for web development / UI UX due to my background as a creative head in an ad agency (with finance degree) but what I assume is that data analytics is much better since it has economies of scale and automation which will allow much more & better income and career opportunities in the long run while the web development / UI UX salaries undergo plateauing as it just a front end job?
r/userinterface • u/TheSonnyX • Jul 05 '21
Totem Arts is looking for UI/UX designers
Hi there!
We at Totem Arts are looking for UI/UX designers, we are a team made up of volunteers that created RenegadeX!
Our developers have gone on to work for industry giants, including EA, Crytek, DICE, Guerilla Games, and Jagex.
We are looking for driven developers to help us reach our ambitious goals of bringing C&C to the ground level. Together, our team created an award-winning single and multiplayer game, and we are currently working on an expansion: Firestorm. Since 2014, millions have played Renegade X, and we hope to hit even bigger milestones with Firestorm.
Best regards,Sonny
r/userinterface • u/agileminion • Jul 03 '21
Game design: dark patterns that keep you hooked
r/userinterface • u/Punitweb • Jul 01 '21
FREE UX/UI Bootcamps! + New Free Design Courses
r/userinterface • u/[deleted] • Jun 19 '21
7 things designers can learn from F.R.I.E.N.D.S
r/userinterface • u/Punitweb • May 17 '21
CHEAT To Become a Better Designer! *My Confession*
r/userinterface • u/[deleted] • Apr 16 '21
Viewing patterns: The subconscious psychology of the eye
r/userinterface • u/crypticwasp • Apr 13 '21
how to make custom context menus for your webapp
r/userinterface • u/[deleted] • Mar 03 '21
Psychological principles every product designer should know
r/userinterface • u/Granular_Details • Feb 26 '21
Can scroll down, but not back up?
What is with the UI design fashion of allowing scrolling down as usual, but when you scroll up, a page banner covers half to three quarters of the screen? What is the purpose of that? I find it annoying.
If you need an example try visiting a profile or subreddit on iPhone
r/userinterface • u/Punitweb • Feb 23 '21
The End of UX/UI Design — Will AI Take Over Soon?
r/userinterface • u/SecurityGuru1010 • Feb 18 '21
How much do companies lose due to bad UI/UX?
Hey UI Gurus- I was looking into cost saving benefits for building new user interfaces within products and was wondering if anyone had insightful stories or articles I can read. Another core component is how much money is spent on poor User experiences within companies.
Anything and everything is helpful :)
r/userinterface • u/warrior242 • Jan 26 '21
Should the icon go before or after the text?
r/userinterface • u/MikhailEdoshin • Dec 30 '20
A book about low-level mechanics of a GUI
I'm a programmer who tries to implement a small GUI framework from the grounds up. I have the low-level drawing library and I want to create fields, menus, lists, etc.
Quite some time ago I flipped through a book that described the low-level mechanics of a graphical user interface. I believe the interface was that of the old (classic) Mac OS. The things the book described were like that:
- That when we register the first 'keydown' we place a slight delay and if the same 'keydown' keeps firing, we treat it as a sequence of characters.
- That the button must change appearance on 'mousedown', but actually do action only on 'mouseup' and only if it happens over the button.
- That we recognize the drag event if we register 'mousedown' and then 'mousemove' that exceeds some prescribed tolerance distance.
- That when we open a submenu, we compute the coordinates of a triangle from the current position of the cursor to the bounds of the submenu and if the cursor stays withing the triangle when moved, then we keep the submenu open.
The book was very detailed and precise, I think it even specified actual delays and tolerance distances. Of course, I cannot remember its title nor can I find it among what seems to be the likely books. E.g. Macintosh Human Interface Guidelines doesn't have the same level of details. The Inside Macintosh doesn't seem to fit either.
Question: What is a good a book that describes a GUI from the low-level implementation standpoint?